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Searched refs:shaderState (Results 1 – 25 of 26) sorted by relevance

12

/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/
H A DFixedFuncPipeline.java116 return shaderState.linked(); in isValid()
120 return shaderState; in getShaderState()
146 shaderState.destroy(gl); in destroy()
158 shaderState.useProgram(gl, true); in glColor4f()
162 shaderState.uniform(gl, ud); in glColor4f()
185 shaderState.useProgram(gl, true); in glToggleClientState()
208 shaderState.useProgram(gl, true); in glVertexPointer()
213 shaderState.useProgram(gl, true); in glColorPointer()
218 shaderState.useProgram(gl, true); in glNormalPointer()
264 shaderState.useProgram(gl, true); in glTexCoordPointer()
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/dports/graphics/jogamp-jogl/jogl/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/
H A DLandscapeES2.java56 private ShaderState shaderState; field in LandscapeES2
101 shaderState = new ShaderState(); in init()
110 shaderState.ownUniform(timeUni); in init()
119 shaderState.useProgram(gl, false); in init()
133 shaderState.useProgram(gl, true); in reshape()
139 shaderState.useProgram(gl, false); in reshape()
145 shaderState.useProgram(gl, false); in dispose()
146 shaderState.destroy(gl); in dispose()
147 shaderState = null; in dispose()
158 shaderState.useProgram(gl, true); in display()
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/dports/graphics/jogamp-jogl/jogl/src/test/com/jogamp/opengl/test/bugs/
H A DBug735Inv0AppletAWT.java85 private ShaderState shaderState; field in Bug735Inv0AppletAWT
322 shaderState = new ShaderState(); in setup()
323 shaderState.attachShaderProgram(gl, shaderProg, true); in setup()
326 shaderState.ownUniform(resolution); in setup()
327 shaderState.uniform(gl, resolution); in setup()
330 shaderState.ownUniform(time); in setup()
338 shaderState.ownAttribute(vertices, true); in setup()
339 shaderState.useProgram(gl, false); in setup()
348 shaderState.useProgram(gl, true); in draw()
351 shaderState.uniform(gl, time); in draw()
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H A DBug735Inv1AppletAWT.java87 private ShaderState shaderState; field in Bug735Inv1AppletAWT
321 shaderState = new ShaderState(); in setup()
322 shaderState.attachShaderProgram(gl, shaderProg, true); in setup()
325 shaderState.ownUniform(resolution); in setup()
326 shaderState.uniform(gl, resolution); in setup()
329 shaderState.ownUniform(time); in setup()
337 shaderState.ownAttribute(vertices, true); in setup()
338 shaderState.useProgram(gl, false); in setup()
347 shaderState.useProgram(gl, true); in draw()
350 shaderState.uniform(gl, time); in draw()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libANGLE/
H A Dframe_capture_utils.cpp632 bos->writeString(shaderState.getLabel()); in SerializeShaderState()
633 bos->writeEnum(shaderState.getShaderType()); in SerializeShaderState()
634 bos->writeInt(shaderState.getShaderVersion()); in SerializeShaderState()
635 bos->writeString(shaderState.getTranslatedSource()); in SerializeShaderState()
636 bos->writeString(shaderState.getSource()); in SerializeShaderState()
637 SerializeWorkGroupSize(bos, shaderState.getLocalSize()); in SerializeShaderState()
640 SerializeShaderVariablesVector(bos, shaderState.getUniforms()); in SerializeShaderState()
647 bos->writeInt(shaderState.getNumViews()); in SerializeShaderState()
648 if (shaderState.getGeometryShaderInputPrimitiveType().valid()) in SerializeShaderState()
656 if (shaderState.getGeometryShaderInvocations().valid()) in SerializeShaderState()
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/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/com/jogamp/opengl/util/
H A DGLArrayDataClient.java155 shaderState = (ShaderState)obj; in associate()
157 shaderState = null; in associate()
210 glArrayHandler.enableState(gl, enable, usesGLSL ? shaderState : null); in enableBuffer()
334 ", usesShaderState "+(null!=shaderState)+ in toString()
491 this.shaderState = src.shaderState; in GLArrayDataClient()
503 protected ShaderState shaderState; field in GLArrayDataClient
H A DImmModeSink.java419 this.shaderState = st; in VBOSet()
497 if(null != shaderState) { in useShaderProgram()
498 shaderState.useProgram(gl, true); in useShaderProgram()
510 if(null != shaderState || 0 != shaderProgram) { in draw()
864 if(null == shaderState && 0 == program) { in setShaderProgram()
990 if(null != shaderState) { in enableBuffer()
1122 shaderState.vertexAttribPointer(glsl, vArrayData); in enableBufferGLSLShaderState()
1130 shaderState.vertexAttribPointer(glsl, cArrayData); in enableBufferGLSLShaderState()
1138 shaderState.vertexAttribPointer(glsl, nArrayData); in enableBufferGLSLShaderState()
1146 shaderState.vertexAttribPointer(glsl, tArrayData); in enableBufferGLSLShaderState()
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H A DGLArrayDataServer.java597 ", usesShaderState "+(null!=shaderState)+ in toString()
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCQ3LevelMesh.cpp724 s32 shaderState = -1; in setShaderFogMaterial() local
729 shaderState = FogMap [ face->fogNum ].ShaderID; in setShaderFogMaterial()
732 return shaderState; in setShaderFogMaterial()
752 s32 shaderState = -1; in setShaderMaterial() local
757 shaderState = Tex [ face->textureID ].ShaderID; in setShaderMaterial()
767 material.MaterialTypeParam2 = (f32) shaderState; in setShaderMaterial()
769 const IShader *shader = getShader(shaderState); in setShaderMaterial()
771 return shaderState; in setShaderMaterial()
773 return shaderState; in setShaderMaterial()
835 shaderState |= 0x00010000; in setShaderMaterial()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/framework/opengl/
H A DgluShaderProgram.cpp520 glw::GLint shaderState; in setBinary() local
521 gl.getShaderiv(shaders[shaderNdx]->getShader(), GL_SPIR_V_BINARY_ARB, &shaderState); in setBinary()
524 DE_ASSERT(shaderState == GL_TRUE); in setBinary()
/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/jogamp/opengl/glu/
H A DGLUquadricImpl.java145 public ShaderState shaderState; field in GLUquadricImpl
163 this.shaderState = st; in GLUquadricImpl()
205 if(null != shaderState) { in replaceImmModeSink()
211 GL.GL_STATIC_DRAW, shaderState); in replaceImmModeSink()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/gl/
H A Dgl4cGlSpirvTests.cpp748 GLint shaderState; in iterate() local
749 gl.getShaderiv(shader->getShader(), GL_SPIR_V_BINARY_ARB, &shaderState); in iterate()
751 if (shaderState != GL_TRUE) in iterate()
802 gl.getShaderiv(shader->getShader(), GL_SPIR_V_BINARY_ARB, &shaderState); in iterate()
804 if (shaderState != GL_FALSE) in iterate()
/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/svga/include/
H A Dsvga3d_dx.h1788 } shaderState[SVGA3D_NUM_SHADERTYPE]; member
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/svga/include/
H A Dsvga3d_dx.h1788 } shaderState[SVGA3D_NUM_SHADERTYPE]; member
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/svga/include/
H A Dsvga3d_dx.h1788 } shaderState[SVGA3D_NUM_SHADERTYPE]; member
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/svga/include/
H A Dsvga3d_dx.h1788 } shaderState[SVGA3D_NUM_SHADERTYPE]; member
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/svga/include/
H A Dsvga3d_dx.h1788 } shaderState[SVGA3D_NUM_SHADERTYPE]; member
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/svga/include/
H A Dsvga3d_dx.h1788 } shaderState[SVGA3D_NUM_SHADERTYPE]; member
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/svga/include/
H A Dsvga3d_dx.h1788 } shaderState[SVGA3D_NUM_SHADERTYPE]; member
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/svga/include/
H A Dsvga3d_dx.h1788 } shaderState[SVGA3D_NUM_SHADERTYPE]; member
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/svga/include/
H A Dsvga3d_dx.h1788 } shaderState[SVGA3D_NUM_SHADERTYPE]; member
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/svga/include/
H A Dsvga3d_dx.h1788 } shaderState[SVGA3D_NUM_SHADERTYPE]; member
/dports/multimedia/v4l-utils/linux-5.13-rc2/drivers/gpu/drm/vmwgfx/device_include/
H A Dsvga3d_dx.h2021 } shaderState[SVGA3D_NUM_SHADERTYPE]; member
/dports/multimedia/v4l_compat/linux-5.13-rc2/drivers/gpu/drm/vmwgfx/device_include/
H A Dsvga3d_dx.h2021 } shaderState[SVGA3D_NUM_SHADERTYPE]; member
/dports/multimedia/libv4l/linux-5.13-rc2/drivers/gpu/drm/vmwgfx/device_include/
H A Dsvga3d_dx.h2021 } shaderState[SVGA3D_NUM_SHADERTYPE]; member

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