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Searched refs:shot_w (Results 1 – 5 of 5) sorted by relevance

/dports/games/lbreakout2/lbreakout2-2.6.5/client/
H A Dshots.c23 extern int shot_w, shot_h;
61 shot_w + shadow_size,shot_h + shadow_size, in shots_hide()
78 0, 0, shot_w, shot_h, in shots_show()
81 stk_surface_alpha_blit( shot_pic, (int)shot->cur_fr * shot_w, 0, in shots_show()
82 shot_w, shot_h, stk_display, x, y, shot_alpha ); in shots_show()
86 shot->update_rect.w = shot_w + shadow_size; in shots_show()
98 stk_surface_alpha_blit( shot_pic, (int)shot->cur_fr * shot_w, 0, in shots_alphashow()
99 shot_w, shot_h, stk_display, (int)shot->x, (int)shot->y, in shots_alphashow()
H A Dtheme.c30 extern int shot_w, shot_h;
459 shot_shadow = create_shadow( shot_pic, 0, 0, shot_w, shot_h ); in theme_load()
/dports/games/lbreakout2/lbreakout2-2.6.5/game/
H A Dshots.c23 int shot_w = 10; variable
90 shot->x = paddle->x + ( paddle->w >> 1 ) - (shot_w >> 1); in shot_create()
165 if ( shot->x + shot_w > cur_game->paddles[i]->x ) in shots_update()
/dports/games/lbreakout/lbreakout-010315/lbreakout/
H A Dbreakout.h381 int shot_w, shot_h, shot_fr_num, shot_alpha; variable
H A Dbreakout.cpp189 shot_w = shot_h = 10; in BreakOut()
3065 DR_SETDST(sdl.scr, (int)s->x, (int)s->y, shot_w, shot_h); in Shots_Hide()
3068 AddRefreshRect((int)s->x, (int)s->y, shot_w, shot_h); in Shots_Hide()
3112 DR_SETDST(sdl.scr, (int)s->x, (int)s->y, shot_w, shot_h); in Shots_Show()
3113 DR_SETSRC(ss_shot, (int)s->cur_fr * shot_w, 0); in Shots_Show()
3115 AddRefreshRect((int)s->x, (int)s->y, shot_w, shot_h); in Shots_Show()