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Searched refs:shooter (Results 1 – 25 of 1425) sorted by relevance

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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/tests/
H A Dranged_balance_test.cpp122 shooter.wield( gun );
128 shooter.worn.clear(); in equip_shooter()
129 shooter.inv->clear(); in equip_shooter()
179 shooter.aim(); in get_dispersion()
200 INFO( "Min aim speed: " << shooter.aim_per_move( shooter.weapon, shooter.recoil ) ); in test_shooting_scenario()
215 INFO( "Min aim speed: " << shooter.aim_per_move( shooter.weapon, shooter.recoil ) ); in test_shooting_scenario()
227 INFO( "Min aim speed: " << shooter.aim_per_move( shooter.weapon, shooter.recoil ) ); in test_shooting_scenario()
246 INFO( "Min aim speed: " << shooter.aim_per_move( shooter.weapon, shooter.recoil ) ); in test_fast_shooting()
248 CAPTURE( shooter.get_skill_level( shooter.weapon.gun_skill() ) ); in test_fast_shooting()
273 shooter.set_body();
[all …]
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tests/
H A Dranged_balance_test.cpp122 shooter.wield( gun );
128 shooter.worn.clear(); in equip_shooter()
129 shooter.inv->clear(); in equip_shooter()
179 shooter.aim(); in get_dispersion()
200 INFO( "Min aim speed: " << shooter.aim_per_move( shooter.weapon, shooter.recoil ) ); in test_shooting_scenario()
215 INFO( "Min aim speed: " << shooter.aim_per_move( shooter.weapon, shooter.recoil ) ); in test_shooting_scenario()
227 INFO( "Min aim speed: " << shooter.aim_per_move( shooter.weapon, shooter.recoil ) ); in test_shooting_scenario()
246 INFO( "Min aim speed: " << shooter.aim_per_move( shooter.weapon, shooter.recoil ) ); in test_fast_shooting()
248 CAPTURE( shooter.get_skill_level( shooter.weapon.gun_skill() ) ); in test_fast_shooting()
273 shooter.set_body();
[all …]
/dports/games/ufoai/ufoai-2.5-source/src/game/
H A Dg_reaction.cpp281 if (!(G_IsAlien(shooter) || G_IsCivilian(shooter))) in add()
311 if (!(G_IsAlien(shooter) || G_IsCivilian(shooter))) in remove()
637 return isEnemy(shooter, target) && canReact(shooter, target) && canSee(shooter, target); in isPossible()
684 if (!shooter->getHandItem(shooter->chr.RFmode.getHand())) { in canReact()
687shooter->chr.name, shooter->number, shooter->chr.RFmode.getHand(), shooter->chr.RFmode.getFmIdx()); in canReact()
729 while ((shooter = G_EdictsGetNextLivingActor(shooter))) { in updateAllTargets()
841 while ((shooter = G_EdictsGetNextLivingActor(shooter))) { in checkExecution()
870 while ((shooter = G_EdictsGetNextLivingActor(shooter))) { in G_ReactionFirePrintSituation()
871 if (G_IsAlien(shooter) || G_IsCivilian(shooter)) in G_ReactionFirePrintSituation()
874 …gHdr, sizeof(msgHdr), "S%i: at %i/%i/%i RF: ", shooter->number, shooter->pos[0], shooter->pos[1], in G_ReactionFirePrintSituation()
[all …]
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/weston/src/compositor/
H A Dweston-screenshooter.c119 shooter->client = NULL; in screenshooter_sigchld()
136 if (!shooter->client) in screenshooter_binding()
137 shooter->client = weston_client_launch(shooter->ec, in screenshooter_binding()
138 &shooter->process, in screenshooter_binding()
155 shooter->recorder = NULL; in recorder_binding()
176 free(shooter); in screenshooter_destroy()
182 struct screenshooter *shooter; in screenshooter_create() local
184 shooter = zalloc(sizeof *shooter); in screenshooter_create()
185 if (shooter == NULL) in screenshooter_create()
188 shooter->ec = ec; in screenshooter_create()
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/weston/src/compositor/
H A Dweston-screenshooter.c119 shooter->client = NULL; in screenshooter_sigchld()
136 if (!shooter->client) in screenshooter_binding()
137 shooter->client = weston_client_launch(shooter->ec, in screenshooter_binding()
138 &shooter->process, in screenshooter_binding()
155 shooter->recorder = NULL; in recorder_binding()
176 free(shooter); in screenshooter_destroy()
182 struct screenshooter *shooter; in screenshooter_create() local
184 shooter = zalloc(sizeof *shooter); in screenshooter_create()
185 if (shooter == NULL) in screenshooter_create()
188 shooter->ec = ec; in screenshooter_create()
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/dports/games/xtux/xtux/src/server/
H A Dai.c148 shooter->ai_moving = 1; in ai_shooter_think()
149 shooter->trigger = 0; in ai_shooter_think()
150 shooter->speed = shooter->type_info->speed; in ai_shooter_think()
167 shooter->mode = ALIVE; in ai_shooter_think()
169 shooter->ai_moving = 0; in ai_shooter_think()
170 shooter->trigger = 1; in ai_shooter_think()
172 shooter->trigger = 0; in ai_shooter_think()
173 shooter->ai_moving = 1; in ai_shooter_think()
177 shooter->cliplevel = AICLIP; in ai_shooter_think()
178 shooter->ai_moving = 1; in ai_shooter_think()
[all …]
/dports/games/wop/wop-0.4.3/src/
H A Dscorekeeper.cpp78 if( shooter == victim || in playerDamagedPlayer()
81 m_score[shooter].nFrags--; in playerDamagedPlayer()
83 m_score[shooter].nKills++; in playerDamagedPlayer()
88 m_score[shooter].nDamage -= damage; in playerDamagedPlayer()
93 m_score[shooter].nFrags++; in playerDamagedPlayer()
95 m_score[shooter].nKills++; in playerDamagedPlayer()
105 if( shooter == victim ) { in playerDamagedPlayer()
107 m_score[shooter].nFrags--; in playerDamagedPlayer()
108 m_score[shooter].nKills++; in playerDamagedPlayer()
115 m_score[shooter].nFrags++; in playerDamagedPlayer()
[all …]
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/
H A Dcp_airfight.cpp291 if (shooter) in AIRFIGHT_ProbabilityToHit()
303 if (shooter && shooter->type != AIRCRAFT_UFO) { in AIRFIGHT_ProbabilityToHit()
304 if (shooter->pilot) { in AIRFIGHT_ProbabilityToHit()
350 assert(shooter); in AIRFIGHT_ExecuteActions()
354 …const int slotIdx = AIRFIGHT_ChooseWeapon(shooter->weapons, shooter->maxWeapons, shooter->pos, tar… in AIRFIGHT_ExecuteActions()
379 if (!shooter->detected && RADAR_CheckRadarSensored(shooter->pos)) { in AIRFIGHT_ExecuteActions()
383 UFO_DetectNewUFO(shooter); in AIRFIGHT_ExecuteActions()
389 if (shooter->type == AIRCRAFT_UFO) { in AIRFIGHT_ExecuteActions()
402 AIR_AircraftReturnToBase(shooter); in AIRFIGHT_ExecuteActions()
492 if (shooter) { in AIRFIGHT_ActionsAfterAirfight()
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/dports/games/netrek-client-cow/netrek-client-cow-3.3.2/
H A Dltd_stats.h413 __LTD_INLINE void ltd_update_phaser_fired(struct player *shooter);
414 __LTD_INLINE void ltd_update_phaser_hit(struct player *shooter);
415 __LTD_INLINE void ltd_update_phaser_damage(struct player *shooter,
419 __LTD_INLINE void ltd_update_torp_fired(struct player *shooter);
420 __LTD_INLINE void ltd_update_torp_hit(struct player *shooter);
421 __LTD_INLINE void ltd_update_torp_detted(struct player *shooter);
423 __LTD_INLINE void ltd_update_torp_wall(struct player *shooter);
424 __LTD_INLINE void ltd_update_torp_damage(struct player *shooter,
428 __LTD_INLINE void ltd_update_plasma_fired(struct player *shooter);
429 __LTD_INLINE void ltd_update_plasma_hit(struct player *shooter);
[all …]
/dports/games/wesnoth/wesnoth-1.14.17/data/core/units/undead/
H A DSkele_Bone_Shooter.cfg6 image="units/undead-skeletal/bone-shooter.png"
7 profile=portraits/undead/bone-shooter.png
45 …FENSE_ANIM_RANGE "units/undead-skeletal/bone-shooter-melee-defend-2.png" "units/undead-skeletal/bo…
46 …DEFENSE_ANIM_RANGE "units/undead-skeletal/bone-shooter-bow-defend.png" "units/undead-skeletal/bone…
50 image="units/undead-skeletal/bone-shooter-bob-[1~8].png:[150*3,200,150*4]"
65 image="units/undead-skeletal/bone-shooter-bow.png:65"
68 image="units/undead-skeletal/bone-shooter-bow-attack-[1~4].png:[75*2,100,130]"
72 image="units/undead-skeletal/bone-shooter-bow.png:65"
81 image="units/undead-skeletal/bone-shooter-melee-defend-1.png:50"
84 image="units/undead-skeletal/bone-shooter-melee-attack-[1~4].png:100"
[all …]
/dports/games/openclonk/openclonk-release-8.1-src/planet/System.ocg/
H A DHitChecks.c22 effect.shooter = by_obj; in FxHitCheckStart()
52 var shooter = effect.shooter; in FxHitCheckDoCheck() local
56 shooter = target; in FxHitCheckDoCheck()
71 if(obj == shooter) continue; in FxHitCheckDoCheck()
78 if (obj->~IsProjectileTarget(target, shooter)) in FxHitCheckDoCheck()
104 effect.shooter = by_obj; in FxHitCheckAdd()
122 var shooter = effect.shooter; in FxHitCheckTimer() local
132 if (shooter) in FxHitCheckTimer()
134 if (FindObject(Find_AtPoint(target->GetX(), target->GetY()), Find_InArray([shooter]))) in FxHitCheckTimer()
148 global func IsProjectileTarget(object projectile, object shooter) in IsProjectileTarget() argument
/dports/graphics/weston/weston-1.9.0/src/
H A Dscreenshooter.c282 struct screenshooter *shooter = in screenshooter_sigchld() local
285 shooter->client = NULL; in screenshooter_sigchld()
304 if (!shooter->client) in screenshooter_binding()
305 shooter->client = weston_client_launch(shooter->ec, in screenshooter_binding()
306 &shooter->process, in screenshooter_binding()
609 free(shooter); in screenshooter_destroy()
615 struct screenshooter *shooter; in screenshooter_create() local
617 shooter = malloc(sizeof *shooter); in screenshooter_create()
618 if (shooter == NULL) in screenshooter_create()
621 shooter->ec = ec; in screenshooter_create()
[all …]
/dports/graphics/entangle/entangle-1.0/src/plugins/shooter/
H A Dmeson.build3 'shooter.plugin',
4 'shooter.py',
8 'org.entangle-photo.plugins.shooter.gschema.xml',
13 install_dir: join_paths(entangle_pluginlibdir, 'shooter')
18 install_dir: join_paths(entangle_plugindatadir, 'shooter', 'schemas')
/dports/games/warmux/warmux-11.04/src/ai/
H A Dai_strategy.cpp88 ShootWithGunStrategy::ShootWithGunStrategy(float rating, const Character & shooter, in ShootWithGunStrategy() argument
92 , shooter(shooter) in ShootWithGunStrategy()
103 CommandList * commands = CreateSelectCommandList(shooter, weapon, direction, angle); in CreateCommand()
114 LoadAndFireStrategy::LoadAndFireStrategy(float rating, const Character & shooter, in LoadAndFireStrategy() argument
118 , shooter(shooter) in LoadAndFireStrategy()
130 CommandList * commands = CreateSelectCommandList(shooter, weapon, direction, angle, timeout); in CreateCommand()
H A Dai_idea.cpp111 bool is_friend = shooter.GetTeamIndex() == character->GetTeamIndex(); in RateExplosion()
143 return shooter.IsDead() || enemy.IsDead(); in NoLongerPossible()
163 : AIShootIdea(weapons_weighting, shooter, enemy, weapon_type) in ShootDirectlyAtEnemyIdea()
230 if (object!=shooter && object!=enemy && !object->IsDead() && in ShotMisses()
290 if (!CanUseCharacter(shooter)) in CreateStrategy()
303 Point2i departure = shooter.GetCenter(); in CreateStrategy()
317 if (ShotMisses(&shooter, &enemy, departure, arrival)) in CreateStrategy()
341 : AIShootIdea(weapons_weighting, shooter, enemy, weapon_type) in FireMissileWithFixedDurationIdea()
386 if (!CanUseCharacter(shooter)) in CreateStrategy()
399 const Point2f pos_0 = shooter.GetCenter(); in CreateStrategy()
[all …]
/dports/net/pacemaker1/pacemaker-Pacemaker-1.1.24/pengine/test10/
H A Dclone_min_start_one.summary7 shooter (stonith:fence_phd_kvm): Started c7auto1
13 * Move shooter ( c7auto1 -> c7auto3 )
18 * Resource action: shooter stop on c7auto1
20 * Resource action: shooter start on c7auto3
23 * Resource action: shooter monitor=60000 on c7auto3
31 shooter (stonith:fence_phd_kvm): Started c7auto3
H A Dremote-startup.summary6 shooter (stonith:fence_xvm): Started 18builder
11 * Move shooter ( 18builder -> 18node1 )
16 * Resource action: shooter stop on 18builder
23 * Resource action: shooter start on 18node1
25 * Resource action: shooter monitor=60000 on 18node1
34 shooter (stonith:fence_xvm): Started 18node1
H A Dremote-move.summary6 shooter (stonith:fence_xvm): Started 18node1
14 * Move shooter ( 18node1 -> 18builder )
18 * Resource action: shooter stop on 18node1
20 * Resource action: shooter start on 18builder
23 * Resource action: shooter monitor=60000 on 18builder
31 shooter (stonith:fence_xvm): Started 18builder
H A Dclone-require-all-4.summary6 shooter (stonith:fence_xvm): Started rhel7-auto1
15 * Move shooter ( rhel7-auto1 -> rhel7-auto2 )
19 * Resource action: shooter stop on rhel7-auto1
21 * Resource action: shooter start on rhel7-auto2
25 * Resource action: shooter monitor=60000 on rhel7-auto2
32 shooter (stonith:fence_xvm): Started rhel7-auto2
H A Dclone_min_stop_two.summary7 shooter (stonith:fence_phd_kvm): Started c7auto1
14 * Move shooter ( c7auto1 -> c7auto3 )
20 * Resource action: shooter stop on c7auto1
22 * Resource action: shooter start on c7auto3
24 * Resource action: shooter monitor=60000 on c7auto3
36 shooter (stonith:fence_phd_kvm): Started c7auto3
H A Dclone_min_stop_all.summary8 shooter (stonith:fence_phd_kvm): Started c7auto1
15 * Move shooter ( c7auto1 -> c7auto4 )
22 * Resource action: shooter stop on c7auto1
24 * Resource action: shooter start on c7auto4
26 * Resource action: shooter monitor=60000 on c7auto4
38 shooter (stonith:fence_phd_kvm): Started c7auto4
/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/
H A Dcl_battlescape.cpp200 vec3_t shooter; in CL_GetHitProbability() local
201 VectorCopy(actor->origin, shooter); in CL_GetHitProbability()
206 const int distx = fabs(shooter[0] - target[0]); in CL_GetHitProbability()
207 const int disty = fabs(shooter[1] - target[1]); in CL_GetHitProbability()
246 if (!CL_TestLine(shooter, target, TL_FLAG_NONE)) in CL_GetHitProbability()
251 if (!CL_TestLine(shooter, target, TL_FLAG_NONE)) in CL_GetHitProbability()
256 if (!CL_TestLine(shooter, target, TL_FLAG_NONE)) in CL_GetHitProbability()
259 if (!CL_TestLine(shooter, target, TL_FLAG_NONE)) in CL_GetHitProbability()
264 if (!CL_TestLine(shooter, target, TL_FLAG_NONE)) in CL_GetHitProbability()
269 if (!CL_TestLine(shooter, target, TL_FLAG_NONE)) in CL_GetHitProbability()
[all …]
/dports/net/pacemaker2/pacemaker-Pacemaker-2.1.1/cts/scheduler/summary/
H A Dclone_min_start_one.summary8 * shooter (stonith:fence_phd_kvm): Started c7auto1
14 * Move shooter ( c7auto1 -> c7auto3 )
19 * Resource action: shooter stop on c7auto1
21 * Resource action: shooter start on c7auto3
24 * Resource action: shooter monitor=60000 on c7auto3
34 * shooter (stonith:fence_phd_kvm): Started c7auto3
H A Dremote-startup.summary7 * shooter (stonith:fence_xvm): Started 18builder
12 * Move shooter ( 18builder -> 18node1 )
17 * Resource action: shooter stop on 18builder
24 * Resource action: shooter start on 18node1
26 * Resource action: shooter monitor=60000 on 18node1
37 * shooter (stonith:fence_xvm): Started 18node1
H A Dremote-move.summary7 * shooter (stonith:fence_xvm): Started 18node1
15 * Move shooter ( 18node1 -> 18builder )
19 * Resource action: shooter stop on 18node1
21 * Resource action: shooter start on 18builder
24 * Resource action: shooter monitor=60000 on 18builder
34 * shooter (stonith:fence_xvm): Started 18builder

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