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Searched refs:shader_state (Results 1 – 25 of 260) sorted by relevance

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/dports/graphics/cogl/cogl-1.22.8/cogl/driver/gl/gl/
H A Dcogl-pipeline-fragend-arbfp.c108 shader_state->ref_count = 1; in shader_state_new()
112 return shader_state; in shader_state_new()
157 if (shader_state) in set_shader_state()
200 if (shader_state) in _cogl_pipeline_fragend_arbfp_start()
217 if (shader_state) in _cogl_pipeline_fragend_arbfp_start()
237 if (shader_state) in _cogl_pipeline_fragend_arbfp_start()
243 if (shader_state == NULL) in _cogl_pipeline_fragend_arbfp_start()
266 shader_state->ref_count--; in _cogl_pipeline_fragend_arbfp_start()
809 CoglPipelineShaderState *shader_state = state->shader_state; in update_constants_cb() local
896 state.shader_state = shader_state; in _cogl_pipeline_fragend_arbfp_end()
[all …]
/dports/x11-wm/muffin/muffin-4.8.0/cogl/cogl/driver/gl/gl/
H A Dcogl-pipeline-fragend-arbfp.c108 shader_state->ref_count = 1; in shader_state_new()
112 return shader_state; in shader_state_new()
157 if (shader_state) in set_shader_state()
200 if (shader_state) in _cogl_pipeline_fragend_arbfp_start()
217 if (shader_state) in _cogl_pipeline_fragend_arbfp_start()
237 if (shader_state) in _cogl_pipeline_fragend_arbfp_start()
243 if (shader_state == NULL) in _cogl_pipeline_fragend_arbfp_start()
266 shader_state->ref_count--; in _cogl_pipeline_fragend_arbfp_start()
809 CoglPipelineShaderState *shader_state = state->shader_state; in update_constants_cb() local
894 state.shader_state = shader_state; in _cogl_pipeline_fragend_arbfp_end()
[all …]
/dports/x11-wm/muffin/muffin-4.8.0/cogl/cogl/driver/gl/
H A Dcogl-pipeline-vertend-glsl.c76 shader_state->ref_count = 1; in shader_state_new()
79 return shader_state; in shader_state_new()
113 if (shader_state) in set_shader_state()
115 shader_state->ref_count++; in set_shader_state()
144 if (shader_state) in _cogl_pipeline_vertend_glsl_get_shader()
230 if (shader_state == NULL) in _cogl_pipeline_vertend_glsl_start()
244 if (shader_state == NULL) in _cogl_pipeline_vertend_glsl_start()
258 if (shader_state) in _cogl_pipeline_vertend_glsl_start()
290 if (shader_state->gl_shader) in _cogl_pipeline_vertend_glsl_start()
420 if (shader_state->source) in _cogl_pipeline_vertend_glsl_end()
[all …]
H A Dcogl-pipeline-fragend-glsl.c121 shader_state->ref_count = 1; in shader_state_new()
125 return shader_state; in shader_state_new()
160 if (shader_state) in set_shader_state()
162 shader_state->ref_count++; in set_shader_state()
191 if (shader_state) in _cogl_pipeline_fragend_glsl_get_shader()
295 if (shader_state == NULL) in _cogl_pipeline_fragend_glsl_start()
316 if (shader_state == NULL) in _cogl_pipeline_fragend_glsl_start()
330 if (shader_state) in _cogl_pipeline_fragend_glsl_start()
365 if (shader_state->gl_shader) in _cogl_pipeline_fragend_glsl_start()
904 if (!shader_state->source) in _cogl_pipeline_fragend_glsl_add_layer()
[all …]
/dports/graphics/cogl/cogl-1.22.8/cogl/driver/gl/
H A Dcogl-pipeline-vertend-glsl.c76 shader_state->ref_count = 1; in shader_state_new()
79 return shader_state; in shader_state_new()
113 if (shader_state) in set_shader_state()
115 shader_state->ref_count++; in set_shader_state()
144 if (shader_state) in _cogl_pipeline_vertend_glsl_get_shader()
230 if (shader_state == NULL) in _cogl_pipeline_vertend_glsl_start()
244 if (shader_state == NULL) in _cogl_pipeline_vertend_glsl_start()
258 if (shader_state) in _cogl_pipeline_vertend_glsl_start()
290 if (shader_state->gl_shader) in _cogl_pipeline_vertend_glsl_start()
420 if (shader_state->source) in _cogl_pipeline_vertend_glsl_end()
[all …]
H A Dcogl-pipeline-fragend-glsl.c121 shader_state->ref_count = 1; in shader_state_new()
125 return shader_state; in shader_state_new()
160 if (shader_state) in set_shader_state()
162 shader_state->ref_count++; in set_shader_state()
191 if (shader_state) in _cogl_pipeline_fragend_glsl_get_shader()
295 if (shader_state == NULL) in _cogl_pipeline_fragend_glsl_start()
316 if (shader_state == NULL) in _cogl_pipeline_fragend_glsl_start()
330 if (shader_state) in _cogl_pipeline_fragend_glsl_start()
365 if (shader_state->gl_shader) in _cogl_pipeline_fragend_glsl_start()
904 if (!shader_state->source) in _cogl_pipeline_fragend_glsl_add_layer()
[all …]
/dports/x11-wm/mutter/mutter-41.1/cogl/cogl/driver/gl/
H A Dcogl-pipeline-fragend-glsl.c117 shader_state->ref_count = 1; in shader_state_new()
121 return shader_state; in shader_state_new()
149 g_free (shader_state); in destroy_shader_state()
156 if (shader_state) in set_shader_state()
158 shader_state->ref_count++; in set_shader_state()
187 if (shader_state) in _cogl_pipeline_fragend_glsl_get_shader()
285 if (shader_state == NULL) in _cogl_pipeline_fragend_glsl_start()
320 if (shader_state) in _cogl_pipeline_fragend_glsl_start()
355 if (shader_state->gl_shader) in _cogl_pipeline_fragend_glsl_start()
883 if (!shader_state->source) in _cogl_pipeline_fragend_glsl_add_layer()
[all …]
H A Dcogl-pipeline-vertend-glsl.c72 shader_state->ref_count = 1; in shader_state_new()
75 return shader_state; in shader_state_new()
101 g_free (shader_state); in destroy_shader_state()
109 if (shader_state) in set_shader_state()
111 shader_state->ref_count++; in set_shader_state()
284 if (shader_state) in _cogl_pipeline_vertend_glsl_get_shader()
364 if (shader_state == NULL) in _cogl_pipeline_vertend_glsl_start()
392 if (shader_state) in _cogl_pipeline_vertend_glsl_start()
424 if (shader_state->gl_shader) in _cogl_pipeline_vertend_glsl_start()
553 if (shader_state->source) in _cogl_pipeline_vertend_glsl_end()
[all …]
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/etnaviv/
H A Detnaviv_emit.c112 size += ctx->shader_state.vs_inst_mem_size + 1; in required_stream_size()
113 size += ctx->shader_state.ps_inst_mem_size + 1; in required_stream_size()
281 : ctx->shader_state.VS_OUTPUT_COUNT; in etna_emit_state()
576 assert(ctx->shader_state.VS_INST_ADDR.bo && ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state()
580 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state()
589 assert(ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state()
595 } else if (ctx->shader_state.VS_INST_ADDR.bo || ctx->shader_state.PS_INST_ADDR.bo) { in etna_emit_state()
603 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state()
611 assert(ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state()
628 ctx->shader_state.VS_INST_MEM); in etna_emit_state()
[all …]
/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/etnaviv/
H A Detnaviv_emit.c112 size += ctx->shader_state.vs_inst_mem_size + 1; in required_stream_size()
113 size += ctx->shader_state.ps_inst_mem_size + 1; in required_stream_size()
283 : ctx->shader_state.VS_OUTPUT_COUNT; in etna_emit_state()
580 assert(ctx->shader_state.VS_INST_ADDR.bo && ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state()
584 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state()
593 assert(ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state()
599 } else if (ctx->shader_state.VS_INST_ADDR.bo || ctx->shader_state.PS_INST_ADDR.bo) { in etna_emit_state()
607 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state()
615 assert(ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state()
632 ctx->shader_state.VS_INST_MEM); in etna_emit_state()
[all …]
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/etnaviv/
H A Detnaviv_emit.c112 size += ctx->shader_state.vs_inst_mem_size + 1; in required_stream_size()
113 size += ctx->shader_state.ps_inst_mem_size + 1; in required_stream_size()
283 : ctx->shader_state.VS_OUTPUT_COUNT; in etna_emit_state()
580 assert(ctx->shader_state.VS_INST_ADDR.bo && ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state()
584 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state()
593 assert(ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state()
599 } else if (ctx->shader_state.VS_INST_ADDR.bo || ctx->shader_state.PS_INST_ADDR.bo) { in etna_emit_state()
607 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state()
615 assert(ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state()
632 ctx->shader_state.VS_INST_MEM); in etna_emit_state()
[all …]
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/etnaviv/
H A Detnaviv_emit.c112 size += ctx->shader_state.vs_inst_mem_size + 1; in required_stream_size()
113 size += ctx->shader_state.ps_inst_mem_size + 1; in required_stream_size()
283 : ctx->shader_state.VS_OUTPUT_COUNT; in etna_emit_state()
580 assert(ctx->shader_state.VS_INST_ADDR.bo && ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state()
584 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state()
593 assert(ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state()
599 } else if (ctx->shader_state.VS_INST_ADDR.bo || ctx->shader_state.PS_INST_ADDR.bo) { in etna_emit_state()
607 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state()
615 assert(ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state()
632 ctx->shader_state.VS_INST_MEM); in etna_emit_state()
[all …]
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/etnaviv/
H A Detnaviv_emit.c112 size += ctx->shader_state.vs_inst_mem_size + 1; in required_stream_size()
113 size += ctx->shader_state.ps_inst_mem_size + 1; in required_stream_size()
283 : ctx->shader_state.VS_OUTPUT_COUNT; in etna_emit_state()
580 assert(ctx->shader_state.VS_INST_ADDR.bo && ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state()
584 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state()
593 assert(ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state()
599 } else if (ctx->shader_state.VS_INST_ADDR.bo || ctx->shader_state.PS_INST_ADDR.bo) { in etna_emit_state()
607 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state()
615 assert(ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state()
632 ctx->shader_state.VS_INST_MEM); in etna_emit_state()
[all …]
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/etnaviv/
H A Detnaviv_emit.c112 size += ctx->shader_state.vs_inst_mem_size + 1; in required_stream_size()
113 size += ctx->shader_state.ps_inst_mem_size + 1; in required_stream_size()
283 : ctx->shader_state.VS_OUTPUT_COUNT; in etna_emit_state()
580 assert(ctx->shader_state.VS_INST_ADDR.bo && ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state()
584 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state()
593 assert(ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state()
599 } else if (ctx->shader_state.VS_INST_ADDR.bo || ctx->shader_state.PS_INST_ADDR.bo) { in etna_emit_state()
607 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state()
615 assert(ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state()
632 ctx->shader_state.VS_INST_MEM); in etna_emit_state()
[all …]
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/etnaviv/
H A Detnaviv_emit.c112 size += ctx->shader_state.vs_inst_mem_size + 1; in required_stream_size()
113 size += ctx->shader_state.ps_inst_mem_size + 1; in required_stream_size()
283 : ctx->shader_state.VS_OUTPUT_COUNT; in etna_emit_state()
580 assert(ctx->shader_state.VS_INST_ADDR.bo && ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state()
584 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state()
593 assert(ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state()
599 } else if (ctx->shader_state.VS_INST_ADDR.bo || ctx->shader_state.PS_INST_ADDR.bo) { in etna_emit_state()
607 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state()
615 assert(ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state()
632 ctx->shader_state.VS_INST_MEM); in etna_emit_state()
[all …]
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/etnaviv/
H A Detnaviv_emit.c112 size += ctx->shader_state.vs_inst_mem_size + 1; in required_stream_size()
113 size += ctx->shader_state.ps_inst_mem_size + 1; in required_stream_size()
283 : ctx->shader_state.VS_OUTPUT_COUNT; in etna_emit_state()
580 assert(ctx->shader_state.VS_INST_ADDR.bo && ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state()
584 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state()
593 assert(ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state()
599 } else if (ctx->shader_state.VS_INST_ADDR.bo || ctx->shader_state.PS_INST_ADDR.bo) { in etna_emit_state()
607 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state()
615 assert(ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state()
632 ctx->shader_state.VS_INST_MEM); in etna_emit_state()
[all …]
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/etnaviv/
H A Detnaviv_emit.c112 size += ctx->shader_state.vs_inst_mem_size + 1; in required_stream_size()
113 size += ctx->shader_state.ps_inst_mem_size + 1; in required_stream_size()
283 : ctx->shader_state.VS_OUTPUT_COUNT; in etna_emit_state()
580 assert(ctx->shader_state.VS_INST_ADDR.bo && ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state()
584 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state()
593 assert(ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state()
599 } else if (ctx->shader_state.VS_INST_ADDR.bo || ctx->shader_state.PS_INST_ADDR.bo) { in etna_emit_state()
607 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state()
615 assert(ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state()
632 ctx->shader_state.VS_INST_MEM); in etna_emit_state()
[all …]
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/etnaviv/
H A Detnaviv_emit.c112 size += ctx->shader_state.vs_inst_mem_size + 1; in required_stream_size()
113 size += ctx->shader_state.ps_inst_mem_size + 1; in required_stream_size()
283 : ctx->shader_state.VS_OUTPUT_COUNT; in etna_emit_state()
580 assert(ctx->shader_state.VS_INST_ADDR.bo && ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state()
584 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state()
593 assert(ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state()
599 } else if (ctx->shader_state.VS_INST_ADDR.bo || ctx->shader_state.PS_INST_ADDR.bo) { in etna_emit_state()
607 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state()
615 assert(ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state()
632 ctx->shader_state.VS_INST_MEM); in etna_emit_state()
[all …]
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/etnaviv/
H A Detnaviv_emit.c112 size += ctx->shader_state.vs_inst_mem_size + 1; in required_stream_size()
113 size += ctx->shader_state.ps_inst_mem_size + 1; in required_stream_size()
283 : ctx->shader_state.VS_OUTPUT_COUNT; in etna_emit_state()
580 assert(ctx->shader_state.VS_INST_ADDR.bo && ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state()
584 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state()
593 assert(ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state()
599 } else if (ctx->shader_state.VS_INST_ADDR.bo || ctx->shader_state.PS_INST_ADDR.bo) { in etna_emit_state()
607 assert(ctx->shader_state.VS_INST_ADDR.bo); in etna_emit_state()
615 assert(ctx->shader_state.PS_INST_ADDR.bo); in etna_emit_state()
632 ctx->shader_state.VS_INST_MEM); in etna_emit_state()
[all …]
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/v3d/
H A Dv3d_program.c212 .base.shader_state = so, in v3d_shader_precompile()
230 .base.shader_state = so, in v3d_shader_precompile()
254 .base.shader_state = so, in v3d_shader_precompile()
375 struct v3d_uncompiled_shader *shader_state = key->shader_state; in v3d_get_compiled_shader() local
376 nir_shader *s = shader_state->base.ir.nir; in v3d_get_compiled_shader()
386 int program_id = shader_state->program_id; in v3d_get_compiled_shader()
539 key->base.shader_state = v3d->prog.bind_fs; in v3d_update_compiled_fs()
671 key->base.shader_state = v3d->prog.bind_gs; in v3d_update_compiled_gs()
696 struct v3d_uncompiled_shader *shader_state = key->base.shader_state; in v3d_update_compiled_gs() local
782 key->base.shader_state; in v3d_update_compiled_vs()
[all …]
/dports/graphics/gstreamer1-plugins-aalib/gst-plugins-good-1.16.2/tests/examples/gtk/
H A Dglliveshader.c76 struct shader_state;
80 struct shader_state *state;
86 struct shader_state struct
125 _find_source_for_shader_type (struct shader_state *state, GLenum type) in _find_source_for_shader_type()
138 _add_stage_to_shader (GstGLShader * shader, struct shader_state *state, in _add_stage_to_shader()
175 _new_shader (GstGLContext * context, struct shader_state *state) in _new_shader()
204 _set_compilation_state (struct shader_state *state) in _set_compilation_state()
213 _create_shader (GstElement * element, struct shader_state *state) in _create_shader()
247 _new_source_view (struct shader_state *state, GLenum type, const gchar * templ) in _new_source_view()
279 struct shader_state state = { 0, }; in main()
/dports/graphics/gstreamer1-plugins-cairo/gst-plugins-good-1.16.2/tests/examples/gtk/
H A Dglliveshader.c76 struct shader_state;
80 struct shader_state *state;
86 struct shader_state struct
125 _find_source_for_shader_type (struct shader_state *state, GLenum type) in _find_source_for_shader_type()
138 _add_stage_to_shader (GstGLShader * shader, struct shader_state *state, in _add_stage_to_shader()
175 _new_shader (GstGLContext * context, struct shader_state *state) in _new_shader()
204 _set_compilation_state (struct shader_state *state) in _set_compilation_state()
213 _create_shader (GstElement * element, struct shader_state *state) in _create_shader()
247 _new_source_view (struct shader_state *state, GLenum type, const gchar * templ) in _new_source_view()
279 struct shader_state state = { 0, }; in main()
/dports/multimedia/gstreamer1-plugins-dv/gst-plugins-good-1.16.2/tests/examples/gtk/
H A Dglliveshader.c76 struct shader_state;
80 struct shader_state *state;
86 struct shader_state struct
125 _find_source_for_shader_type (struct shader_state *state, GLenum type) in _find_source_for_shader_type()
138 _add_stage_to_shader (GstGLShader * shader, struct shader_state *state, in _add_stage_to_shader()
175 _new_shader (GstGLContext * context, struct shader_state *state) in _new_shader()
204 _set_compilation_state (struct shader_state *state) in _set_compilation_state()
213 _create_shader (GstElement * element, struct shader_state *state) in _create_shader()
247 _new_source_view (struct shader_state *state, GLenum type, const gchar * templ) in _new_source_view()
279 struct shader_state state = { 0, }; in main()
/dports/multimedia/gstreamer1-plugins-good/gst-plugins-good-1.16.2/tests/examples/gtk/
H A Dglliveshader.c76 struct shader_state;
80 struct shader_state *state;
86 struct shader_state struct
125 _find_source_for_shader_type (struct shader_state *state, GLenum type) in _find_source_for_shader_type()
138 _add_stage_to_shader (GstGLShader * shader, struct shader_state *state, in _add_stage_to_shader()
175 _new_shader (GstGLContext * context, struct shader_state *state) in _new_shader()
204 _set_compilation_state (struct shader_state *state) in _set_compilation_state()
213 _create_shader (GstElement * element, struct shader_state *state) in _create_shader()
247 _new_source_view (struct shader_state *state, GLenum type, const gchar * templ) in _new_source_view()
279 struct shader_state state = { 0, }; in main()
/dports/audio/gstreamer1-plugins-lame/gst-plugins-good-1.16.2/tests/examples/gtk/
H A Dglliveshader.c76 struct shader_state;
80 struct shader_state *state;
86 struct shader_state struct
125 _find_source_for_shader_type (struct shader_state *state, GLenum type) in _find_source_for_shader_type()
138 _add_stage_to_shader (GstGLShader * shader, struct shader_state *state, in _add_stage_to_shader()
175 _new_shader (GstGLContext * context, struct shader_state *state) in _new_shader()
204 _set_compilation_state (struct shader_state *state) in _set_compilation_state()
213 _create_shader (GstElement * element, struct shader_state *state) in _create_shader()
247 _new_source_view (struct shader_state *state, GLenum type, const gchar * templ) in _new_source_view()
279 struct shader_state state = { 0, }; in main()

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