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Searched refs:shadow_offset_y (Results 1 – 25 of 110) sorted by relevance

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/dports/games/allacrost/allacrost-1.0.2/src/engine/video/
H A Dtext.cpp48 shadow_offset_y(VideoManager->Text()->GetDefaultStyle().shadow_offset_y) in TextStyle()
58 shadow_offset_y(VideoManager->Text()->GetDefaultStyle().shadow_offset_y) in TextStyle()
68 shadow_offset_y(VideoManager->Text()->GetDefaultStyle().shadow_offset_y) in TextStyle()
78 shadow_offset_y(VideoManager->Text()->GetDefaultStyle().shadow_offset_y) in TextStyle()
88 shadow_offset_y(VideoManager->Text()->GetDefaultStyle().shadow_offset_y) in TextStyle()
98 shadow_offset_y(VideoManager->Text()->GetDefaultStyle().shadow_offset_y) in TextStyle()
108 shadow_offset_y(VideoManager->Text()->GetDefaultStyle().shadow_offset_y) in TextStyle()
118 shadow_offset_y(VideoManager->Text()->GetDefaultStyle().shadow_offset_y) in TextStyle()
128 shadow_offset_y(shadow_y) in TextStyle()
661 …, VideoManager->_current_context.coordinate_system.GetVerticalDirection() * style.shadow_offset_y); in Draw()
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/viewport/3d_scaling/
H A Dhud.tscn63 custom_constants/shadow_offset_y = 2
86 custom_constants/shadow_offset_y = 2
99 custom_constants/shadow_offset_y = 2
/dports/x11-wm/openbox/openbox-3.6/obrender/
H A Dtheme.c691 theme->osd_hilite_label->texture[0].data.text.shadow_offset_y = in RrThemeNew()
692 theme->a_focused_label->texture[0].data.text.shadow_offset_y; in RrThemeNew()
810 theme->osd_unhilite_label->texture[0].data.text.shadow_offset_y = in RrThemeNew()
811 theme->a_unfocused_label->texture[0].data.text.shadow_offset_y; in RrThemeNew()
895 texture[0].data.text.shadow_offset_y = i; in RrThemeNew()
899 texture[0].data.text.shadow_offset_y = i; in RrThemeNew()
903 texture[0].data.text.shadow_offset_y = i; in RrThemeNew()
907 texture[0].data.text.shadow_offset_y = i; in RrThemeNew()
948 theme->a_focused_label->texture[0].data.text.shadow_offset_y); in RrThemeNew()
954 theme->a_menu_text_title->texture[0].data.text.shadow_offset_y); in RrThemeNew()
[all …]
H A Drender.h153 gint shadow_offset_y; member
396 gint shadow_offset_x, gint shadow_offset_y,
398 gint RrFontHeight (const RrFont *f, gint shadow_offset_y);
H A Dfont.c291 if (t->shadow_offset_x || t->shadow_offset_y) { in RrFontDraw()
320 (y + t->shadow_offset_y) * PANGO_SCALE); in RrFontDraw()
325 (y + t->shadow_offset_y) * PANGO_SCALE); in RrFontDraw()
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/handheld/shaders/gameboy/shader-files/
H A Dgb-pass4.glsl52 #pragma parameter shadow_offset_y "Shadow Offset Vert" 1.0 -5.0 5.0 0.5
161 uniform COMPAT_PRECISION float shadow_offset_y;
171 #define shadow_offset_y 1.0
182 #define shadow_offset vec2(shadow_offset_x * texel.x, shadow_offset_y * texel.y)
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/handheld/console-border/shader-files/
H A Dgb-pass4.glsl52 #pragma parameter shadow_offset_y "Shadow Offset Vert" 1.5 -5.0 5.0 0.5
161 uniform COMPAT_PRECISION float shadow_offset_y;
171 #define shadow_offset_y 1.0
182 #define shadow_offset vec2(shadow_offset_x * texel.x, shadow_offset_y * texel.y)
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/handheld/console-border/shader-files/
H A Dgb-pass4.slang15 float shadow_offset_y;
55 #pragma parameter shadow_offset_y "Shadow Offset Vert" 1.5 -5.0 5.0 0.5
117 #define shadow_offset vec2(registers.shadow_offset_x * texel.x, registers.shadow_offset_y * texel.y…
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/handheld/shaders/gameboy/shader-files/
H A Dgb-pass4.slang15 float shadow_offset_y;
55 #pragma parameter shadow_offset_y "Shadow Offset Vert" 1.0 -5.0 5.0 0.5
117 #define shadow_offset vec2(registers.shadow_offset_x * texel.x, registers.shadow_offset_y * texel.y…
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/role_playing_game/theme/labels/
H A DTitle.tscn11 custom_constants/shadow_offset_y = 5
/dports/games/tanks-of-freedom/Tanks-of-Freedom-0.7.0-beta/gui/
H A Dsmall_red_theme.tres12 Label/constants/shadow_offset_y = 1
H A Dfont_16.tres21 Label/constants/shadow_offset_y = 1
H A Ddefault_theme.tres21 Label/constants/shadow_offset_y = 0
H A Dfont_14.tres21 Label/constants/shadow_offset_y = 1
H A Dsmall_gray_theme.tres21 Label/constants/shadow_offset_y = 1
H A Dfont_12.tres21 Label/constants/shadow_offset_y = 1
H A Dfont_22.tres21 Label/constants/shadow_offset_y = 1
H A Dfont_32.tres21 Label/constants/shadow_offset_y = 1
/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/tetris/
H A Dgrid.tscn38 custom_constants/shadow_offset_y = 1
/dports/games/chroma/chroma-1.20/
H A Dgraphics.h112 int shadow_offset_y[PIECE_MAX][10]; member
H A Dgraphics.c700 pgraphics->shadow_offset_y[i][j] = 0; in graphics_load()
935 pgraphics->shadow_offset_y[piece][9] = y; in graphics_load()
1524 pgraphics->shadow_offset_y[i][9] = pgraphics->shadow_offset_y[x][9]; in graphics_load()
1588 offset_y = pgraphics->shadow_offset_y[i][9]; in graphics_load()
1622 pgraphics->shadow_offset_y[i][j+k*3] = 0; in graphics_load()
1632 pgraphics->shadow_offset_y[i][j+k*3] = -y; in graphics_load()
/dports/x11-wm/compiz/compiz-0.8.8/kde/window-decorator-kde4/
H A Ddecorator.cpp139 mShadowOptions.shadow_offset_y = SHADOW_OFFSET_Y; in Decorator()
284 mShadowOptions.shadow_offset_y = intReply.value (); in updateAllShadowOptions()
286 mShadowOptions.shadow_offset_y = SHADOW_OFFSET_Y; in updateAllShadowOptions()
858 opt.shadow_offset_y = value; in shadowYOffsetChanged()
/dports/x11-wm/picom/picom-8.2/src/
H A Dconfig.h144 int shadow_offset_x, shadow_offset_y; member
/dports/x11-wm/compiz/compiz-0.8.8/libdecoration/
H A Ddecoration.c1133 int shadow_offset_y; in decor_shadow_create() local
1153 shadow_offset_y = opt->shadow_offset_y; in decor_shadow_create()
1161 shadow_offset_x = shadow_offset_y = size = 0; in decor_shadow_create()
1165 shadow_offset_y == 0) in decor_shadow_create()
1178 c->top_space = top + size - shadow_offset_y; in decor_shadow_create()
1179 c->bottom_space = bottom + size + shadow_offset_y; in decor_shadow_create()
1188 c->top_corner_space = MAX (1, size - solid_top + shadow_offset_y); in decor_shadow_create()
1189 c->bottom_corner_space = MAX (1, size - solid_bottom - shadow_offset_y); in decor_shadow_create()
1326 set_picture_transform (xdisplay, tmp, 0, shadow_offset_y); in decor_shadow_create()
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/role_playing_game/theme/
H A Dtheme.tres72 Label/constants/shadow_offset_y = 4

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