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Searched refs:shadowlights (Results 1 – 3 of 3) sorted by relevance

/dports/graphics/Coin/coin-Coin-4.0.0/src/shadows/
H A DSoShadowGroup.cpp698 delete this->shadowlights[i]; in deleteShadowLights()
700 this->shadowlights.truncate(0); in deleteShadowLights()
732 SbList <SoShadowLightCache*> shadowlights; member in SoShadowGroupP
1014 if (numlights != this->shadowlights.getLength()) { in updateShadowLights()
1042 this->shadowlights.append(cache); in updateShadowLights()
1076 SoShadowLightCache * cache = this->shadowlights[i]; in updateShadowLights()
1429 int numshadowlights = this->shadowlights.getLength(); in setVertexShader()
1510 SoShadowLightCache * cache = this->shadowlights[i]; in setVertexShader()
1604 int numshadowlights = this->shadowlights.getLength(); in setFragmentShader()
1693 SoLight * light = this->shadowlights[i]->light; in setFragmentShader()
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/dports/games/tenebrae/tenebrae_0/
H A Dgl_shadow.c31 shadowlight_t shadowlights[MAXSHADOWLIGHTS]; variable
71 shadowlights[numShadowLights].owner = NULL; in AllocShadowLight()
73 return &shadowlights[numShadowLights-1]; in AllocShadowLight()
301 currentshadowlight = &shadowlights[i]; in R_InitShadowsForFrame()
1922 currentshadowlight = &shadowlights[numShadowLights-1]; in R_CalcSvBsp()
2058 light = &shadowlights[i]; in LightFromSurface()
2100 light = &shadowlights[i]; in LightFromFile()
H A Dglquake.h1330 extern shadowlight_t shadowlights[MAXSHADOWLIGHTS];