/dports/graphics/wdune/wdune-1.926/src/ |
H A D | X3domLightCommonFields.h | 26 FieldIndex shadowIntensity; \ 34 fieldMacros(SFFloat, shadowIntensity, proto) \ 45 shadowIntensity.set( \ 47 setFieldFlags(shadowIntensity, FF_X3DOM_ONLY); \
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/dports/audio/vst3sdk/vst3sdk-3.7.1_build_50-1-g8199057/vstgui4/vstgui/lib/ |
H A D | cshadowviewcontainer.cpp | 19 , shadowIntensity (0.3f) in CShadowViewContainer() 30 , shadowIntensity (copy.shadowIntensity) in CShadowViewContainer() 86 if (shadowIntensity != intensity) in setShadowIntensity() 88 shadowIntensity = intensity; in setShadowIntensity() 212 pContext->setGlobalAlpha (tmp * shadowIntensity); in drawBackgroundRect()
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H A D | cshadowviewcontainer.h | 36 float getShadowIntensity () const { return shadowIntensity; } in getShadowIntensity() 64 float shadowIntensity; variable
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/dports/audio/surge-synthesizer-lv2/surge-release_1.9.0/vstgui.surge/vstgui/lib/ |
H A D | cshadowviewcontainer.cpp | 19 , shadowIntensity (0.3f) in CShadowViewContainer() 30 , shadowIntensity (copy.shadowIntensity) in CShadowViewContainer() 86 if (shadowIntensity != intensity) in setShadowIntensity() 88 shadowIntensity = intensity; in setShadowIntensity() 212 pContext->setGlobalAlpha (tmp * shadowIntensity); in drawBackgroundRect()
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H A D | cshadowviewcontainer.h | 37 float getShadowIntensity () const { return shadowIntensity; } in getShadowIntensity() 65 float shadowIntensity; variable
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/dports/lang/mono/mono-5.10.1.57/mcs/class/referencesource/System.WorkflowServices/System/Workflow/ComponentModel/Design/ |
H A D | HighlightOverlayGlyph.cs | 66 int shadowIntensity = 1; in DropRoundedRectangleShadow() 67 using (Pen shadowPen = new Pen(Color.FromArgb(shadowIntensity, 0, 0, 0))) in DropRoundedRectangleShadow() 73 shadowPen.Color = Color.FromArgb(shadowIntensity - 1, 0, 0, 0); in DropRoundedRectangleShadow() 74 shadowIntensity += 2; in DropRoundedRectangleShadow()
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/dports/lang/mono/mono-5.10.1.57/mcs/class/referencesource/System.WorkflowServices/System/Workflow/Activities/Design/ |
H A D | GradientPanel.cs | 108 int shadowIntensity = 1; in DropRoundedRectangleShadow() 109 using (Pen shadowPen = new Pen(Color.FromArgb(shadowIntensity, 0, 0, 0))) in DropRoundedRectangleShadow() 115 shadowPen.Color = Color.FromArgb(shadowIntensity - 1, 0, 0, 0); in DropRoundedRectangleShadow() 116 shadowIntensity += 8; in DropRoundedRectangleShadow()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/distrib/shaders/decorate_shadow/sm/ |
H A D | object.frag | 3 uniform float shadowIntensity; // 1.0 black, 0, transparent 13 gl_FragColor = vec4(vec3(sh), (shadowIntensity-sh));
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/distrib/shaders/decorate_shadow/vsm/ |
H A D | objectVSM.frag | 5 uniform float shadowIntensity; // 1.0 black, 0, transparent 33 gl_FragColor = vec4(vec3(0.0), (shadowIntensity-shadow));
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/world/ |
H A D | tileset.h | 149 float shadowIntensity; variable 167 shadowIntensity= standardShadowIntensity; in Tileset() 193 float getShadowIntense()const {return shadowIntensity;} in getShadowIntense()
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H A D | tileset.cpp | 444 shadowIntensity= shadowIntenseNode->getAttribute("value")->getFloatValue(); in load() 446 shadowIntensity=standardShadowIntensity; in load()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/distrib/shaders/decorate_shadow/vsmb/ |
H A D | objectVSM.frag | 5 uniform float shadowIntensity; // 1.0 black, 0, transparent 41 gl_FragColor = vec4(vec3(0.0), (shadowIntensity-shadow));
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/dports/math/cgal/CGAL-5.3/demo/Polyhedron/Plugins/Mesh_3/ |
H A D | C3t3_rib_exporter_plugin.cpp | 83 double shadowIntensity; member 309 ui.shadowIntensity->setMaximum(1.0); in get_parameters_from_dialog() 328 ui.shadowIntensity->setValue(parameters_.shadowIntensity); in get_parameters_from_dialog() 362 parameters_.shadowIntensity = ui.shadowIntensity->value(); in get_parameters_from_dialog() 499 parameters_.shadowIntensity = 0.85; in init_parameters() 636 … << " \"shadowname\" \"raytrace\" \"intensity\" " << parameters_.shadowIntensity << std::endl; in write_lights()
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/dports/audio/vst3sdk/vst3sdk-3.7.1_build_50-1-g8199057/vstgui4/vstgui/tests/unittest/uidescription/uiviewcreator/ |
H A D | cshadowviewcontainercreator_test.cpp | 18 TEST(shadowIntensity,
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/dports/audio/surge-synthesizer-lv2/surge-release_1.9.0/vstgui.surge/vstgui/tests/unittest/uidescription/uiviewcreator/ |
H A D | cshadowviewcontainercreator_test.cpp | 18 TEST(shadowIntensity,
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/menu/ |
H A D | menu_state_options_graphics.cpp | 276 float shadowIntensity=config.getFloat("ShadowIntensity","1.0"); in MenuStateOptionsGraphics() local 277 if(shadowIntensity<=0.0f) shadowIntensity=1.0f; in MenuStateOptionsGraphics() 278 listBoxShadowIntensity.setSelectedItem(floatToStr(shadowIntensity),false); in MenuStateOptionsGraphics()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/LuaScript/pkgs/Graphics/ |
H A D | Light.pkg | 117 tolua_property__get_set float shadowIntensity;
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/dports/graphics/p5-Image-ExifTool/Image-ExifTool-12.30/config_files/ |
H A D | bibble.config | 468 'zTextPlug.shadowIntensity' => { },
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/dports/graphics/p5-Image-ExifTool-devel/Image-ExifTool-12.14/config_files/ |
H A D | bibble.config | 468 'zTextPlug.shadowIntensity' => { },
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/graphics/ |
H A D | renderer.h | 260 float shadowIntensity; variable
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H A D | renderer.cpp | 171 shadowIntensity = 0; in Renderer() 516 shadowIntensity= config.getFloat("ShadowIntensity","1.0"); in initGame() 518 shadowIntensity=shadowIntensity*game->getWorld()->getTileset()->getShadowIntense(); in initGame() 519 if(shadowIntensity > 1.0f){ in initGame() 520 shadowIntensity=1.0f; in initGame() 804 shadowIntensity= config.getFloat("ShadowIntensity","1.0"); in endGame() 7375 float color= 1.0f-shadowIntensity; 7673 shadowIntensity= config.getFloat("ShadowIntensity","1.0");
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/dports/games/freetennis/freetennis-0.4.8/ |
H A D | freetennis.ml | 189 let shadowIntensity = 0.2 var 880 polyColor = { r = 0.0; g = 0.0 ; b = 0.0; a = shadowIntensity}; 7108 polyColor = {r = 0.0; g = 0.0; b=0.0;a= shadowIntensity }; 7126 polyColor = {r = 0.0; g = 0.0; b=0.0;a= shadowIntensity };
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/dports/graphics/urho3d/Urho3D-1.7.1/Docs/ |
H A D | AngelScriptAPI.h | 6212 float shadowIntensity; variable
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H A D | LuaScriptAPI.dox | 3268 - float shadowIntensity
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H A D | ScriptAPI.dox | 8150 - float shadowIntensity
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