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Searched refs:shadetype3ds (Results 1 – 17 of 17) sorted by relevance

/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A D3DSHelper.h98 } shadetype3ds; typedef
392 Discreet3DS::shadetype3ds mShading;
H A D3DSLoader.cpp1140 mScene->mMaterials.back().mShading = (D3DS::Discreet3DS::shadetype3ds)stream->GetI2(); in ParseMaterialChunk()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A D3DSHelper.h105 } shadetype3ds; typedef
400 Discreet3DS::shadetype3ds mShading;
H A D3DSExporter.cpp305 Discreet3DS::shadetype3ds shading_mode_out; in WriteMaterials()
H A D3DSLoader.cpp1182 mScene->mMaterials.back().mShading = (D3DS::Discreet3DS::shadetype3ds)stream->GetI2(); in ParseMaterialChunk()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A D3DSHelper.h104 } shadetype3ds; typedef
399 Discreet3DS::shadetype3ds mShading;
H A D3DSExporter.cpp305 Discreet3DS::shadetype3ds shading_mode_out; in WriteMaterials()
H A D3DSLoader.cpp1183 mScene->mMaterials.back().mShading = (D3DS::Discreet3DS::shadetype3ds)stream->GetI2(); in ParseMaterialChunk()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A D3DSHelper.h108 } shadetype3ds; typedef
403 Discreet3DS::shadetype3ds mShading;
H A D3DSExporter.cpp313 Discreet3DS::shadetype3ds shading_mode_out; in WriteMaterials()
H A D3DSLoader.cpp1185 mScene->mMaterials.back().mShading = (D3DS::Discreet3DS::shadetype3ds)stream->GetI2(); in ParseMaterialChunk()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/3DS/
H A D3DSHelper.h109 } shadetype3ds; typedef
464 Discreet3DS::shadetype3ds mShading;
H A D3DSExporter.cpp316 Discreet3DS::shadetype3ds shading_mode_out; in WriteMaterials()
H A D3DSLoader.cpp1181 mScene->mMaterials.back().mShading = (D3DS::Discreet3DS::shadetype3ds)stream->GetI2(); in ParseMaterialChunk()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/3DS/
H A D3DSHelper.h97 } shadetype3ds; typedef
530 Discreet3DS::shadetype3ds mShading;
H A D3DSExporter.cpp315 Discreet3DS::shadetype3ds shading_mode_out; in WriteMaterials()
H A D3DSLoader.cpp1115 mScene->mMaterials.back().mShading = (D3DS::Discreet3DS::shadetype3ds)stream->GetI2(); in ParseMaterialChunk()