/dports/games/allacrost/allacrost-1.0.2/src/engine/video/ |
H A D | text.cpp | 48 shadow_offset_y(VideoManager->Text()->GetDefaultStyle().shadow_offset_y) in TextStyle() 58 shadow_offset_y(VideoManager->Text()->GetDefaultStyle().shadow_offset_y) in TextStyle() 68 shadow_offset_y(VideoManager->Text()->GetDefaultStyle().shadow_offset_y) in TextStyle() 78 shadow_offset_y(VideoManager->Text()->GetDefaultStyle().shadow_offset_y) in TextStyle() 88 shadow_offset_y(VideoManager->Text()->GetDefaultStyle().shadow_offset_y) in TextStyle() 98 shadow_offset_y(VideoManager->Text()->GetDefaultStyle().shadow_offset_y) in TextStyle() 108 shadow_offset_y(VideoManager->Text()->GetDefaultStyle().shadow_offset_y) in TextStyle() 118 shadow_offset_y(VideoManager->Text()->GetDefaultStyle().shadow_offset_y) in TextStyle() 128 shadow_offset_y(shadow_y) in TextStyle() 661 …, VideoManager->_current_context.coordinate_system.GetVerticalDirection() * style.shadow_offset_y); in Draw()
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/viewport/3d_scaling/ |
H A D | hud.tscn | 63 custom_constants/shadow_offset_y = 2 86 custom_constants/shadow_offset_y = 2 99 custom_constants/shadow_offset_y = 2
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/dports/x11-wm/openbox/openbox-3.6/obrender/ |
H A D | theme.c | 691 theme->osd_hilite_label->texture[0].data.text.shadow_offset_y = in RrThemeNew() 692 theme->a_focused_label->texture[0].data.text.shadow_offset_y; in RrThemeNew() 810 theme->osd_unhilite_label->texture[0].data.text.shadow_offset_y = in RrThemeNew() 811 theme->a_unfocused_label->texture[0].data.text.shadow_offset_y; in RrThemeNew() 895 texture[0].data.text.shadow_offset_y = i; in RrThemeNew() 899 texture[0].data.text.shadow_offset_y = i; in RrThemeNew() 903 texture[0].data.text.shadow_offset_y = i; in RrThemeNew() 907 texture[0].data.text.shadow_offset_y = i; in RrThemeNew() 948 theme->a_focused_label->texture[0].data.text.shadow_offset_y); in RrThemeNew() 954 theme->a_menu_text_title->texture[0].data.text.shadow_offset_y); in RrThemeNew() [all …]
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H A D | render.h | 153 gint shadow_offset_y; member 396 gint shadow_offset_x, gint shadow_offset_y, 398 gint RrFontHeight (const RrFont *f, gint shadow_offset_y);
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H A D | font.c | 291 if (t->shadow_offset_x || t->shadow_offset_y) { in RrFontDraw() 320 (y + t->shadow_offset_y) * PANGO_SCALE); in RrFontDraw() 325 (y + t->shadow_offset_y) * PANGO_SCALE); in RrFontDraw()
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/handheld/shaders/gameboy/shader-files/ |
H A D | gb-pass4.glsl | 52 #pragma parameter shadow_offset_y "Shadow Offset Vert" 1.0 -5.0 5.0 0.5 161 uniform COMPAT_PRECISION float shadow_offset_y; 171 #define shadow_offset_y 1.0 182 #define shadow_offset vec2(shadow_offset_x * texel.x, shadow_offset_y * texel.y)
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/handheld/console-border/shader-files/ |
H A D | gb-pass4.glsl | 52 #pragma parameter shadow_offset_y "Shadow Offset Vert" 1.5 -5.0 5.0 0.5 161 uniform COMPAT_PRECISION float shadow_offset_y; 171 #define shadow_offset_y 1.0 182 #define shadow_offset vec2(shadow_offset_x * texel.x, shadow_offset_y * texel.y)
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/handheld/console-border/shader-files/ |
H A D | gb-pass4.slang | 15 float shadow_offset_y; 55 #pragma parameter shadow_offset_y "Shadow Offset Vert" 1.5 -5.0 5.0 0.5 117 #define shadow_offset vec2(registers.shadow_offset_x * texel.x, registers.shadow_offset_y * texel.y…
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/handheld/shaders/gameboy/shader-files/ |
H A D | gb-pass4.slang | 15 float shadow_offset_y; 55 #pragma parameter shadow_offset_y "Shadow Offset Vert" 1.0 -5.0 5.0 0.5 117 #define shadow_offset vec2(registers.shadow_offset_x * texel.x, registers.shadow_offset_y * texel.y…
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/role_playing_game/theme/labels/ |
H A D | Title.tscn | 11 custom_constants/shadow_offset_y = 5
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/dports/games/tanks-of-freedom/Tanks-of-Freedom-0.7.0-beta/gui/ |
H A D | small_red_theme.tres | 12 Label/constants/shadow_offset_y = 1
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H A D | font_16.tres | 21 Label/constants/shadow_offset_y = 1
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H A D | default_theme.tres | 21 Label/constants/shadow_offset_y = 0
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H A D | font_14.tres | 21 Label/constants/shadow_offset_y = 1
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H A D | small_gray_theme.tres | 21 Label/constants/shadow_offset_y = 1
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H A D | font_12.tres | 21 Label/constants/shadow_offset_y = 1
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H A D | font_22.tres | 21 Label/constants/shadow_offset_y = 1
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H A D | font_32.tres | 21 Label/constants/shadow_offset_y = 1
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/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/tetris/ |
H A D | grid.tscn | 38 custom_constants/shadow_offset_y = 1
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/dports/games/chroma/chroma-1.20/ |
H A D | graphics.h | 112 int shadow_offset_y[PIECE_MAX][10]; member
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H A D | graphics.c | 700 pgraphics->shadow_offset_y[i][j] = 0; in graphics_load() 935 pgraphics->shadow_offset_y[piece][9] = y; in graphics_load() 1524 pgraphics->shadow_offset_y[i][9] = pgraphics->shadow_offset_y[x][9]; in graphics_load() 1588 offset_y = pgraphics->shadow_offset_y[i][9]; in graphics_load() 1622 pgraphics->shadow_offset_y[i][j+k*3] = 0; in graphics_load() 1632 pgraphics->shadow_offset_y[i][j+k*3] = -y; in graphics_load()
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/dports/x11-wm/compiz/compiz-0.8.8/kde/window-decorator-kde4/ |
H A D | decorator.cpp | 139 mShadowOptions.shadow_offset_y = SHADOW_OFFSET_Y; in Decorator() 284 mShadowOptions.shadow_offset_y = intReply.value (); in updateAllShadowOptions() 286 mShadowOptions.shadow_offset_y = SHADOW_OFFSET_Y; in updateAllShadowOptions() 858 opt.shadow_offset_y = value; in shadowYOffsetChanged()
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/dports/x11-wm/picom/picom-8.2/src/ |
H A D | config.h | 144 int shadow_offset_x, shadow_offset_y; member
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/dports/x11-wm/compiz/compiz-0.8.8/libdecoration/ |
H A D | decoration.c | 1133 int shadow_offset_y; in decor_shadow_create() local 1153 shadow_offset_y = opt->shadow_offset_y; in decor_shadow_create() 1161 shadow_offset_x = shadow_offset_y = size = 0; in decor_shadow_create() 1165 shadow_offset_y == 0) in decor_shadow_create() 1178 c->top_space = top + size - shadow_offset_y; in decor_shadow_create() 1179 c->bottom_space = bottom + size + shadow_offset_y; in decor_shadow_create() 1188 c->top_corner_space = MAX (1, size - solid_top + shadow_offset_y); in decor_shadow_create() 1189 c->bottom_corner_space = MAX (1, size - solid_bottom - shadow_offset_y); in decor_shadow_create() 1326 set_picture_transform (xdisplay, tmp, 0, shadow_offset_y); in decor_shadow_create()
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/role_playing_game/theme/ |
H A D | theme.tres | 72 Label/constants/shadow_offset_y = 4
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