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Searched refs:shakeRotate (Results 1 – 4 of 4) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DSound.cpp63 shakeRotate.Zero(); in CLASS_DECLARATION()
82 savefile->WriteAngles( shakeRotate ); in Save()
98 savefile->ReadAngles( shakeRotate ); in Restore()
109 spawnArgs.GetAngles( "rotate", "0 0 0", shakeRotate ); in Spawn()
121 if ( ( shakeRotate != ang_zero ) || ( shakeTranslate != vec3_zero ) ) { in Spawn()
H A DSound.h68 idAngles shakeRotate; variable
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DSound.cpp63 shakeRotate.Zero(); in CLASS_DECLARATION()
82 savefile->WriteAngles( shakeRotate ); in Save()
98 savefile->ReadAngles( shakeRotate ); in Restore()
109 spawnArgs.GetAngles( "rotate", "0 0 0", shakeRotate ); in Spawn()
121 if ( ( shakeRotate != ang_zero ) || ( shakeTranslate != vec3_zero ) ) { in Spawn()
H A DSound.h68 idAngles shakeRotate; variable