Searched refs:shopPercent (Results 1 – 1 of 1) sorted by relevance
1864 int shopPercent = -1; member in GameplayCustomManager::MapGeneration2231 m.shopPercent = itr->value.GetInt(); in readKeyToMapGenerationProperty()2336 if ( m->shopPercent == -1 ) in processedShopFloor()2349 if ( prng_get_uint() % 100 < m->shopPercent ) in processedShopFloor()