H A D | transformed.rs | 2 use math::{multiply, shear, scale, orient, rotate_radians, translate, Matrix2d, Vec2d, Scalar}; 80 fn shear(self, x: Scalar, y: Scalar) -> Self; in shear() method 86 self.shear(pos[0], pos[1]) in shear_pos() 126 fn shear(self, x: Scalar, y: Scalar) -> Self { in shear() method 127 let shear = shear([x, y]); in shear() localVariable 128 multiply(self, shear) in shear() 170 fn shear(mut self, x: Scalar, y: Scalar) -> Self { in shear() method 171 self.transform = self.transform.shear(x, y); in shear()
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