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Searched refs:shader_bytecode (Results 1 – 6 of 6) sorted by relevance

/dports/games/retroarch/RetroArch-1.9.7/gfx/common/
H A Dd3d11_common.h1953 void* shader_bytecode, in D3D11CreateVertexShader() argument
1959 device, shader_bytecode, bytecode_length, class_linkage, vertex_shader); in D3D11CreateVertexShader()
1963 void* shader_bytecode, in D3D11CreateGeometryShader() argument
1973 void* shader_bytecode, in D3D11CreateGeometryShaderWithStreamOutput() argument
1989 void* shader_bytecode, in D3D11CreatePixelShader() argument
1995 device, shader_bytecode, bytecode_length, class_linkage, pixel_shader); in D3D11CreatePixelShader()
1999 void* shader_bytecode, in D3D11CreateHullShader() argument
2005 device, shader_bytecode, bytecode_length, class_linkage, hull_shader); in D3D11CreateHullShader()
2009 void* shader_bytecode, in D3D11CreateDomainShader() argument
2015 device, shader_bytecode, bytecode_length, class_linkage, domain_shader); in D3D11CreateDomainShader()
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H A Dd3d10_common.h685 void* shader_bytecode, in D3D10CreateVertexShader() argument
690 device, shader_bytecode, bytecode_length, vertex_shader); in D3D10CreateVertexShader()
694 void* shader_bytecode, in D3D10CreateGeometryShader() argument
699 device, shader_bytecode, bytecode_length, geometry_shader); in D3D10CreateGeometryShader()
703 void* shader_bytecode, in D3D10CreateGeometryShaderWithStreamOutput() argument
711 device, shader_bytecode, bytecode_length, sodeclaration, num_entries, output_stream_stride, in D3D10CreateGeometryShaderWithStreamOutput()
716 void* shader_bytecode, in D3D10CreatePixelShader() argument
720 return device->lpVtbl->CreatePixelShader(device, shader_bytecode, bytecode_length, pixel_shader); in D3D10CreatePixelShader()
/dports/graphics/vkd3d/vkd3d-1.2/tests/
H A Dd3d12_test_utils.h71 static D3D12_SHADER_BYTECODE shader_bytecode(const DWORD *code, size_t size) in shader_bytecode() function
73 D3D12_SHADER_BYTECODE shader_bytecode = { code, size }; in shader_bytecode() local
74 return shader_bytecode; in shader_bytecode()
699 desc->VS = shader_bytecode(vs_code, sizeof(vs_code)); in init_pipeline_state_desc()
703 desc->PS = shader_bytecode(ps_code, sizeof(ps_code)); in init_pipeline_state_desc()
H A Dd3d12.c12038 shader_bytecode(cs_code, sizeof(cs_code))); in test_cs_constant_buffer()
12189 shader_bytecode(cs_code, sizeof(cs_code))); in test_constant_buffer_relative_addressing()
15739 shader_bytecode(cs_code, sizeof(cs_code))); in test_descriptor_tables_overlapping_bindings()
15914 shader_bytecode(cs_code, sizeof(cs_code))); in test_update_root_descriptors()
17407 shader_bytecode(cs_code, sizeof(cs_code))); in test_copy_descriptors()
19756 shader_bytecode(cs_code, sizeof(cs_code))); in test_depth_load()
20044 shader_bytecode(cs_code, sizeof(cs_code))); in test_stencil_load()
20191 shader_bytecode(cs_code, sizeof(cs_code))); in test_typed_buffer_uav()
20464 shader_bytecode(cs_code, sizeof(cs_code))); in test_compute_shader_registers()
22007 shader_bytecode(cs_code, sizeof(cs_code))); in test_decrement_uav_counter()
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/dports/emulators/citra/citra-ac98458e0/externals/nihstro/
H A DReadme.md42 The header `shader_bytecode.h` defines C++ data structures which describe raw shader binary code, w…
55 The C++ headers `shader_bytecode.h` and `shader_binary` can be easily be included in other project …
/dports/emulators/citra-qt5/citra-ac98458e0/externals/nihstro/
H A DReadme.md42 The header `shader_bytecode.h` defines C++ data structures which describe raw shader binary code, w…
55 The C++ headers `shader_bytecode.h` and `shader_binary` can be easily be included in other project …