Searched refs:shield_deflect (Results 1 – 10 of 10) sorted by relevance
/dports/games/tomenet/tomenet-4.6.0/src/server/ |
H A D | xtra1.c | 3008 p_ptr->shield_deflect = 0; 5018 case CLASS_WARRIOR: p_ptr->shield_deflect = p_ptr->shield_deflect; break; 5019 case CLASS_PRIEST: p_ptr->shield_deflect = (p_ptr->shield_deflect * 3 + 3) / 6; break; 5020 case CLASS_MAGE: p_ptr->shield_deflect = (p_ptr->shield_deflect * 2 + 4) / 6; break; 5021 case CLASS_ARCHER: p_ptr->shield_deflect = (p_ptr->shield_deflect * 4 + 2) / 6; break; 5022 case CLASS_ROGUE: p_ptr->shield_deflect = (p_ptr->shield_deflect * 4 + 2) / 6; break; 5023 case CLASS_MIMIC: p_ptr->shield_deflect = (p_ptr->shield_deflect * 5 + 1) / 6; break; 5024 case CLASS_RANGER: p_ptr->shield_deflect = (p_ptr->shield_deflect * 4 + 2) / 6; break; 5025 case CLASS_PALADIN: p_ptr->shield_deflect = p_ptr->shield_deflect; break; 5026 case CLASS_SHAMAN: p_ptr->shield_deflect = (p_ptr->shield_deflect * 3 + 3) / 6; break; [all …]
|
H A D | melee1.c | 933 if (p_ptr->shield_deflect && !bypass_shield && 935 if (magik(apply_block_chance(p_ptr, p_ptr->shield_deflect))) { 971 if (p_ptr->shield_deflect && !bypass_shield && p_ptr->shield_deflect >= p_ptr->weapon_parry) { 980 else if (p_ptr->shield_deflect && !bypass_shield) attempt_block = TRUE; 983 if (attempt_block && magik(apply_block_chance(p_ptr, p_ptr->shield_deflect))) {
|
H A D | player.pre | 569 byte shield_deflect; /* Deflect various attacks (ranged), needs USE_BLOCKING */
|
H A D | spells1.c | 8602 || (magik(apply_block_chance(p_ptr, p_ptr->shield_deflect / 5)) && 8667 …if (p_ptr->shield_deflect && magik(apply_block_chance(p_ptr, p_ptr->shield_deflect) / ((flg & PROJ… 8689 …if (p_ptr->shield_deflect && magik(apply_block_chance(p_ptr, p_ptr->shield_deflect) / ((flg & PROJ…
|
H A D | cmd1.c | 3223 …if (!backstab && q_ptr->shield_deflect && (!q_ptr->weapon_parry || magik(q_ptr->combat_stance == 1… 3224 if (magik(apply_block_chance(q_ptr, q_ptr->shield_deflect + 10))) { /* boost for PvP! */ 7574 if (!p_ptr->shield_deflect || n <= 0 || p_ptr->paralyzed || p_ptr->stun > 100) return(0);
|
H A D | util.c | 3058 …y_parry_chance(p_ptr, p_ptr->weapon_parry), abc = apply_block_chance(p_ptr, p_ptr->shield_deflect); 3062 p_ptr->weapon_parry, p_ptr->shield_deflect);
|
H A D | cmd2.c | 5207 if (q_ptr->shield_deflect && 5209 if (magik(apply_block_chance(q_ptr, q_ptr->shield_deflect + 15))) { /* boost for PvP! */
|
H A D | traps.c | 443 if (magik(apply_block_chance(p_ptr, p_ptr->shield_deflect + 15))) { in player_handle_missile_trap()
|
/dports/games/tomenet/tomenet-4.6.0/lib/scpt/ |
H A D | cblue.lua | 298 …hance(p, players(p).lev).." Parry/Blk: "..players(p).weapon_parry.."/"..players(p).shield_deflect)
|
/dports/games/tomenet/tomenet-4.6.0/src/common/ |
H A D | types.h | 2629 int shield_deflect; /* Deflect various attacks (ranged), needs USE_BLOCKING */ member
|