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Searched refs:shading_version_string (Results 1 – 8 of 8) sorted by relevance

/dports/net/tigervnc-server/tigervnc-1.12.0/unix/xserver/glamor/
H A Dglamor.c454 const char *shading_version_string; in glamor_init() local
522 shading_version_string = (char *) glGetString(GL_SHADING_LANGUAGE_VERSION); in glamor_init()
524 if (!shading_version_string) { in glamor_init()
532 if (strncmp("OpenGL ES GLSL ES ", shading_version_string, 18) == 0) in glamor_init()
535 if (sscanf(shading_version_string + shading_version_offset, in glamor_init()
541 screen->myNum, shading_version_string); in glamor_init()
/dports/x11-servers/xephyr/xorg-server-1.20.13/glamor/
H A Dglamor.c454 const char *shading_version_string; in glamor_init() local
522 shading_version_string = (char *) glGetString(GL_SHADING_LANGUAGE_VERSION); in glamor_init()
524 if (!shading_version_string) { in glamor_init()
532 if (strncmp("OpenGL ES GLSL ES ", shading_version_string, 18) == 0) in glamor_init()
535 if (sscanf(shading_version_string + shading_version_offset, in glamor_init()
541 screen->myNum, shading_version_string); in glamor_init()
/dports/x11-servers/xorg-vfbserver/xorg-server-1.20.13/glamor/
H A Dglamor.c454 const char *shading_version_string; in glamor_init() local
522 shading_version_string = (char *) glGetString(GL_SHADING_LANGUAGE_VERSION); in glamor_init()
524 if (!shading_version_string) { in glamor_init()
532 if (strncmp("OpenGL ES GLSL ES ", shading_version_string, 18) == 0) in glamor_init()
535 if (sscanf(shading_version_string + shading_version_offset, in glamor_init()
541 screen->myNum, shading_version_string); in glamor_init()
/dports/x11-servers/xorg-dmx/xorg-server-1.20.13/glamor/
H A Dglamor.c454 const char *shading_version_string; in glamor_init() local
522 shading_version_string = (char *) glGetString(GL_SHADING_LANGUAGE_VERSION); in glamor_init()
524 if (!shading_version_string) { in glamor_init()
532 if (strncmp("OpenGL ES GLSL ES ", shading_version_string, 18) == 0) in glamor_init()
535 if (sscanf(shading_version_string + shading_version_offset, in glamor_init()
541 screen->myNum, shading_version_string); in glamor_init()
/dports/x11-servers/xorg-server/xorg-server-1.20.13/glamor/
H A Dglamor.c454 const char *shading_version_string; in glamor_init() local
522 shading_version_string = (char *) glGetString(GL_SHADING_LANGUAGE_VERSION); in glamor_init()
524 if (!shading_version_string) { in glamor_init()
532 if (strncmp("OpenGL ES GLSL ES ", shading_version_string, 18) == 0) in glamor_init()
535 if (sscanf(shading_version_string + shading_version_offset, in glamor_init()
541 screen->myNum, shading_version_string); in glamor_init()
/dports/x11-servers/xorg-nestserver/xorg-server-1.20.13/glamor/
H A Dglamor.c454 const char *shading_version_string; in glamor_init() local
522 shading_version_string = (char *) glGetString(GL_SHADING_LANGUAGE_VERSION); in glamor_init()
524 if (!shading_version_string) { in glamor_init()
532 if (strncmp("OpenGL ES GLSL ES ", shading_version_string, 18) == 0) in glamor_init()
535 if (sscanf(shading_version_string + shading_version_offset, in glamor_init()
541 screen->myNum, shading_version_string); in glamor_init()
/dports/x11-servers/xwayland/xorg-server-1.20.13/glamor/
H A Dglamor.c454 const char *shading_version_string; in glamor_init() local
522 shading_version_string = (char *) glGetString(GL_SHADING_LANGUAGE_VERSION); in glamor_init()
524 if (!shading_version_string) { in glamor_init()
532 if (strncmp("OpenGL ES GLSL ES ", shading_version_string, 18) == 0) in glamor_init()
535 if (sscanf(shading_version_string + shading_version_offset, in glamor_init()
541 screen->myNum, shading_version_string); in glamor_init()
/dports/x11-servers/xarcan/xarcan-0.6.0/glamor/
H A Dglamor.c615 const char *shading_version_string; in glamor_init() local
681 shading_version_string = (char *) glGetString(GL_SHADING_LANGUAGE_VERSION); in glamor_init()
683 if (!shading_version_string) { in glamor_init()
691 if (strncmp("OpenGL ES GLSL ES ", shading_version_string, 18) == 0) in glamor_init()
694 if (sscanf(shading_version_string + shading_version_offset, in glamor_init()
700 screen->myNum, shading_version_string); in glamor_init()