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Searched refs:shape_man (Results 1 – 3 of 3) sorted by relevance

/dports/games/exult/exult-snapshot-v1.7.0.20211128/
H A Dgamewin.cc312 shape_man = new Shape_manager();// Create the single instance. in Game_window()
492 delete shape_man; in ~Game_window()
543 shape_man->load(); // All the .vga files! in init_files()
1325 int text_height = shape_man->get_text_height(0); in write()
1326 int text_width = shape_man->get_text_width(0, "Saving Game"); in write()
1329 shape_man->get_xform(8)); in write()
1330 shape_man->paint_text(0, "Saving Game", centre_x - text_width / 2, in write()
H A Dgamewin.h102 Shape_manager *shape_man; // Manages shape file. variable
H A Dgamerend.cc194 Shape_manager *sman = gwin->shape_man; in paint_map()