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Searched refs:shieldEntity (Results 1 – 14 of 14) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dmonster_gnome.cpp861 Entity* shieldEntity = (Entity*)shieldNode->element; in gnomeMoveBodyparts() local
862 …if ( shieldEntity->sprite != items[TOOL_TORCH].index && shieldEntity->sprite != items[TOOL_LANTERN… in gnomeMoveBodyparts()
864 shieldEntity->yaw -= PI / 6; in gnomeMoveBodyparts()
H A Dmonster_succubus.cpp904 Entity* shieldEntity = (Entity*)shieldNode->element; in succubusMoveBodyparts() local
905 …if ( shieldEntity->sprite != items[TOOL_TORCH].index && shieldEntity->sprite != items[TOOL_LANTERN… in succubusMoveBodyparts()
907 shieldEntity->yaw -= PI / 6; in succubusMoveBodyparts()
H A Dmonster_goblin.cpp1062 Entity* shieldEntity = (Entity*)shieldNode->element; in goblinMoveBodyparts() local
1063 …if ( shieldEntity->sprite != items[TOOL_TORCH].index && shieldEntity->sprite != items[TOOL_LANTERN… in goblinMoveBodyparts()
1065 shieldEntity->yaw -= PI / 6; in goblinMoveBodyparts()
H A Dmonster_kobold.cpp1038 Entity* shieldEntity = (Entity*)shieldNode->element; in koboldMoveBodyparts() local
1039 …if ( shieldEntity->sprite != items[TOOL_TORCH].index && shieldEntity->sprite != items[TOOL_LANTERN… in koboldMoveBodyparts()
1041 shieldEntity->yaw -= PI / 6; in koboldMoveBodyparts()
H A Dmonster_vampire.cpp1272 Entity* shieldEntity = (Entity*)shieldNode->element; in vampireMoveBodyparts() local
1273 …if ( shieldEntity->sprite != items[TOOL_TORCH].index && shieldEntity->sprite != items[TOOL_LANTERN… in vampireMoveBodyparts()
1275 shieldEntity->yaw -= PI / 6; in vampireMoveBodyparts()
H A Dmonster_automaton.cpp1320 Entity* shieldEntity = (Entity*)shieldNode->element; in automatonMoveBodyparts() local
1321 …if ( shieldEntity->sprite != items[TOOL_TORCH].index && shieldEntity->sprite != items[TOOL_LANTERN… in automatonMoveBodyparts()
1323 shieldEntity->yaw -= PI / 6; in automatonMoveBodyparts()
H A Dmonster_goatman.cpp1342 Entity* shieldEntity = (Entity*)shieldNode->element; in goatmanMoveBodyparts() local
1343 …if ( shieldEntity->sprite != items[TOOL_TORCH].index && shieldEntity->sprite != items[TOOL_LANTERN… in goatmanMoveBodyparts()
1345 shieldEntity->yaw -= PI / 6; in goatmanMoveBodyparts()
H A Dmonster_incubus.cpp1367 Entity* shieldEntity = (Entity*)shieldNode->element; in incubusMoveBodyparts() local
1368 …if ( shieldEntity->sprite != items[TOOL_TORCH].index && shieldEntity->sprite != items[TOOL_LANTERN… in incubusMoveBodyparts()
1370 shieldEntity->yaw -= PI / 6; in incubusMoveBodyparts()
H A Dmonster_insectoid.cpp1555 Entity* shieldEntity = (Entity*)shieldNode->element; in insectoidMoveBodyparts() local
1556 …if ( shieldEntity->sprite != items[TOOL_TORCH].index && shieldEntity->sprite != items[TOOL_LANTERN… in insectoidMoveBodyparts()
1558 shieldEntity->yaw -= PI / 6; in insectoidMoveBodyparts()
H A Dmonster_shadow.cpp1283 Entity* shieldEntity = (Entity*)shieldNode->element; in shadowMoveBodyparts() local
1284 …if ( shieldEntity->sprite != items[TOOL_TORCH].index && shieldEntity->sprite != items[TOOL_LANTERN… in shadowMoveBodyparts()
1286 shieldEntity->yaw -= PI / 6; in shadowMoveBodyparts()
H A Dmonster_human.cpp1691 Entity* shieldEntity = (Entity*)shieldNode->element; in humanMoveBodyparts() local
1692 …if ( shieldEntity->sprite != items[TOOL_TORCH].index && shieldEntity->sprite != items[TOOL_LANTERN… in humanMoveBodyparts()
1694 shieldEntity->yaw -= PI / 6; in humanMoveBodyparts()
H A Dmonster_shopkeeper.cpp1607 Entity* shieldEntity = (Entity*)shieldNode->element; in shopkeeperMoveBodyparts() local
1608 …if ( shieldEntity->sprite != items[TOOL_TORCH].index && shieldEntity->sprite != items[TOOL_LANTERN… in shopkeeperMoveBodyparts()
1610 shieldEntity->yaw -= PI / 6; in shopkeeperMoveBodyparts()
H A Dmonster_skeleton.cpp1387 Entity* shieldEntity = (Entity*)shieldNode->element; in skeletonMoveBodyparts() local
1388 …if ( shieldEntity->sprite != items[TOOL_TORCH].index && shieldEntity->sprite != items[TOOL_LANTERN… in skeletonMoveBodyparts()
1390 shieldEntity->yaw -= PI / 6; in skeletonMoveBodyparts()
H A Dactplayer.cpp5643 Entity* shieldEntity = (Entity*)shieldNode->element; in actPlayer() local
5644 …if ( shieldEntity->sprite != items[TOOL_TORCH].index && shieldEntity->sprite != items[TOOL_LANTERN… in actPlayer()
5646 shieldEntity->yaw -= PI / 6; in actPlayer()