Searched refs:shaon (Results 1 – 2 of 2) sorted by relevance
267 bool_t shaon; member
677 pgfx->shaon = pcfg->shadow_allowed; in gfx_synch_config()711 pgfx->shaon = btrue; in gfx_config_init()2792 if ( !gfx.shaon ) return gfx_success; in render_scene_mesh_render_shadows()