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Searched refs:shield_level (Results 1 – 15 of 15) sorted by relevance

/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/spaceObjects/
H A DshipTemplateBasedObject.h28 float shield_level[max_shield_count]; variable
78 …dLevel(int index) { if (index < 0 || index >= shield_count) return 0; return shield_level[index]; } in getShieldLevel()
84 … shield_count || shield_max[index] <= 0.0) return 0; return int(100 * shield_level[index] / shield… in getShieldPercentage()
88 float getFrontShield() { return shield_level[0]; } in getFrontShield()
90 void setFrontShield(float amount) { if (amount < 0) return; shield_level[0] = amount; } in setFrontShield()
91 …Max(float amount) { if (amount < 0) return; shield_level[0] = amount; shield_level[0] = std::min(s… in setFrontShieldMax()
92 float getRearShield() { return shield_level[1]; } in getRearShield()
94 void setRearShield(float amount) { if (amount < 0) return; shield_level[1] = amount; } in setRearShield()
95 …mount) { if (amount < 0) return; shield_max[1] = amount; shield_level[1] = std::min(shield_level[1… in setRearShieldMax()
H A DshipTemplateBasedObject.cpp114 shield_level[n] = 0.0; in ShipTemplateBasedObject()
257 if (shield_level[n] < shield_max[n]) in update()
259shield_level[n] = std::min(shield_max[n], shield_level[n] + delta * getShieldRechargeRate(n)); in update()
287 if (shield_level[n] < shield_max[n] / 50) in hasShield()
305 damage_amount -= shield_level[shield_index]; in takeDamage()
307 if (shield_level[shield_index] < 0) in takeDamage()
309 shield_level[shield_index] = 0.0; in takeDamage()
381 shield_level[n] = shield_max[n] = ship_template->shield_level[n]; in setTemplate()
404 shield_level[n] = amounts[n]; in setShields()
414 shield_level[n] = std::min(shield_level[n], shield_max[n]); in setShieldsMax()
[all …]
H A Dspaceship.cpp1435 if (getShieldMax(n) != ship_template->shield_level[n]) in getScriptExportModificationsOnTemplate()
1437 if (getShieldLevel(n) != ship_template->shield_level[n]) in getScriptExportModificationsOnTemplate()
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/ai/
H A DfighterAI.cpp80 if (owner->shield_level[0] < owner->shield_max[0] * (1.0f - aggression)) in runAttack()
99 if (owner->shield_level[0] > owner->shield_max[0] * 0.9 || timeout <= 0.0) in runAttack()
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/
H A DshipTemplate.cpp145 shield_level[n] = 0.0; in ShipTemplate()
331 shield_level[n] = values[n]; in setShields()
548 result->shield_level[n] = shield_level[n]; in copy()
H A DthreatLevelEstimate.cpp52 threat += ship->shield_max[n] - ship->shield_level[n]; in getThreatFor()
H A DgameStateLogger.cpp330 json.arrayWrite(ship->shield_level[n]); in writeShipEntry()
523 json.arrayWrite(station->shield_level[n]); in writeStationEntry()
H A DshipTemplate.h112 float shield_level[max_shield_count]; variable
H A DscienceDatabase.cpp391 shield_info += string(int(ship_template->shield_level[n])); in fillDefaultDatabaseData()
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/screenComponents/
H A DindicatorOverlays.cpp59 if (my_spaceship->shield_level[n] < my_spaceship->shield_max[n] / 10.0f) in onDraw()
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/hero/
H A DHeroSprites.cpp446 const int shield_level = equipment.get_ability(Ability::SHIELD); in get_default_shield_sprite_id() local
447 if (shield_level == 0) { in get_default_shield_sprite_id()
452 oss << "hero/shield" << shield_level; in get_default_shield_sprite_id()
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/screens/gm/
H A Dtweak.cpp461 target->shield_level[n] = std::min(target->shield_level[n], target->shield_max[n]); in GuiShipTweakShields()
470 target->shield_level[n] = std::min(roundf(value), target->shield_max[n]); in GuiShipTweakShields()
480 shield_slider[n]->setValue(target->shield_level[n]); in onDraw()
502 … shield_max_slider[n]->clearSnapValues()->addSnapValue(ship->ship_template->shield_level[n], 5.0f); in open()
/dports/games/uqm/uqm-0.8.0/src/uqm/planets/
H A Dplangen.c592 shield_level (int offset) in shield_level() function
614 level = shield_level (offset); in SetShieldThrobEffect()
722 shLevel = shield_level (offset); in RenderPlanetSphere()
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/scripts/
H A Dscenario_57_shoreline.lua5752 local shield_level = 0
5757 shield_level = stationVaiken:getShieldLevel(shield_index)
5759 if shield_level < shield_max then
5762 shield_level_total = shield_level_total + shield_level
5764 …shield_report = shield_report .. string.format(" %i:%i/%i",shield_index,math.floor(shield_level),m…
5765 if shield_level/shield_max < .2 then
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/lua/
H A DEntityApi.cpp5503 int shield_level = enemy.get_minimum_shield_needed(); in enemy_api_get_minimum_shield_needed() local
5505 lua_pushinteger(l, shield_level); in enemy_api_get_minimum_shield_needed()
5519 int shield_level = LuaTools::check_int(l, 2); in enemy_api_set_minimum_shield_needed() local
5521 enemy.set_minimum_shield_needed(shield_level); in enemy_api_set_minimum_shield_needed()