Searched refs:shaderPrograms (Results 1 – 7 of 7) sorted by relevance
36 for(int i=0; i<shaderPrograms.size(); ++i){ in init()37 shaderPrograms[i]->init(); in init()38 if(!shaderPrograms[i]->link(logString)){ in init()45 for(int i=0; i<shaderPrograms.size(); ++i){ in end()46 shaderPrograms[i]->end(); in end()47 delete shaderPrograms[i]; in end()49 shaderPrograms.clear(); in end()59 shaderPrograms.push_back(sp); in newShaderProgram()
45 for(unsigned int i=0; i<shaderPrograms.size(); ++i){ in init()46 shaderPrograms[i]->init(); in init()47 if(!shaderPrograms[i]->link(logString)){ in init()54 for(unsigned int i=0; i<shaderPrograms.size(); ++i){ in end()55 shaderPrograms[i]->end(); in end()56 delete shaderPrograms[i]; in end()58 shaderPrograms.clear(); in end()68 shaderPrograms.push_back(sp); in newShaderProgram()
226 for(final Iterator<IntObjectHashMap.Entry> i = shaderPrograms.iterator(); i.hasNext(); ) { in destroy()230 shaderPrograms.clear(); in destroy()399 private final IntObjectHashMap shaderPrograms = new IntObjectHashMap(); field in RegionRenderer435 ShaderProgram sp = (ShaderProgram) shaderPrograms.get( shaderKey ); in useShaderProgram()562 shaderPrograms.put(shaderKey, sp); in useShaderProgram()
88 static GLuint shaderPrograms[MAX_SHADERS + 1] = { (GLuint) 0 }; variable205 shaderPrograms[numShdr] = compileProgramSource(std::string(name)); \ in loadShaders()207 if (shaderPrograms[numShdr] != 0) { \ in loadShaders()235 shaderPrograms[numShdr] = program; in loadShaders()291 ShaderProgram = shaderPrograms[currentShaderIdx]; in RenderWithShader()
33 ShaderProgramContainer shaderPrograms;
120 std::vector<QOpenGLShaderProgram*>& shaderPrograms() in shaderPrograms() function in Viewer_impl