Searched refs:shakeRotate (Results 1 – 4 of 4) sorted by relevance
63 shakeRotate.Zero(); in CLASS_DECLARATION()82 savefile->WriteAngles( shakeRotate ); in Save()98 savefile->ReadAngles( shakeRotate ); in Restore()109 spawnArgs.GetAngles( "rotate", "0 0 0", shakeRotate ); in Spawn()121 if ( ( shakeRotate != ang_zero ) || ( shakeTranslate != vec3_zero ) ) { in Spawn()
68 idAngles shakeRotate; variable