/dports/games/starfighter/starfighter-2.4/src/ |
H A D | mission.c | 1263 int shield_bonus; in mission_showFinishedScreen() local 1283 shield_bonus = 0; in mission_showFinishedScreen() 1287 shield_bonus = 100; in mission_showFinishedScreen() 1289 shield_bonus = player.shield * 10; in mission_showFinishedScreen() 1291 game.cash += shield_bonus; in mission_showFinishedScreen() 1292 game.cashEarned += shield_bonus; in mission_showFinishedScreen() 1356 if (shield_bonus) in mission_showFinishedScreen() 1360 snprintf(temp, STRMAX_SHORT, _("Shield Bonus: $%d"), shield_bonus); in mission_showFinishedScreen()
|
/dports/games/freeorion/freeorion-0.4.10.2/default/python/AI/ |
H A D | AIstate.py | 349 shield_bonus = bonuses.get('shields', 0) 351 max_shields = max(max_shields, shield_bonus) 353 … next_shields, init_shields = max(next_shields, shield_bonus), max(init_shields, shield_bonus)
|
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | actor.h | 269 virtual int shield_bonus() const = 0;
|
H A D | monster.h | 512 int shield_bonus() const override;
|
H A D | mon-project.cc | 277 const int pro_block = victim.shield_bonus(); in _iood_shielded()
|
H A D | traps.cc | 1191 const int pro_block = act.shield_bonus(); in shoot_ammo()
|
H A D | player.h | 838 int shield_bonus() const override;
|
H A D | attack.cc | 1320 int pro_block = defender->shield_bonus(); in attack_shield_blocked()
|
H A D | beam.cc | 3137 const int block = you.shield_bonus(); in misses_player() 4717 const int shield_block = mon->shield_bonus(); in attempt_block()
|
/dports/games/freeciv/freeciv-2.6.6/data/civ1/ |
H A D | terrain.ruleset | 1185 ; shield_bonus = percent added to shield production 1221 shield_bonus = 0 1233 shield_bonus = 50
|
/dports/games/freeciv-nox11/freeciv-2.6.6/data/civ1/ |
H A D | terrain.ruleset | 1185 ; shield_bonus = percent added to shield production 1221 shield_bonus = 0 1233 shield_bonus = 50
|
/dports/games/freeciv/freeciv-2.6.6/data/experimental/ |
H A D | terrain.ruleset | 1672 ; shield_bonus = percent added to shield production 1708 shield_bonus = 0 1720 shield_bonus = 50 1732 shield_bonus = 0
|
/dports/games/freeciv-nox11/freeciv-2.6.6/data/classic/ |
H A D | terrain.ruleset | 1653 ; shield_bonus = percent added to shield production 1689 shield_bonus = 0 1701 shield_bonus = 50 1717 shield_bonus = 0
|
/dports/games/freeciv/freeciv-2.6.6/data/classic/ |
H A D | terrain.ruleset | 1653 ; shield_bonus = percent added to shield production 1689 shield_bonus = 0 1701 shield_bonus = 50 1717 shield_bonus = 0
|
/dports/games/freeciv-nox11/freeciv-2.6.6/data/experimental/ |
H A D | terrain.ruleset | 1672 ; shield_bonus = percent added to shield production 1708 shield_bonus = 0 1720 shield_bonus = 50 1732 shield_bonus = 0
|
/dports/games/freeciv/freeciv-2.6.6/data/civ2/ |
H A D | terrain.ruleset | 1351 ; shield_bonus = percent added to shield production 1387 shield_bonus = 0 1399 shield_bonus = 50
|
/dports/games/freeciv-nox11/freeciv-2.6.6/data/civ2/ |
H A D | terrain.ruleset | 1351 ; shield_bonus = percent added to shield production 1387 shield_bonus = 0 1399 shield_bonus = 50
|
/dports/games/freeciv-nox11/freeciv-2.6.6/data/sandbox/ |
H A D | terrain.ruleset | 1877 ; shield_bonus = percent added to shield production 1913 shield_bonus = 0 1925 shield_bonus = 50 1937 shield_bonus = 0
|
/dports/games/freeciv/freeciv-2.6.6/data/sandbox/ |
H A D | terrain.ruleset | 1877 ; shield_bonus = percent added to shield production 1913 shield_bonus = 0 1925 shield_bonus = 50 1937 shield_bonus = 0
|
/dports/games/freeciv/freeciv-2.6.6/data/civ2civ3/ |
H A D | terrain.ruleset | 1873 ; shield_bonus = percent added to shield production 1909 shield_bonus = 0 1921 shield_bonus = 50 1933 shield_bonus = 0
|
/dports/games/freeciv-nox11/freeciv-2.6.6/data/civ2civ3/ |
H A D | terrain.ruleset | 1873 ; shield_bonus = percent added to shield production 1909 shield_bonus = 0 1921 shield_bonus = 50 1933 shield_bonus = 0
|
/dports/games/freeciv/freeciv-2.6.6/data/multiplayer/ |
H A D | terrain.ruleset | 1625 ; shield_bonus = percent added to shield production 1661 shield_bonus = 0 1673 shield_bonus = 50
|
/dports/games/freeciv-nox11/freeciv-2.6.6/data/multiplayer/ |
H A D | terrain.ruleset | 1625 ; shield_bonus = percent added to shield production 1661 shield_bonus = 0 1673 shield_bonus = 50
|
/dports/games/pcgen/pcgen/system/gameModes/5e/ |
H A D | base.xml.ftl | 316 <shield_bonus>${pcstring('AC.Shield')}</shield_bonus>
|
/dports/games/pcgen/pcgen/system/gameModes/Sagaborn/ |
H A D | base.xml.ftl | 316 <shield_bonus>${pcstring('AC.Shield')}</shield_bonus>
|