Searched refs:shakeRangedWeapon (Results 1 – 1 of 1) sorted by relevance
828 bool shakeRangedWeapon = false; in actHudWeapon() local1204 shakeRangedWeapon = true; in actHudWeapon()2718 shakeRangedWeapon = true; in actHudWeapon()2730 shakeRangedWeapon = true; in actHudWeapon()2781 || shakeRangedWeapon ) in actHudWeapon()2789 if ( shakeRangedWeapon ) in actHudWeapon()2813 || shakeRangedWeapon ) in actHudWeapon()