/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/spaceObjects/ |
H A D | shipTemplateBasedObject.h | 28 float shield_level[max_shield_count]; variable 78 …dLevel(int index) { if (index < 0 || index >= shield_count) return 0; return shield_level[index]; } in getShieldLevel() 84 … shield_count || shield_max[index] <= 0.0) return 0; return int(100 * shield_level[index] / shield… in getShieldPercentage() 88 float getFrontShield() { return shield_level[0]; } in getFrontShield() 90 void setFrontShield(float amount) { if (amount < 0) return; shield_level[0] = amount; } in setFrontShield() 91 …Max(float amount) { if (amount < 0) return; shield_level[0] = amount; shield_level[0] = std::min(s… in setFrontShieldMax() 92 float getRearShield() { return shield_level[1]; } in getRearShield() 94 void setRearShield(float amount) { if (amount < 0) return; shield_level[1] = amount; } in setRearShield() 95 …mount) { if (amount < 0) return; shield_max[1] = amount; shield_level[1] = std::min(shield_level[1… in setRearShieldMax()
|
H A D | shipTemplateBasedObject.cpp | 114 shield_level[n] = 0.0; in ShipTemplateBasedObject() 257 if (shield_level[n] < shield_max[n]) in update() 259 … shield_level[n] = std::min(shield_max[n], shield_level[n] + delta * getShieldRechargeRate(n)); in update() 287 if (shield_level[n] < shield_max[n] / 50) in hasShield() 305 damage_amount -= shield_level[shield_index]; in takeDamage() 307 if (shield_level[shield_index] < 0) in takeDamage() 309 shield_level[shield_index] = 0.0; in takeDamage() 381 shield_level[n] = shield_max[n] = ship_template->shield_level[n]; in setTemplate() 404 shield_level[n] = amounts[n]; in setShields() 414 shield_level[n] = std::min(shield_level[n], shield_max[n]); in setShieldsMax() [all …]
|
H A D | spaceship.cpp | 1435 if (getShieldMax(n) != ship_template->shield_level[n]) in getScriptExportModificationsOnTemplate() 1437 if (getShieldLevel(n) != ship_template->shield_level[n]) in getScriptExportModificationsOnTemplate()
|
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/ai/ |
H A D | fighterAI.cpp | 80 if (owner->shield_level[0] < owner->shield_max[0] * (1.0f - aggression)) in runAttack() 99 if (owner->shield_level[0] > owner->shield_max[0] * 0.9 || timeout <= 0.0) in runAttack()
|
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/ |
H A D | shipTemplate.cpp | 145 shield_level[n] = 0.0; in ShipTemplate() 331 shield_level[n] = values[n]; in setShields() 548 result->shield_level[n] = shield_level[n]; in copy()
|
H A D | threatLevelEstimate.cpp | 52 threat += ship->shield_max[n] - ship->shield_level[n]; in getThreatFor()
|
H A D | gameStateLogger.cpp | 330 json.arrayWrite(ship->shield_level[n]); in writeShipEntry() 523 json.arrayWrite(station->shield_level[n]); in writeStationEntry()
|
H A D | shipTemplate.h | 112 float shield_level[max_shield_count]; variable
|
H A D | scienceDatabase.cpp | 391 shield_info += string(int(ship_template->shield_level[n])); in fillDefaultDatabaseData()
|
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/screenComponents/ |
H A D | indicatorOverlays.cpp | 59 if (my_spaceship->shield_level[n] < my_spaceship->shield_max[n] / 10.0f) in onDraw()
|
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/hero/ |
H A D | HeroSprites.cpp | 446 const int shield_level = equipment.get_ability(Ability::SHIELD); in get_default_shield_sprite_id() local 447 if (shield_level == 0) { in get_default_shield_sprite_id() 452 oss << "hero/shield" << shield_level; in get_default_shield_sprite_id()
|
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/screens/gm/ |
H A D | tweak.cpp | 461 target->shield_level[n] = std::min(target->shield_level[n], target->shield_max[n]); in GuiShipTweakShields() 470 target->shield_level[n] = std::min(roundf(value), target->shield_max[n]); in GuiShipTweakShields() 480 shield_slider[n]->setValue(target->shield_level[n]); in onDraw() 502 … shield_max_slider[n]->clearSnapValues()->addSnapValue(ship->ship_template->shield_level[n], 5.0f); in open()
|
/dports/games/uqm/uqm-0.8.0/src/uqm/planets/ |
H A D | plangen.c | 592 shield_level (int offset) in shield_level() function 614 level = shield_level (offset); in SetShieldThrobEffect() 722 shLevel = shield_level (offset); in RenderPlanetSphere()
|
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/scripts/ |
H A D | scenario_57_shoreline.lua | 5752 local shield_level = 0 5757 shield_level = stationVaiken:getShieldLevel(shield_index) 5759 if shield_level < shield_max then 5762 shield_level_total = shield_level_total + shield_level 5764 …shield_report = shield_report .. string.format(" %i:%i/%i",shield_index,math.floor(shield_level),m… 5765 if shield_level/shield_max < .2 then
|
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/lua/ |
H A D | EntityApi.cpp | 5503 int shield_level = enemy.get_minimum_shield_needed(); in enemy_api_get_minimum_shield_needed() local 5505 lua_pushinteger(l, shield_level); in enemy_api_get_minimum_shield_needed() 5519 int shield_level = LuaTools::check_int(l, 2); in enemy_api_set_minimum_shield_needed() local 5521 enemy.set_minimum_shield_needed(shield_level); in enemy_api_set_minimum_shield_needed()
|