Searched refs:shader_program_manager (Results 1 – 4 of 4) sorted by relevance
174 shader_program_manager = std::make_unique<ShaderProgramManager>( in RasterizerOpenGL()178 shader_program_manager = in RasterizerOpenGL()182 shader_program_manager = in RasterizerOpenGL()195 shader_program_manager->LoadDiskCache(stop_loading, callback); in LoadDiskResources()405 return shader_program_manager->UseProgrammableVertexShader(Pica::g_state.regs, in SetupVertexShader()418 shader_program_manager->UseFixedGeometryShader(regs); in SetupGeometryShader()477 shader_program_manager->ApplyTo(state); in AccelerateDrawBatchInternal()852 shader_program_manager->UseTrivialVertexShader(); in Draw()853 shader_program_manager->UseTrivialGeometryShader(); in Draw()854 shader_program_manager->ApplyTo(state); in Draw()[all …]
290 std::unique_ptr<ShaderProgramManager> shader_program_manager; variable