Searched refs:shakeY (Results 1 – 2 of 2) sorted by relevance
39 int32 shakeY = 0; variable50 return (shakeY << 1); in GetShakeY()66 shakeY = nextShakeY = y; in fn_set_screen_offset()105 shakeY = nextShakeY; in fn_shake_screen()122 if (((shakeY + sy) < -ry) || ((shakeY - sy) > ry)) { in fn_shake_screen()123 shakeY = 0; in fn_shake_screen()138 y = shakeY + randY; in fn_shake_screen()146 y = shakeY; in fn_shake_screen()160 if ((nextShakeX != shakeX) || (nextShakeY != shakeY)) in fn_shake_screen()
3192 int shakeHoriz, shakeAngle, shakeX, shakeY, shakeZ, shakeBobX, shakeBobY; variable3199 shakeY = 0; in viewUpdateShake()3209 shakeY += QRandom2(nValue >> 4); in viewUpdateShake()3220 shakeY += QRandom2(nValue >> 4); in viewUpdateShake()3331 cY += shakeY; in viewDrawScreen()