Searched refs:shape_man (Results 1 – 3 of 3) sorted by relevance
312 shape_man = new Shape_manager();// Create the single instance. in Game_window()492 delete shape_man; in ~Game_window()543 shape_man->load(); // All the .vga files! in init_files()1325 int text_height = shape_man->get_text_height(0); in write()1326 int text_width = shape_man->get_text_width(0, "Saving Game"); in write()1329 shape_man->get_xform(8)); in write()1330 shape_man->paint_text(0, "Saving Game", centre_x - text_width / 2, in write()
102 Shape_manager *shape_man; // Manages shape file. variable
194 Shape_manager *sman = gwin->shape_man; in paint_map()