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Searched refs:shotSettings (Results 1 – 3 of 3) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/
H A Dcl_hud.cpp254 chr->reservedTus.shotSettings.set(hand, fireModeIndex, weapon); in HUD_SetShootReservation()
318 if (chr->reservedTus.shotSettings.getHand() == hand in HUD_PopupFiremodeReservation()
319 && chr->reservedTus.shotSettings.getFmIdx() == i in HUD_PopupFiremodeReservation()
320 && chr->reservedTus.shotSettings.getWeapon() == ammo->weapons[fd->weapFdsIdx]) in HUD_PopupFiremodeReservation()
/dports/games/ufoai/ufoai-2.5-source/src/game/
H A Dchr_shared.h191 FiremodeSettings shotSettings; /**< Stores what type of firemode & weapon member
/dports/games/ufoai/ufoai-2.5-source/src/client/
H A Dcl_team.cpp247 chr->reservedTus.shotSettings.set(ACTOR_HAND_NOT_SET, -1, nullptr); in CL_GenerateCharacter()