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Searched refs:shootout_textram (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/vidhrdw/
H A Dshootout_vidhrdw.c10 extern unsigned char *shootout_textram;
56 int attributes = shootout_textram[tile_index+0x400]; /* CCCC --TT */ in get_fg_tile_info()
57 int tile_number = shootout_textram[tile_index] + 256*(attributes&0x3); in get_fg_tile_info()
73 if( shootout_textram[offset]!=data ){ in WRITE_HANDLER()
74 shootout_textram[offset] = data; in WRITE_HANDLER()
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/vidhrdw/
H A Dshootout_vidhrdw.c10 extern unsigned char *shootout_textram;
56 int attributes = shootout_textram[tile_index+0x400]; /* CCCC --TT */ in get_fg_tile_info()
57 int tile_number = shootout_textram[tile_index] + 256*(attributes&0x3); in get_fg_tile_info()
73 if( shootout_textram[offset]!=data ){ in WRITE_HANDLER()
74 shootout_textram[offset] = data; in WRITE_HANDLER()
/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/drivers/
H A Dshootout.c40 unsigned char *shootout_textram; variable
92 { 0x2000, 0x27ff, MWA_RAM, &shootout_textram },
120 { 0x3000, 0x37ff, MWA_RAM, &shootout_textram },
/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/vidhrdw/
H A Dshootout.c11 extern unsigned char *shootout_textram;
151 unsigned char *source = shootout_textram; in draw_foreground()
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/drivers/
H A Dshootout.c44 UINT8 *shootout_textram; variable
105 { 0x2000, 0x27ff, shootout_textram_w, &shootout_textram },
130 { 0x3000, 0x37ff, shootout_textram_w, &shootout_textram },
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/drivers/
H A Dshootout.c44 UINT8 *shootout_textram; variable
105 { 0x2000, 0x27ff, shootout_textram_w, &shootout_textram },
130 { 0x3000, 0x37ff, shootout_textram_w, &shootout_textram },