Home
last modified time | relevance | path

Searched refs:shadowIntensity (Results 1 – 25 of 25) sorted by relevance

/dports/graphics/wdune/wdune-1.926/src/
H A DX3domLightCommonFields.h26 FieldIndex shadowIntensity; \
34 fieldMacros(SFFloat, shadowIntensity, proto) \
45 shadowIntensity.set( \
47 setFieldFlags(shadowIntensity, FF_X3DOM_ONLY); \
/dports/audio/vst3sdk/vst3sdk-3.7.1_build_50-1-g8199057/vstgui4/vstgui/lib/
H A Dcshadowviewcontainer.cpp19 , shadowIntensity (0.3f) in CShadowViewContainer()
30 , shadowIntensity (copy.shadowIntensity) in CShadowViewContainer()
86 if (shadowIntensity != intensity) in setShadowIntensity()
88 shadowIntensity = intensity; in setShadowIntensity()
212 pContext->setGlobalAlpha (tmp * shadowIntensity); in drawBackgroundRect()
H A Dcshadowviewcontainer.h36 float getShadowIntensity () const { return shadowIntensity; } in getShadowIntensity()
64 float shadowIntensity; variable
/dports/audio/surge-synthesizer-lv2/surge-release_1.9.0/vstgui.surge/vstgui/lib/
H A Dcshadowviewcontainer.cpp19 , shadowIntensity (0.3f) in CShadowViewContainer()
30 , shadowIntensity (copy.shadowIntensity) in CShadowViewContainer()
86 if (shadowIntensity != intensity) in setShadowIntensity()
88 shadowIntensity = intensity; in setShadowIntensity()
212 pContext->setGlobalAlpha (tmp * shadowIntensity); in drawBackgroundRect()
H A Dcshadowviewcontainer.h37 float getShadowIntensity () const { return shadowIntensity; } in getShadowIntensity()
65 float shadowIntensity; variable
/dports/lang/mono/mono-5.10.1.57/mcs/class/referencesource/System.WorkflowServices/System/Workflow/ComponentModel/Design/
H A DHighlightOverlayGlyph.cs66 int shadowIntensity = 1; in DropRoundedRectangleShadow()
67 using (Pen shadowPen = new Pen(Color.FromArgb(shadowIntensity, 0, 0, 0))) in DropRoundedRectangleShadow()
73 shadowPen.Color = Color.FromArgb(shadowIntensity - 1, 0, 0, 0); in DropRoundedRectangleShadow()
74 shadowIntensity += 2; in DropRoundedRectangleShadow()
/dports/lang/mono/mono-5.10.1.57/mcs/class/referencesource/System.WorkflowServices/System/Workflow/Activities/Design/
H A DGradientPanel.cs108 int shadowIntensity = 1; in DropRoundedRectangleShadow()
109 using (Pen shadowPen = new Pen(Color.FromArgb(shadowIntensity, 0, 0, 0))) in DropRoundedRectangleShadow()
115 shadowPen.Color = Color.FromArgb(shadowIntensity - 1, 0, 0, 0); in DropRoundedRectangleShadow()
116 shadowIntensity += 8; in DropRoundedRectangleShadow()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/distrib/shaders/decorate_shadow/sm/
H A Dobject.frag3 uniform float shadowIntensity; // 1.0 black, 0, transparent
13 gl_FragColor = vec4(vec3(sh), (shadowIntensity-sh));
/dports/cad/meshlab/meshlab-Meshlab-2020.05/distrib/shaders/decorate_shadow/vsm/
H A DobjectVSM.frag5 uniform float shadowIntensity; // 1.0 black, 0, transparent
33 gl_FragColor = vec4(vec3(0.0), (shadowIntensity-shadow));
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/world/
H A Dtileset.h149 float shadowIntensity; variable
167 shadowIntensity= standardShadowIntensity; in Tileset()
193 float getShadowIntense()const {return shadowIntensity;} in getShadowIntense()
H A Dtileset.cpp444 shadowIntensity= shadowIntenseNode->getAttribute("value")->getFloatValue(); in load()
446 shadowIntensity=standardShadowIntensity; in load()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/distrib/shaders/decorate_shadow/vsmb/
H A DobjectVSM.frag5 uniform float shadowIntensity; // 1.0 black, 0, transparent
41 gl_FragColor = vec4(vec3(0.0), (shadowIntensity-shadow));
/dports/math/cgal/CGAL-5.3/demo/Polyhedron/Plugins/Mesh_3/
H A DC3t3_rib_exporter_plugin.cpp83 double shadowIntensity; member
309 ui.shadowIntensity->setMaximum(1.0); in get_parameters_from_dialog()
328 ui.shadowIntensity->setValue(parameters_.shadowIntensity); in get_parameters_from_dialog()
362 parameters_.shadowIntensity = ui.shadowIntensity->value(); in get_parameters_from_dialog()
499 parameters_.shadowIntensity = 0.85; in init_parameters()
636 … << " \"shadowname\" \"raytrace\" \"intensity\" " << parameters_.shadowIntensity << std::endl; in write_lights()
/dports/audio/vst3sdk/vst3sdk-3.7.1_build_50-1-g8199057/vstgui4/vstgui/tests/unittest/uidescription/uiviewcreator/
H A Dcshadowviewcontainercreator_test.cpp18 TEST(shadowIntensity,
/dports/audio/surge-synthesizer-lv2/surge-release_1.9.0/vstgui.surge/vstgui/tests/unittest/uidescription/uiviewcreator/
H A Dcshadowviewcontainercreator_test.cpp18 TEST(shadowIntensity,
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/menu/
H A Dmenu_state_options_graphics.cpp276 float shadowIntensity=config.getFloat("ShadowIntensity","1.0"); in MenuStateOptionsGraphics() local
277 if(shadowIntensity<=0.0f) shadowIntensity=1.0f; in MenuStateOptionsGraphics()
278 listBoxShadowIntensity.setSelectedItem(floatToStr(shadowIntensity),false); in MenuStateOptionsGraphics()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/LuaScript/pkgs/Graphics/
H A DLight.pkg117 tolua_property__get_set float shadowIntensity;
/dports/graphics/p5-Image-ExifTool/Image-ExifTool-12.30/config_files/
H A Dbibble.config468 'zTextPlug.shadowIntensity' => { },
/dports/graphics/p5-Image-ExifTool-devel/Image-ExifTool-12.14/config_files/
H A Dbibble.config468 'zTextPlug.shadowIntensity' => { },
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/graphics/
H A Drenderer.h260 float shadowIntensity; variable
H A Drenderer.cpp171 shadowIntensity = 0; in Renderer()
516 shadowIntensity= config.getFloat("ShadowIntensity","1.0"); in initGame()
518 shadowIntensity=shadowIntensity*game->getWorld()->getTileset()->getShadowIntense(); in initGame()
519 if(shadowIntensity > 1.0f){ in initGame()
520 shadowIntensity=1.0f; in initGame()
804 shadowIntensity= config.getFloat("ShadowIntensity","1.0"); in endGame()
7375 float color= 1.0f-shadowIntensity;
7673 shadowIntensity= config.getFloat("ShadowIntensity","1.0");
/dports/games/freetennis/freetennis-0.4.8/
H A Dfreetennis.ml189 let shadowIntensity = 0.2 var
880 polyColor = { r = 0.0; g = 0.0 ; b = 0.0; a = shadowIntensity};
7108 polyColor = {r = 0.0; g = 0.0; b=0.0;a= shadowIntensity };
7126 polyColor = {r = 0.0; g = 0.0; b=0.0;a= shadowIntensity };
/dports/graphics/urho3d/Urho3D-1.7.1/Docs/
H A DAngelScriptAPI.h6212 float shadowIntensity; variable
H A DLuaScriptAPI.dox3268 - float shadowIntensity
H A DScriptAPI.dox8150 - float shadowIntensity