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Searched refs:shield_deflect (Results 1 – 10 of 10) sorted by relevance

/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dxtra1.c3008 p_ptr->shield_deflect = 0;
5018 case CLASS_WARRIOR: p_ptr->shield_deflect = p_ptr->shield_deflect; break;
5019 case CLASS_PRIEST: p_ptr->shield_deflect = (p_ptr->shield_deflect * 3 + 3) / 6; break;
5020 case CLASS_MAGE: p_ptr->shield_deflect = (p_ptr->shield_deflect * 2 + 4) / 6; break;
5021 case CLASS_ARCHER: p_ptr->shield_deflect = (p_ptr->shield_deflect * 4 + 2) / 6; break;
5022 case CLASS_ROGUE: p_ptr->shield_deflect = (p_ptr->shield_deflect * 4 + 2) / 6; break;
5023 case CLASS_MIMIC: p_ptr->shield_deflect = (p_ptr->shield_deflect * 5 + 1) / 6; break;
5024 case CLASS_RANGER: p_ptr->shield_deflect = (p_ptr->shield_deflect * 4 + 2) / 6; break;
5025 case CLASS_PALADIN: p_ptr->shield_deflect = p_ptr->shield_deflect; break;
5026 case CLASS_SHAMAN: p_ptr->shield_deflect = (p_ptr->shield_deflect * 3 + 3) / 6; break;
[all …]
H A Dmelee1.c933 if (p_ptr->shield_deflect && !bypass_shield &&
935 if (magik(apply_block_chance(p_ptr, p_ptr->shield_deflect))) {
971 if (p_ptr->shield_deflect && !bypass_shield && p_ptr->shield_deflect >= p_ptr->weapon_parry) {
980 else if (p_ptr->shield_deflect && !bypass_shield) attempt_block = TRUE;
983 if (attempt_block && magik(apply_block_chance(p_ptr, p_ptr->shield_deflect))) {
H A Dplayer.pre569 byte shield_deflect; /* Deflect various attacks (ranged), needs USE_BLOCKING */
H A Dspells1.c8602 || (magik(apply_block_chance(p_ptr, p_ptr->shield_deflect / 5)) &&
8667 …if (p_ptr->shield_deflect && magik(apply_block_chance(p_ptr, p_ptr->shield_deflect) / ((flg & PROJ…
8689 …if (p_ptr->shield_deflect && magik(apply_block_chance(p_ptr, p_ptr->shield_deflect) / ((flg & PROJ…
H A Dcmd1.c3223 …if (!backstab && q_ptr->shield_deflect && (!q_ptr->weapon_parry || magik(q_ptr->combat_stance == 1…
3224 if (magik(apply_block_chance(q_ptr, q_ptr->shield_deflect + 10))) { /* boost for PvP! */
7574 if (!p_ptr->shield_deflect || n <= 0 || p_ptr->paralyzed || p_ptr->stun > 100) return(0);
H A Dutil.c3058 …y_parry_chance(p_ptr, p_ptr->weapon_parry), abc = apply_block_chance(p_ptr, p_ptr->shield_deflect);
3062 p_ptr->weapon_parry, p_ptr->shield_deflect);
H A Dcmd2.c5207 if (q_ptr->shield_deflect &&
5209 if (magik(apply_block_chance(q_ptr, q_ptr->shield_deflect + 15))) { /* boost for PvP! */
H A Dtraps.c443 if (magik(apply_block_chance(p_ptr, p_ptr->shield_deflect + 15))) { in player_handle_missile_trap()
/dports/games/tomenet/tomenet-4.6.0/lib/scpt/
H A Dcblue.lua298 …hance(p, players(p).lev).." Parry/Blk: "..players(p).weapon_parry.."/"..players(p).shield_deflect)
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Dtypes.h2629 int shield_deflect; /* Deflect various attacks (ranged), needs USE_BLOCKING */ member