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Searched refs:shadowMapMatrix (Results 1 – 4 of 4) sorted by relevance

/dports/games/glest/glest_source_3.2.2/source/glest_game/graphics/
H A Drenderer.h162 Matrix4f shadowMapMatrix; variable
H A Drenderer.cpp2075 glGetFloatv(GL_TRANSPOSE_PROJECTION_MATRIX_ARB, shadowMapMatrix.ptr()); in renderShadowsToTexture()
2654 glTexGenfv(GL_S, GL_EYE_PLANE, &shadowMapMatrix[0]); in enableProjectiveTexturing()
2655 glTexGenfv(GL_T, GL_EYE_PLANE, &shadowMapMatrix[4]); in enableProjectiveTexturing()
2656 glTexGenfv(GL_R, GL_EYE_PLANE, &shadowMapMatrix[8]); in enableProjectiveTexturing()
2657 glTexGenfv(GL_Q, GL_EYE_PLANE, &shadowMapMatrix[12]); in enableProjectiveTexturing()
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/graphics/
H A Drenderer.h308 Matrix4f shadowMapMatrix; variable
H A Drenderer.cpp7518 glGetFloatv(GL_TRANSPOSE_PROJECTION_MATRIX_ARB, shadowMapMatrix.ptr());
8507 glTexGenfv(GL_S, GL_EYE_PLANE, &shadowMapMatrix[0]);
8508 glTexGenfv(GL_T, GL_EYE_PLANE, &shadowMapMatrix[4]);
8509 glTexGenfv(GL_R, GL_EYE_PLANE, &shadowMapMatrix[8]);
8510 glTexGenfv(GL_Q, GL_EYE_PLANE, &shadowMapMatrix[12]);