Searched refs:shadetype3ds (Results 1 – 17 of 17) sorted by relevance
98 } shadetype3ds; typedef392 Discreet3DS::shadetype3ds mShading;
1140 mScene->mMaterials.back().mShading = (D3DS::Discreet3DS::shadetype3ds)stream->GetI2(); in ParseMaterialChunk()
105 } shadetype3ds; typedef400 Discreet3DS::shadetype3ds mShading;
305 Discreet3DS::shadetype3ds shading_mode_out; in WriteMaterials()
1182 mScene->mMaterials.back().mShading = (D3DS::Discreet3DS::shadetype3ds)stream->GetI2(); in ParseMaterialChunk()
104 } shadetype3ds; typedef399 Discreet3DS::shadetype3ds mShading;
1183 mScene->mMaterials.back().mShading = (D3DS::Discreet3DS::shadetype3ds)stream->GetI2(); in ParseMaterialChunk()
108 } shadetype3ds; typedef403 Discreet3DS::shadetype3ds mShading;
313 Discreet3DS::shadetype3ds shading_mode_out; in WriteMaterials()
1185 mScene->mMaterials.back().mShading = (D3DS::Discreet3DS::shadetype3ds)stream->GetI2(); in ParseMaterialChunk()
109 } shadetype3ds; typedef464 Discreet3DS::shadetype3ds mShading;
316 Discreet3DS::shadetype3ds shading_mode_out; in WriteMaterials()
1181 mScene->mMaterials.back().mShading = (D3DS::Discreet3DS::shadetype3ds)stream->GetI2(); in ParseMaterialChunk()
97 } shadetype3ds; typedef530 Discreet3DS::shadetype3ds mShading;
315 Discreet3DS::shadetype3ds shading_mode_out; in WriteMaterials()
1115 mScene->mMaterials.back().mShading = (D3DS::Discreet3DS::shadetype3ds)stream->GetI2(); in ParseMaterialChunk()