/dports/graphics/cogl/cogl-1.22.8/cogl/driver/gl/gl/ |
H A D | cogl-pipeline-fragend-arbfp.c | 108 shader_state->ref_count = 1; in shader_state_new() 112 return shader_state; in shader_state_new() 157 if (shader_state) in set_shader_state() 200 if (shader_state) in _cogl_pipeline_fragend_arbfp_start() 217 if (shader_state) in _cogl_pipeline_fragend_arbfp_start() 237 if (shader_state) in _cogl_pipeline_fragend_arbfp_start() 243 if (shader_state == NULL) in _cogl_pipeline_fragend_arbfp_start() 266 shader_state->ref_count--; in _cogl_pipeline_fragend_arbfp_start() 809 CoglPipelineShaderState *shader_state = state->shader_state; in update_constants_cb() local 896 state.shader_state = shader_state; in _cogl_pipeline_fragend_arbfp_end() [all …]
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/dports/x11-wm/muffin/muffin-4.8.0/cogl/cogl/driver/gl/gl/ |
H A D | cogl-pipeline-fragend-arbfp.c | 108 shader_state->ref_count = 1; in shader_state_new() 112 return shader_state; in shader_state_new() 157 if (shader_state) in set_shader_state() 200 if (shader_state) in _cogl_pipeline_fragend_arbfp_start() 217 if (shader_state) in _cogl_pipeline_fragend_arbfp_start() 237 if (shader_state) in _cogl_pipeline_fragend_arbfp_start() 243 if (shader_state == NULL) in _cogl_pipeline_fragend_arbfp_start() 266 shader_state->ref_count--; in _cogl_pipeline_fragend_arbfp_start() 809 CoglPipelineShaderState *shader_state = state->shader_state; in update_constants_cb() local 894 state.shader_state = shader_state; in _cogl_pipeline_fragend_arbfp_end() [all …]
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/dports/x11-wm/muffin/muffin-4.8.0/cogl/cogl/driver/gl/ |
H A D | cogl-pipeline-vertend-glsl.c | 76 shader_state->ref_count = 1; in shader_state_new() 79 return shader_state; in shader_state_new() 113 if (shader_state) in set_shader_state() 115 shader_state->ref_count++; in set_shader_state() 144 if (shader_state) in _cogl_pipeline_vertend_glsl_get_shader() 230 if (shader_state == NULL) in _cogl_pipeline_vertend_glsl_start() 244 if (shader_state == NULL) in _cogl_pipeline_vertend_glsl_start() 258 if (shader_state) in _cogl_pipeline_vertend_glsl_start() 290 if (shader_state->gl_shader) in _cogl_pipeline_vertend_glsl_start() 420 if (shader_state->source) in _cogl_pipeline_vertend_glsl_end() [all …]
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H A D | cogl-pipeline-fragend-glsl.c | 121 shader_state->ref_count = 1; in shader_state_new() 125 return shader_state; in shader_state_new() 160 if (shader_state) in set_shader_state() 162 shader_state->ref_count++; in set_shader_state() 191 if (shader_state) in _cogl_pipeline_fragend_glsl_get_shader() 295 if (shader_state == NULL) in _cogl_pipeline_fragend_glsl_start() 316 if (shader_state == NULL) in _cogl_pipeline_fragend_glsl_start() 330 if (shader_state) in _cogl_pipeline_fragend_glsl_start() 365 if (shader_state->gl_shader) in _cogl_pipeline_fragend_glsl_start() 904 if (!shader_state->source) in _cogl_pipeline_fragend_glsl_add_layer() [all …]
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/dports/graphics/cogl/cogl-1.22.8/cogl/driver/gl/ |
H A D | cogl-pipeline-vertend-glsl.c | 76 shader_state->ref_count = 1; in shader_state_new() 79 return shader_state; in shader_state_new() 113 if (shader_state) in set_shader_state() 115 shader_state->ref_count++; in set_shader_state() 144 if (shader_state) in _cogl_pipeline_vertend_glsl_get_shader() 230 if (shader_state == NULL) in _cogl_pipeline_vertend_glsl_start() 244 if (shader_state == NULL) in _cogl_pipeline_vertend_glsl_start() 258 if (shader_state) in _cogl_pipeline_vertend_glsl_start() 290 if (shader_state->gl_shader) in _cogl_pipeline_vertend_glsl_start() 420 if (shader_state->source) in _cogl_pipeline_vertend_glsl_end() [all …]
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H A D | cogl-pipeline-fragend-glsl.c | 121 shader_state->ref_count = 1; in shader_state_new() 125 return shader_state; in shader_state_new() 160 if (shader_state) in set_shader_state() 162 shader_state->ref_count++; in set_shader_state() 191 if (shader_state) in _cogl_pipeline_fragend_glsl_get_shader() 295 if (shader_state == NULL) in _cogl_pipeline_fragend_glsl_start() 316 if (shader_state == NULL) in _cogl_pipeline_fragend_glsl_start() 330 if (shader_state) in _cogl_pipeline_fragend_glsl_start() 365 if (shader_state->gl_shader) in _cogl_pipeline_fragend_glsl_start() 904 if (!shader_state->source) in _cogl_pipeline_fragend_glsl_add_layer() [all …]
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/dports/x11-wm/mutter/mutter-41.1/cogl/cogl/driver/gl/ |
H A D | cogl-pipeline-fragend-glsl.c | 117 shader_state->ref_count = 1; in shader_state_new() 121 return shader_state; in shader_state_new() 149 g_free (shader_state); in destroy_shader_state() 156 if (shader_state) in set_shader_state() 158 shader_state->ref_count++; in set_shader_state() 187 if (shader_state) in _cogl_pipeline_fragend_glsl_get_shader() 285 if (shader_state == NULL) in _cogl_pipeline_fragend_glsl_start() 320 if (shader_state) in _cogl_pipeline_fragend_glsl_start() 355 if (shader_state->gl_shader) in _cogl_pipeline_fragend_glsl_start() 883 if (!shader_state->source) in _cogl_pipeline_fragend_glsl_add_layer() [all …]
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H A D | cogl-pipeline-vertend-glsl.c | 72 shader_state->ref_count = 1; in shader_state_new() 75 return shader_state; in shader_state_new() 101 g_free (shader_state); in destroy_shader_state() 109 if (shader_state) in set_shader_state() 111 shader_state->ref_count++; in set_shader_state() 284 if (shader_state) in _cogl_pipeline_vertend_glsl_get_shader() 364 if (shader_state == NULL) in _cogl_pipeline_vertend_glsl_start() 392 if (shader_state) in _cogl_pipeline_vertend_glsl_start() 424 if (shader_state->gl_shader) in _cogl_pipeline_vertend_glsl_start() 553 if (shader_state->source) in _cogl_pipeline_vertend_glsl_end() [all …]
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/etnaviv/ |
H A D | etnaviv_emit.c | 112 size += ctx->shader_state.vs_inst_mem_size + 1; in required_stream_size() 113 size += ctx->shader_state.ps_inst_mem_size + 1; in required_stream_size() 281 : ctx->shader_state.VS_OUTPUT_COUNT; in etna_emit_state() 576 assert(ctx->shader_state.VS_INST_ADDR.bo && ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state() 580 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state() 589 assert(ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state() 595 } else if (ctx->shader_state.VS_INST_ADDR.bo || ctx->shader_state.PS_INST_ADDR.bo) { in etna_emit_state() 603 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state() 611 assert(ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state() 628 ctx->shader_state.VS_INST_MEM); in etna_emit_state() [all …]
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/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/etnaviv/ |
H A D | etnaviv_emit.c | 112 size += ctx->shader_state.vs_inst_mem_size + 1; in required_stream_size() 113 size += ctx->shader_state.ps_inst_mem_size + 1; in required_stream_size() 283 : ctx->shader_state.VS_OUTPUT_COUNT; in etna_emit_state() 580 assert(ctx->shader_state.VS_INST_ADDR.bo && ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state() 584 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state() 593 assert(ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state() 599 } else if (ctx->shader_state.VS_INST_ADDR.bo || ctx->shader_state.PS_INST_ADDR.bo) { in etna_emit_state() 607 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state() 615 assert(ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state() 632 ctx->shader_state.VS_INST_MEM); in etna_emit_state() [all …]
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/etnaviv/ |
H A D | etnaviv_emit.c | 112 size += ctx->shader_state.vs_inst_mem_size + 1; in required_stream_size() 113 size += ctx->shader_state.ps_inst_mem_size + 1; in required_stream_size() 283 : ctx->shader_state.VS_OUTPUT_COUNT; in etna_emit_state() 580 assert(ctx->shader_state.VS_INST_ADDR.bo && ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state() 584 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state() 593 assert(ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state() 599 } else if (ctx->shader_state.VS_INST_ADDR.bo || ctx->shader_state.PS_INST_ADDR.bo) { in etna_emit_state() 607 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state() 615 assert(ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state() 632 ctx->shader_state.VS_INST_MEM); in etna_emit_state() [all …]
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/etnaviv/ |
H A D | etnaviv_emit.c | 112 size += ctx->shader_state.vs_inst_mem_size + 1; in required_stream_size() 113 size += ctx->shader_state.ps_inst_mem_size + 1; in required_stream_size() 283 : ctx->shader_state.VS_OUTPUT_COUNT; in etna_emit_state() 580 assert(ctx->shader_state.VS_INST_ADDR.bo && ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state() 584 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state() 593 assert(ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state() 599 } else if (ctx->shader_state.VS_INST_ADDR.bo || ctx->shader_state.PS_INST_ADDR.bo) { in etna_emit_state() 607 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state() 615 assert(ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state() 632 ctx->shader_state.VS_INST_MEM); in etna_emit_state() [all …]
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/etnaviv/ |
H A D | etnaviv_emit.c | 112 size += ctx->shader_state.vs_inst_mem_size + 1; in required_stream_size() 113 size += ctx->shader_state.ps_inst_mem_size + 1; in required_stream_size() 283 : ctx->shader_state.VS_OUTPUT_COUNT; in etna_emit_state() 580 assert(ctx->shader_state.VS_INST_ADDR.bo && ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state() 584 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state() 593 assert(ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state() 599 } else if (ctx->shader_state.VS_INST_ADDR.bo || ctx->shader_state.PS_INST_ADDR.bo) { in etna_emit_state() 607 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state() 615 assert(ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state() 632 ctx->shader_state.VS_INST_MEM); in etna_emit_state() [all …]
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/etnaviv/ |
H A D | etnaviv_emit.c | 112 size += ctx->shader_state.vs_inst_mem_size + 1; in required_stream_size() 113 size += ctx->shader_state.ps_inst_mem_size + 1; in required_stream_size() 283 : ctx->shader_state.VS_OUTPUT_COUNT; in etna_emit_state() 580 assert(ctx->shader_state.VS_INST_ADDR.bo && ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state() 584 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state() 593 assert(ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state() 599 } else if (ctx->shader_state.VS_INST_ADDR.bo || ctx->shader_state.PS_INST_ADDR.bo) { in etna_emit_state() 607 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state() 615 assert(ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state() 632 ctx->shader_state.VS_INST_MEM); in etna_emit_state() [all …]
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/etnaviv/ |
H A D | etnaviv_emit.c | 112 size += ctx->shader_state.vs_inst_mem_size + 1; in required_stream_size() 113 size += ctx->shader_state.ps_inst_mem_size + 1; in required_stream_size() 283 : ctx->shader_state.VS_OUTPUT_COUNT; in etna_emit_state() 580 assert(ctx->shader_state.VS_INST_ADDR.bo && ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state() 584 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state() 593 assert(ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state() 599 } else if (ctx->shader_state.VS_INST_ADDR.bo || ctx->shader_state.PS_INST_ADDR.bo) { in etna_emit_state() 607 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state() 615 assert(ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state() 632 ctx->shader_state.VS_INST_MEM); in etna_emit_state() [all …]
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/etnaviv/ |
H A D | etnaviv_emit.c | 112 size += ctx->shader_state.vs_inst_mem_size + 1; in required_stream_size() 113 size += ctx->shader_state.ps_inst_mem_size + 1; in required_stream_size() 283 : ctx->shader_state.VS_OUTPUT_COUNT; in etna_emit_state() 580 assert(ctx->shader_state.VS_INST_ADDR.bo && ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state() 584 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state() 593 assert(ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state() 599 } else if (ctx->shader_state.VS_INST_ADDR.bo || ctx->shader_state.PS_INST_ADDR.bo) { in etna_emit_state() 607 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state() 615 assert(ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state() 632 ctx->shader_state.VS_INST_MEM); in etna_emit_state() [all …]
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/etnaviv/ |
H A D | etnaviv_emit.c | 112 size += ctx->shader_state.vs_inst_mem_size + 1; in required_stream_size() 113 size += ctx->shader_state.ps_inst_mem_size + 1; in required_stream_size() 283 : ctx->shader_state.VS_OUTPUT_COUNT; in etna_emit_state() 580 assert(ctx->shader_state.VS_INST_ADDR.bo && ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state() 584 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state() 593 assert(ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state() 599 } else if (ctx->shader_state.VS_INST_ADDR.bo || ctx->shader_state.PS_INST_ADDR.bo) { in etna_emit_state() 607 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state() 615 assert(ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state() 632 ctx->shader_state.VS_INST_MEM); in etna_emit_state() [all …]
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/etnaviv/ |
H A D | etnaviv_emit.c | 112 size += ctx->shader_state.vs_inst_mem_size + 1; in required_stream_size() 113 size += ctx->shader_state.ps_inst_mem_size + 1; in required_stream_size() 283 : ctx->shader_state.VS_OUTPUT_COUNT; in etna_emit_state() 580 assert(ctx->shader_state.VS_INST_ADDR.bo && ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state() 584 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state() 593 assert(ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state() 599 } else if (ctx->shader_state.VS_INST_ADDR.bo || ctx->shader_state.PS_INST_ADDR.bo) { in etna_emit_state() 607 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state() 615 assert(ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state() 632 ctx->shader_state.VS_INST_MEM); in etna_emit_state() [all …]
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/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/etnaviv/ |
H A D | etnaviv_emit.c | 112 size += ctx->shader_state.vs_inst_mem_size + 1; in required_stream_size() 113 size += ctx->shader_state.ps_inst_mem_size + 1; in required_stream_size() 283 : ctx->shader_state.VS_OUTPUT_COUNT; in etna_emit_state() 580 assert(ctx->shader_state.VS_INST_ADDR.bo && ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state() 584 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state() 593 assert(ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state() 599 } else if (ctx->shader_state.VS_INST_ADDR.bo || ctx->shader_state.PS_INST_ADDR.bo) { in etna_emit_state() 607 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state() 615 assert(ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state() 632 ctx->shader_state.VS_INST_MEM); in etna_emit_state() [all …]
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 212 .base.shader_state = so, in v3d_shader_precompile() 230 .base.shader_state = so, in v3d_shader_precompile() 254 .base.shader_state = so, in v3d_shader_precompile() 375 struct v3d_uncompiled_shader *shader_state = key->shader_state; in v3d_get_compiled_shader() local 376 nir_shader *s = shader_state->base.ir.nir; in v3d_get_compiled_shader() 386 int program_id = shader_state->program_id; in v3d_get_compiled_shader() 539 key->base.shader_state = v3d->prog.bind_fs; in v3d_update_compiled_fs() 671 key->base.shader_state = v3d->prog.bind_gs; in v3d_update_compiled_gs() 696 struct v3d_uncompiled_shader *shader_state = key->base.shader_state; in v3d_update_compiled_gs() local 782 key->base.shader_state; in v3d_update_compiled_vs() [all …]
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/dports/graphics/gstreamer1-plugins-aalib/gst-plugins-good-1.16.2/tests/examples/gtk/ |
H A D | glliveshader.c | 76 struct shader_state; 80 struct shader_state *state; 86 struct shader_state struct 125 _find_source_for_shader_type (struct shader_state *state, GLenum type) in _find_source_for_shader_type() 138 _add_stage_to_shader (GstGLShader * shader, struct shader_state *state, in _add_stage_to_shader() 175 _new_shader (GstGLContext * context, struct shader_state *state) in _new_shader() 204 _set_compilation_state (struct shader_state *state) in _set_compilation_state() 213 _create_shader (GstElement * element, struct shader_state *state) in _create_shader() 247 _new_source_view (struct shader_state *state, GLenum type, const gchar * templ) in _new_source_view() 279 struct shader_state state = { 0, }; in main()
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/dports/graphics/gstreamer1-plugins-cairo/gst-plugins-good-1.16.2/tests/examples/gtk/ |
H A D | glliveshader.c | 76 struct shader_state; 80 struct shader_state *state; 86 struct shader_state struct 125 _find_source_for_shader_type (struct shader_state *state, GLenum type) in _find_source_for_shader_type() 138 _add_stage_to_shader (GstGLShader * shader, struct shader_state *state, in _add_stage_to_shader() 175 _new_shader (GstGLContext * context, struct shader_state *state) in _new_shader() 204 _set_compilation_state (struct shader_state *state) in _set_compilation_state() 213 _create_shader (GstElement * element, struct shader_state *state) in _create_shader() 247 _new_source_view (struct shader_state *state, GLenum type, const gchar * templ) in _new_source_view() 279 struct shader_state state = { 0, }; in main()
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/dports/multimedia/gstreamer1-plugins-dv/gst-plugins-good-1.16.2/tests/examples/gtk/ |
H A D | glliveshader.c | 76 struct shader_state; 80 struct shader_state *state; 86 struct shader_state struct 125 _find_source_for_shader_type (struct shader_state *state, GLenum type) in _find_source_for_shader_type() 138 _add_stage_to_shader (GstGLShader * shader, struct shader_state *state, in _add_stage_to_shader() 175 _new_shader (GstGLContext * context, struct shader_state *state) in _new_shader() 204 _set_compilation_state (struct shader_state *state) in _set_compilation_state() 213 _create_shader (GstElement * element, struct shader_state *state) in _create_shader() 247 _new_source_view (struct shader_state *state, GLenum type, const gchar * templ) in _new_source_view() 279 struct shader_state state = { 0, }; in main()
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/dports/multimedia/gstreamer1-plugins-good/gst-plugins-good-1.16.2/tests/examples/gtk/ |
H A D | glliveshader.c | 76 struct shader_state; 80 struct shader_state *state; 86 struct shader_state struct 125 _find_source_for_shader_type (struct shader_state *state, GLenum type) in _find_source_for_shader_type() 138 _add_stage_to_shader (GstGLShader * shader, struct shader_state *state, in _add_stage_to_shader() 175 _new_shader (GstGLContext * context, struct shader_state *state) in _new_shader() 204 _set_compilation_state (struct shader_state *state) in _set_compilation_state() 213 _create_shader (GstElement * element, struct shader_state *state) in _create_shader() 247 _new_source_view (struct shader_state *state, GLenum type, const gchar * templ) in _new_source_view() 279 struct shader_state state = { 0, }; in main()
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/dports/audio/gstreamer1-plugins-lame/gst-plugins-good-1.16.2/tests/examples/gtk/ |
H A D | glliveshader.c | 76 struct shader_state; 80 struct shader_state *state; 86 struct shader_state struct 125 _find_source_for_shader_type (struct shader_state *state, GLenum type) in _find_source_for_shader_type() 138 _add_stage_to_shader (GstGLShader * shader, struct shader_state *state, in _add_stage_to_shader() 175 _new_shader (GstGLContext * context, struct shader_state *state) in _new_shader() 204 _set_compilation_state (struct shader_state *state) in _set_compilation_state() 213 _create_shader (GstElement * element, struct shader_state *state) in _create_shader() 247 _new_source_view (struct shader_state *state, GLenum type, const gchar * templ) in _new_source_view() 279 struct shader_state state = { 0, }; in main()
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