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Searched refs:shieldNode (Results 1 – 16 of 16) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dmonster_shadow.cpp510 node_t* shieldNode = list_Node(&my->children, 8); in shadowMoveBodyparts() local
511 if ( shieldNode ) in shadowMoveBodyparts()
513 Entity* shield = (Entity*)shieldNode->element; in shadowMoveBodyparts()
547 node_t* shieldNode = list_Node(&my->children, 8); in shadowMoveBodyparts() local
548 if ( shieldNode ) in shadowMoveBodyparts()
550 Entity* shield = (Entity*)shieldNode->element; in shadowMoveBodyparts()
921 node_t* shieldNode = list_Node(&my->children, 8); in shadowMoveBodyparts() local
922 if ( shieldNode ) in shadowMoveBodyparts()
924 Entity* shield = (Entity*)shieldNode->element; in shadowMoveBodyparts()
1280 node_t* shieldNode = list_Node(&my->children, 8); in shadowMoveBodyparts() local
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H A Dmonster_incubus.cpp706 node_t* shieldNode = list_Node(&my->children, 8); in incubusMoveBodyparts() local
707 if ( shieldNode ) in incubusMoveBodyparts()
709 Entity* shield = (Entity*)shieldNode->element; in incubusMoveBodyparts()
1039 node_t* shieldNode = list_Node(&my->children, 8); in incubusMoveBodyparts() local
1040 if ( shieldNode ) in incubusMoveBodyparts()
1042 Entity* shield = (Entity*)shieldNode->element; in incubusMoveBodyparts()
1364 node_t* shieldNode = list_Node(&my->children, LIMB_HUMANOID_SHIELD); in incubusMoveBodyparts() local
1365 if ( shieldNode ) in incubusMoveBodyparts()
1367 Entity* shieldEntity = (Entity*)shieldNode->element; in incubusMoveBodyparts()
H A Dmonster_gnome.cpp628 node_t* shieldNode = list_Node(&my->children, 8); in gnomeMoveBodyparts() local
629 if ( shieldNode ) in gnomeMoveBodyparts()
631 Entity* shield = (Entity*)shieldNode->element; in gnomeMoveBodyparts()
858 node_t* shieldNode = list_Node(&my->children, 8); in gnomeMoveBodyparts() local
859 if ( shieldNode ) in gnomeMoveBodyparts()
861 Entity* shieldEntity = (Entity*)shieldNode->element; in gnomeMoveBodyparts()
H A Dmonster_succubus.cpp583 node_t* shieldNode = list_Node(&my->children, 8); in succubusMoveBodyparts() local
584 if ( shieldNode ) in succubusMoveBodyparts()
586 Entity* shield = (Entity*)shieldNode->element; in succubusMoveBodyparts()
901 node_t* shieldNode = list_Node(&my->children, LIMB_HUMANOID_SHIELD); in succubusMoveBodyparts() local
902 if ( shieldNode ) in succubusMoveBodyparts()
904 Entity* shieldEntity = (Entity*)shieldNode->element; in succubusMoveBodyparts()
H A Dmonster_goblin.cpp747 node_t* shieldNode = list_Node(&my->children, 8); in goblinMoveBodyparts() local
748 if ( shieldNode ) in goblinMoveBodyparts()
750 Entity* shield = (Entity*)shieldNode->element; in goblinMoveBodyparts()
1059 node_t* shieldNode = list_Node(&my->children, 8); in goblinMoveBodyparts() local
1060 if ( shieldNode ) in goblinMoveBodyparts()
1062 Entity* shieldEntity = (Entity*)shieldNode->element; in goblinMoveBodyparts()
H A Dmonster_kobold.cpp746 node_t* shieldNode = list_Node(&my->children, 8); in koboldMoveBodyparts() local
747 if ( shieldNode ) in koboldMoveBodyparts()
749 Entity* shield = (Entity*)shieldNode->element; in koboldMoveBodyparts()
1035 node_t* shieldNode = list_Node(&my->children, 8); in koboldMoveBodyparts() local
1036 if ( shieldNode ) in koboldMoveBodyparts()
1038 Entity* shieldEntity = (Entity*)shieldNode->element; in koboldMoveBodyparts()
H A Dmonster_vampire.cpp590 node_t* shieldNode = list_Node(&my->children, 8); in vampireMoveBodyparts() local
591 if ( shieldNode ) in vampireMoveBodyparts()
593 Entity* shield = (Entity*)shieldNode->element; in vampireMoveBodyparts()
1269 node_t* shieldNode = list_Node(&my->children, 8); in vampireMoveBodyparts() local
1270 if ( shieldNode ) in vampireMoveBodyparts()
1272 Entity* shieldEntity = (Entity*)shieldNode->element; in vampireMoveBodyparts()
H A Dmonster_automaton.cpp1004 node_t* shieldNode = list_Node(&my->children, 8); in automatonMoveBodyparts() local
1005 if ( shieldNode ) in automatonMoveBodyparts()
1007 Entity* shield = (Entity*)shieldNode->element; in automatonMoveBodyparts()
1317 node_t* shieldNode = list_Node(&my->children, LIMB_HUMANOID_SHIELD); in automatonMoveBodyparts() local
1318 if ( shieldNode ) in automatonMoveBodyparts()
1320 Entity* shieldEntity = (Entity*)shieldNode->element; in automatonMoveBodyparts()
H A Dmonster_goatman.cpp1028 node_t* shieldNode = list_Node(&my->children, 8); in goatmanMoveBodyparts() local
1029 if ( shieldNode ) in goatmanMoveBodyparts()
1031 Entity* shield = (Entity*)shieldNode->element; in goatmanMoveBodyparts()
1339 node_t* shieldNode = list_Node(&my->children, 8); in goatmanMoveBodyparts() local
1340 if ( shieldNode ) in goatmanMoveBodyparts()
1342 Entity* shieldEntity = (Entity*)shieldNode->element; in goatmanMoveBodyparts()
H A Dmonster_insectoid.cpp1147 node_t* shieldNode = list_Node(&my->children, LIMB_HUMANOID_SHIELD); in insectoidMoveBodyparts() local
1148 if ( shieldNode ) in insectoidMoveBodyparts()
1150 Entity* shield = (Entity*)shieldNode->element; in insectoidMoveBodyparts()
1552 node_t* shieldNode = list_Node(&my->children, 8); in insectoidMoveBodyparts() local
1553 if ( shieldNode ) in insectoidMoveBodyparts()
1555 Entity* shieldEntity = (Entity*)shieldNode->element; in insectoidMoveBodyparts()
H A Dmonster_shopkeeper.cpp1269 node_t* shieldNode = list_Node(&my->children, 8); in shopkeeperMoveBodyparts() local
1270 if ( shieldNode ) in shopkeeperMoveBodyparts()
1272 Entity* shield = (Entity*)shieldNode->element; in shopkeeperMoveBodyparts()
1604 node_t* shieldNode = list_Node(&my->children, LIMB_HUMANOID_SHIELD); in shopkeeperMoveBodyparts() local
1605 if ( shieldNode ) in shopkeeperMoveBodyparts()
1607 Entity* shieldEntity = (Entity*)shieldNode->element; in shopkeeperMoveBodyparts()
H A Dmonster_skeleton.cpp1064 node_t* shieldNode = list_Node(&my->children, 8); in skeletonMoveBodyparts() local
1065 if ( shieldNode ) in skeletonMoveBodyparts()
1067 Entity* shield = (Entity*)shieldNode->element; in skeletonMoveBodyparts()
1384 node_t* shieldNode = list_Node(&my->children, LIMB_HUMANOID_SHIELD); in skeletonMoveBodyparts() local
1385 if ( shieldNode ) in skeletonMoveBodyparts()
1387 Entity* shieldEntity = (Entity*)shieldNode->element; in skeletonMoveBodyparts()
H A Dmonster_human.cpp1688 node_t* shieldNode = list_Node(&my->children, LIMB_HUMANOID_SHIELD); in humanMoveBodyparts() local
1689 if ( shieldNode ) in humanMoveBodyparts()
1691 Entity* shieldEntity = (Entity*)shieldNode->element; in humanMoveBodyparts()
H A Dactplayer.cpp4206 node_t* shieldNode = list_Node(&my->children, 7); in actPlayer() local
4207 if ( shieldNode ) in actPlayer()
4209 Entity* shield = (Entity*)shieldNode->element; in actPlayer()
5640 node_t* shieldNode = list_Node(&my->children, 7); in actPlayer() local
5641 if ( shieldNode ) in actPlayer()
5643 Entity* shieldEntity = (Entity*)shieldNode->element; in actPlayer()
H A Dentity.cpp13126 node_t* shieldNode = list_Node(&this->children, 8); in humanoidAnimateWalk() local
13127 if ( shieldNode ) in humanoidAnimateWalk()
13129 Entity* shield = (Entity*)shieldNode->element; in humanoidAnimateWalk()
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/
H A Dactoranimation.cpp225 osg::Group* shieldNode = findVisitor.mFoundNode; in updateHolsteredShield() local
229 if (shieldNode && !shieldNode->getNumChildren()) in updateHolsteredShield()
231 …ef_ptr<osg::Node> fallbackNode = mResourceSystem->getSceneManager()->getInstance(mesh, shieldNode); in updateHolsteredShield()
233 SceneUtil::addEnchantedGlow(shieldNode, mResourceSystem, glowColor); in updateHolsteredShield()