Searched refs:shieldEntity (Results 1 – 14 of 14) sorted by relevance
861 Entity* shieldEntity = (Entity*)shieldNode->element; in gnomeMoveBodyparts() local862 …if ( shieldEntity->sprite != items[TOOL_TORCH].index && shieldEntity->sprite != items[TOOL_LANTERN… in gnomeMoveBodyparts()864 shieldEntity->yaw -= PI / 6; in gnomeMoveBodyparts()
904 Entity* shieldEntity = (Entity*)shieldNode->element; in succubusMoveBodyparts() local905 …if ( shieldEntity->sprite != items[TOOL_TORCH].index && shieldEntity->sprite != items[TOOL_LANTERN… in succubusMoveBodyparts()907 shieldEntity->yaw -= PI / 6; in succubusMoveBodyparts()
1062 Entity* shieldEntity = (Entity*)shieldNode->element; in goblinMoveBodyparts() local1063 …if ( shieldEntity->sprite != items[TOOL_TORCH].index && shieldEntity->sprite != items[TOOL_LANTERN… in goblinMoveBodyparts()1065 shieldEntity->yaw -= PI / 6; in goblinMoveBodyparts()
1038 Entity* shieldEntity = (Entity*)shieldNode->element; in koboldMoveBodyparts() local1039 …if ( shieldEntity->sprite != items[TOOL_TORCH].index && shieldEntity->sprite != items[TOOL_LANTERN… in koboldMoveBodyparts()1041 shieldEntity->yaw -= PI / 6; in koboldMoveBodyparts()
1272 Entity* shieldEntity = (Entity*)shieldNode->element; in vampireMoveBodyparts() local1273 …if ( shieldEntity->sprite != items[TOOL_TORCH].index && shieldEntity->sprite != items[TOOL_LANTERN… in vampireMoveBodyparts()1275 shieldEntity->yaw -= PI / 6; in vampireMoveBodyparts()
1320 Entity* shieldEntity = (Entity*)shieldNode->element; in automatonMoveBodyparts() local1321 …if ( shieldEntity->sprite != items[TOOL_TORCH].index && shieldEntity->sprite != items[TOOL_LANTERN… in automatonMoveBodyparts()1323 shieldEntity->yaw -= PI / 6; in automatonMoveBodyparts()
1342 Entity* shieldEntity = (Entity*)shieldNode->element; in goatmanMoveBodyparts() local1343 …if ( shieldEntity->sprite != items[TOOL_TORCH].index && shieldEntity->sprite != items[TOOL_LANTERN… in goatmanMoveBodyparts()1345 shieldEntity->yaw -= PI / 6; in goatmanMoveBodyparts()
1367 Entity* shieldEntity = (Entity*)shieldNode->element; in incubusMoveBodyparts() local1368 …if ( shieldEntity->sprite != items[TOOL_TORCH].index && shieldEntity->sprite != items[TOOL_LANTERN… in incubusMoveBodyparts()1370 shieldEntity->yaw -= PI / 6; in incubusMoveBodyparts()
1555 Entity* shieldEntity = (Entity*)shieldNode->element; in insectoidMoveBodyparts() local1556 …if ( shieldEntity->sprite != items[TOOL_TORCH].index && shieldEntity->sprite != items[TOOL_LANTERN… in insectoidMoveBodyparts()1558 shieldEntity->yaw -= PI / 6; in insectoidMoveBodyparts()
1283 Entity* shieldEntity = (Entity*)shieldNode->element; in shadowMoveBodyparts() local1284 …if ( shieldEntity->sprite != items[TOOL_TORCH].index && shieldEntity->sprite != items[TOOL_LANTERN… in shadowMoveBodyparts()1286 shieldEntity->yaw -= PI / 6; in shadowMoveBodyparts()
1691 Entity* shieldEntity = (Entity*)shieldNode->element; in humanMoveBodyparts() local1692 …if ( shieldEntity->sprite != items[TOOL_TORCH].index && shieldEntity->sprite != items[TOOL_LANTERN… in humanMoveBodyparts()1694 shieldEntity->yaw -= PI / 6; in humanMoveBodyparts()
1607 Entity* shieldEntity = (Entity*)shieldNode->element; in shopkeeperMoveBodyparts() local1608 …if ( shieldEntity->sprite != items[TOOL_TORCH].index && shieldEntity->sprite != items[TOOL_LANTERN… in shopkeeperMoveBodyparts()1610 shieldEntity->yaw -= PI / 6; in shopkeeperMoveBodyparts()
1387 Entity* shieldEntity = (Entity*)shieldNode->element; in skeletonMoveBodyparts() local1388 …if ( shieldEntity->sprite != items[TOOL_TORCH].index && shieldEntity->sprite != items[TOOL_LANTERN… in skeletonMoveBodyparts()1390 shieldEntity->yaw -= PI / 6; in skeletonMoveBodyparts()
5643 Entity* shieldEntity = (Entity*)shieldNode->element; in actPlayer() local5644 …if ( shieldEntity->sprite != items[TOOL_TORCH].index && shieldEntity->sprite != items[TOOL_LANTERN… in actPlayer()5646 shieldEntity->yaw -= PI / 6; in actPlayer()