Searched refs:shadowlights (Results 1 – 3 of 3) sorted by relevance
698 delete this->shadowlights[i]; in deleteShadowLights()700 this->shadowlights.truncate(0); in deleteShadowLights()732 SbList <SoShadowLightCache*> shadowlights; member in SoShadowGroupP1014 if (numlights != this->shadowlights.getLength()) { in updateShadowLights()1042 this->shadowlights.append(cache); in updateShadowLights()1076 SoShadowLightCache * cache = this->shadowlights[i]; in updateShadowLights()1429 int numshadowlights = this->shadowlights.getLength(); in setVertexShader()1510 SoShadowLightCache * cache = this->shadowlights[i]; in setVertexShader()1604 int numshadowlights = this->shadowlights.getLength(); in setFragmentShader()1693 SoLight * light = this->shadowlights[i]->light; in setFragmentShader()[all …]
31 shadowlight_t shadowlights[MAXSHADOWLIGHTS]; variable71 shadowlights[numShadowLights].owner = NULL; in AllocShadowLight()73 return &shadowlights[numShadowLights-1]; in AllocShadowLight()301 currentshadowlight = &shadowlights[i]; in R_InitShadowsForFrame()1922 currentshadowlight = &shadowlights[numShadowLights-1]; in R_CalcSvBsp()2058 light = &shadowlights[i]; in LightFromSurface()2100 light = &shadowlights[i]; in LightFromFile()
1330 extern shadowlight_t shadowlights[MAXSHADOWLIGHTS];