/dports/science/qiskit-aer/qiskit-aer-0.5.2/test/terra/backends/qasm_simulator/ |
H A D | qasm_cliffords.py | 118 shots=shots, 136 shots=shots, 247 shots=shots, 262 shots=shots, 280 shots=shots, 299 shots=shots, 340 shots=shots, 358 shots=shots, 373 shots=shots, 391 shots=shots, [all …]
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H A D | qasm_noncliffords.py | 171 shots=shots, 185 shots=shots, 202 shots=shots, 216 shots=shots, 233 shots=shots, 247 shots=shots, 264 shots=shots, 278 shots=shots, 295 shots=shots, 312 shots=shots, [all …]
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H A D | qasm_algorithms.py | 32 shots = 2000 36 job = execute(circuits, self.SIMULATOR, shots=shots) 43 shots = 2000 46 job = execute(circuits, self.SIMULATOR, shots=shots) 63 shots = 2000 71 shots=shots, 79 shots = 2000 85 shots=shots, 103 shots = 2000 108 circuits, self.SIMULATOR, shots=shots, basis_gates=['u3', 'cx']) [all …]
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H A D | qasm_measure.py | 34 shots = 100 49 shots = 100 64 shots = 2000 68 qobj = assemble(circuits, self.SIMULATOR, shots=shots) 80 shots = 2000 84 qobj = assemble(circuits, self.SIMULATOR, shots=shots) 103 qobj = assemble(circuits, self.SIMULATOR, shots=shots) 126 qobj = assemble(circuits, self.SIMULATOR, shots=shots) 146 shots = 100 179 qobj = assemble(circuits, self.SIMULATOR, shots=shots) [all …]
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H A D | qasm_conditional.py | 32 shots = 100 36 qobj = assemble(circuits, self.SIMULATOR, shots=shots) 44 shots = 100 48 qobj = assemble(circuits, self.SIMULATOR, shots=shots) 66 shots = 100 70 qobj = assemble(circuits, self.SIMULATOR, shots=shots) 82 qobj = assemble(circuits, self.SIMULATOR, shots=shots) 104 qobj = assemble(circuits, self.SIMULATOR, shots=shots) 116 qobj = assemble(circuits, self.SIMULATOR, shots=shots) 138 qobj = assemble(circuits, self.SIMULATOR, shots=shots) [all …]
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H A D | qasm_noise.py | 35 shots = 2000 42 qobj = assemble(circuit, self.SIMULATOR, shots=shots) 59 shots = 2000 66 qobj = assemble(circuit, self.SIMULATOR, shots=shots) 76 shots = 2000 83 qobj = assemble(circuit, self.SIMULATOR, shots=shots) 93 shots = 2000 100 qobj = assemble(circuit, self.SIMULATOR, shots=shots) 117 shots = 2000 124 qobj = assemble(circuit, self.SIMULATOR, shots=shots) [all …]
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H A D | qasm_reset.py | 34 shots = 100 36 targets = ref_reset.reset_counts_deterministic(shots) 37 qobj = assemble(circuits, self.SIMULATOR, shots=shots) 47 shots = 2000 50 targets = ref_reset.reset_counts_nondeterministic(shots) 51 qobj = assemble(circuits, self.SIMULATOR, shots=shots) 59 shots = 2000 62 qobj = assemble(circuits, self.SIMULATOR, shots=shots) 70 shots = 100 72 targets = ref_reset.reset_counts_repeated(shots) [all …]
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H A D | qasm_initialize.py | 33 shots = 100 43 qobj = assemble(circuits, self.SIMULATOR, shots=shots) 53 shots = 100 63 qobj = assemble(circuits, self.SIMULATOR, shots=shots) 75 shots = 2000 77 targets = ref_initialize.initialize_counts_1(shots) 78 qobj = assemble(circuits, self.SIMULATOR, shots=shots) 88 shots = 2000 91 qobj = assemble(circuits, self.SIMULATOR, shots=shots) 99 shots = 2000 [all …]
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H A D | qasm_snapshot.py | 63 shots = 10 72 qobj = assemble(circuits, self.SIMULATOR, shots=shots) 93 shots = 100 102 qobj = assemble(circuits, self.SIMULATOR, shots=shots) 126 shots = 10 224 qobj = assemble(circuits, self.SIMULATOR, shots=shots) 255 qobj = assemble(circuits, self.SIMULATOR, shots=shots) 379 qobj = assemble(circuits, self.SIMULATOR, shots=shots) 411 qobj = assemble(circuits, self.SIMULATOR, shots=shots) 540 qobj = assemble(circuits, self.SIMULATOR, shots=shots) [all …]
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/dports/science/qiskit-aer/qiskit-aer-0.5.2/test/terra/reference/ |
H A D | ref_initialize.py | 146 targets.append({'0x1': shots/4, 147 '0x3': shots/4, 148 '0x5': shots/4, 151 targets.append({'0x2': shots/4, 152 '0x3': shots/4, 334 targets.append({'0x1': shots / 2, '0x3': shots / 2}) 336 targets.append({'0x2': shots / 2, '0x3': shots / 2}) 339 targets.append({'01': shots / 2, '11': shots / 2}) 341 targets.append({'10': shots / 2, '11': shots / 2}) 377 return [{'0x0': shots/2, '0x2': shots/2}] [all …]
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H A D | ref_measure.py | 172 targets.append({'0x0': shots / 4, '0x1': shots / 4, 173 '0x2': shots / 4, '0x3': shots / 4}) 176 targets.append({'00': shots / 4, '01': shots / 4, 177 '10': shots / 4, '11': shots / 4}) 336 targets.append({'0x0': shots / 4, '0x1': shots / 4, 339 targets.append({'0x0': shots / 4, '0x1': shots / 4, 340 '0x2': shots / 4, '0x3': shots / 4}) 343 targets.append({'00': shots / 4, '01': shots / 4, 344 '10': shots / 4, '11': shots / 4}) 346 targets.append({'000': shots / 4, '001': shots / 4, [all …]
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H A D | ref_reset.py | 89 targets.append({'10': shots}) 91 targets.append({'01': shots}) 93 targets.append({'00': shots}) 154 targets.append({'0x0': shots / 2, '0x2': shots / 2}) 156 targets.append({'0x0': shots / 2, '0x1': shots / 2}) 159 targets.append({'00': shots / 2, '10': shots / 2}) 161 targets.append({'00': shots / 2, '01': shots / 2}) 195 return [{'0x1': shots}] 197 return [{'01': shots}] 223 return [{'0x0': shots/2, '0x2': shots/2}] [all …]
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H A D | ref_non_clifford.py | 189 targets.append({'0x0': shots / 2, '0x1': shots / 2}) 191 targets.append({'0x0': shots / 2, '0x1': shots / 2}) 193 targets.append({'0x0': shots / 2, '0x1': shots / 2}) 196 targets.append({'0': shots / 2, '1': shots / 2}) 198 targets.append({'0': shots / 2, '1': shots / 2}) 200 targets.append({'0': shots / 2, '1': shots / 2}) 387 targets.append({'0x0': shots / 2, '0x1': shots / 2}) 389 targets.append({'0x0': shots / 2, '0x1': shots / 2}) 394 targets.append({'0': shots / 2, '1': shots / 2}) 396 targets.append({'0': shots / 2, '1': shots / 2}) [all …]
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H A D | ref_1q_clifford.py | 54 targets.append({'0': shots}) 98 targets.append({'0x0': shots / 2, '0x1': shots / 2}) 101 targets.append({'0': shots / 2, '1': shots / 2}) 527 targets.append({'0x0': shots / 2, '0x1': shots / 2}) 529 targets.append({'0x0': shots / 2, '0x1': shots / 2}) 532 targets.append({'0': shots / 2, '1': shots / 2}) 534 targets.append({'0': shots / 2, '1': shots / 2}) 694 targets.append({'0x0': shots / 2, '0x1': shots / 2}) 696 targets.append({'0x0': shots / 2, '0x1': shots / 2}) 699 targets.append({'0': shots / 2, '1': shots / 2}) [all …]
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H A D | ref_2q_clifford.py | 260 targets.append({'0x0': shots / 2, '0x3': shots / 2}) 262 targets.append({'0x0': shots / 2, '0x3': shots / 2}) 265 targets.append({'00': shots / 2, '11': shots / 2}) 267 targets.append({'00': shots / 2, '11': shots / 2}) 482 targets.append({'0x0': shots / 2, '0x3': shots / 2}) 484 targets.append({'0x0': shots / 2, '0x3': shots / 2}) 487 targets.append({'00': shots / 2, '11': shots / 2}) 489 targets.append({'00': shots / 2, '11': shots / 2}) 652 targets.append({'0x4': shots / 2, '0x6': shots / 2}) 654 targets.append({'0x1': shots / 2, '0x5': shots / 2}) [all …]
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H A D | ref_pauli_noise.py | 123 counts = [0, 0, 0, shots] 127 counts = [9 * shots / 16, 3 * shots / 16, 3 * shots / 16, shots / 16] 131 counts = [0, 0, shots, 0] 135 counts = [3 * shots / 4, shots / 4, 0, 0] 139 counts = [3 * shots / 4, 0, 0, 0, shots / 4, 0, 0, 0] 205 counts = [9 * shots / 16, 3 * shots / 16, 3 * shots / 16, shots / 16] 209 counts = [3 * shots / 4, 0, shots / 4, 0] 213 counts = [3 * shots / 4, 0, shots / 4, 0] 291 counts = [9 * shots / 16, 3 * shots / 16, 3 * shots / 16, shots / 16] 295 counts = [3 * shots / 4, 0, shots / 4, 0] [all …]
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/dports/science/qiskit-aer/qiskit-aer-0.5.2/test/terra/backends/ |
H A D | test_qasm_simulator_extended_stabilizer.py | 54 shots = 100 56 qobj = assemble(circuits, QasmSimulator(), shots=shots) 70 qobj = assemble(circuits, QasmSimulator(), shots=shots) 85 qobj = assemble(circuits, QasmSimulator(), shots=shots) 97 qobj = assemble(circuits, QasmSimulator(), shots=shots) 109 qobj = assemble(circuits, QasmSimulator(), shots=shots) 121 qobj = assemble(circuits, QasmSimulator(), shots=shots) 137 qobj = assemble(circuits, QasmSimulator(), shots=shots) 149 qobj = assemble(circuits, QasmSimulator(), shots=shots) 161 qobj = assemble(circuits, QasmSimulator(), shots=shots) [all …]
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/dports/multimedia/ogmrip/ogmrip-1.0.1/docs/tutorial/en/ |
H A D | Makefile.am | 14 pngdir = $(docdir)/en/shots 15 png_DATA = shots/ogmrip-audio-options.png \ 16 shots/ogmrip-audio-options-small.png \ 17 shots/ogmrip-crop.png \ 18 shots/ogmrip-crop-small.png \ 19 shots/ogmrip-encoding-queue.png \ 20 shots/ogmrip-encoding-queue-small.png \ 21 shots/ogmrip-load.png \ 22 shots/ogmrip-load-small.png \ 23 shots/ogmrip-main.png \ [all …]
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/dports/multimedia/ogmrip/ogmrip-1.0.1/docs/tutorial/fr/ |
H A D | Makefile.am | 14 pngdir = $(docdir)/fr/shots 15 png_DATA = shots/ogmrip-audio-options.png \ 16 shots/ogmrip-audio-options-small.png \ 17 shots/ogmrip-crop.png \ 18 shots/ogmrip-crop-small.png \ 19 shots/ogmrip-encoding-queue.png \ 20 shots/ogmrip-encoding-queue-small.png \ 21 shots/ogmrip-load.png \ 22 shots/ogmrip-load-small.png \ 23 shots/ogmrip-main.png \ [all …]
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/dports/games/maelstrom/Maelstrom-3.0.6/netlogic/ |
H A D | shinobi.h | 13 shots[i] = new Shot; in Shinobi() 14 shots[i]->damage = PLAYER_HITS; in Shinobi() 27 delete shots[i]; in ~Shinobi() local 58 Shot *shotputt = shots[i]; in ShotHit() 80 shots[i]->x += shots[i]->xvel; in Move() 89 shots[i]->y += shots[i]->yvel; in Move() 206 Shot *shots[MAX_SHOTS]; 224 shots[numshots]->yvel = in MakeShot() 226 shots[numshots]->xvel = in MakeShot() 230 shots[numshots]->x = x; in MakeShot() [all …]
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H A D | player.cpp | 34 shots[i] = new Shot; in Player() 35 shots[i]->damage = 1; in Player() 49 delete shots[i]; in ~Player() 294 Shot *shotputt = shots[i]; in ShotHit() 319 shots[i]->x += shots[i]->xvel; in Move() 328 shots[i]->y += shots[i]->yvel; in Move() 344 printf(" %d = (%d,%d)", i, shots[i]->x, shots[i]->y); in Move() 640 shots[numshots]->yvel = in MakeShot() 642 shots[numshots]->xvel = in MakeShot() 646 shots[numshots]->x = x; in MakeShot() [all …]
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/dports/games/alienblaster/alienblaster/src/ |
H A D | shots.cc | 29 for (i = shots.begin(); i != shots.end(); ++i) { in ~Shots() 42 for (i = shots.begin(); i != shots.end(); ++i) { in moveAndCollide() 49 for (i = shots.begin(); i != shots.end(); ++i) { in deleteAllShots() 52 shots.clear(); in deleteAllShots() 63 shots.erase(shots.begin() + i); in expireShots() 72 for (i = shots.begin(); i != shots.end(); ++i) { in drawShadows() 79 for (i = shots.begin(); i != shots.end(); ++i) { in drawGroundShots() 86 for (i = shots.begin(); i != shots.end(); ++i) { in drawAirShots() 93 for (i = shots.begin(); i != shots.end(); ++i) { in drawGroundAirShots() 103 for (i = shots.begin(); i != shots.end(); ++i) { in getNearestRocket() [all …]
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/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/ |
H A D | WorldPlayer.cxx | 23 for (std::vector<RemoteShotPath*>::iterator it = shots.begin(); it != shots.end(); ++it) in ~WorldPlayer() 29 shots.clear(); in ~WorldPlayer() 37 shots.resize(shotNum+1); in addShot() 40 if (shots[shotNum] != NULL) in addShot() 41 delete shots[shotNum]; in addShot() 43 shots[shotNum] = newShot; in addShot() 49 return shots[index & 255]; in getShot() 63 if (index < 0 || index >= (int)shots.size() || !shots[index]) in doEndShot() 67 if (shots[index]->isExpired() || shots[index]->isExpiring()) in doEndShot() 87 shots[index]->setExpired(); in doEndShot() [all …]
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H A D | RemotePlayer.cxx | 26 shots = new RemoteShotPath*[numShots]; in RemotePlayer() 28 shots[i] = NULL; in RemotePlayer() 34 delete shots[i]; in ~RemotePlayer() 35 delete[] shots; in ~RemotePlayer() 47 if (shots[shotNum]) delete shots[shotNum]; in addShot() 48 shots[shotNum] = newShot; in addShot() 84 return shots[index]; in getShot() 102 if (shots[index]->isExpired() || shots[index]->isExpiring()) in doEndShot() 125 shots[index]->setExpired(); in doEndShot() 132 if (shots[i]) in updateShots() [all …]
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/dports/games/bzflag/bzflag-2.4.22/src/bzflag/ |
H A D | WorldPlayer.cxx | 23 for (std::vector<RemoteShotPath*>::iterator it = shots.begin(); it != shots.end(); ++it) in ~WorldPlayer() 29 shots.clear(); in ~WorldPlayer() 37 shots.resize(shotNum+1); in addShot() 40 if (shots[shotNum] != NULL) in addShot() 41 delete shots[shotNum]; in addShot() 43 shots[shotNum] = newShot; in addShot() 49 return shots[index & 255]; in getShot() 63 if (index < 0 || index >= (int)shots.size() || !shots[index]) in doEndShot() 67 if (shots[index]->isExpired() || shots[index]->isExpiring()) in doEndShot() 87 shots[index]->setExpired(); in doEndShot() [all …]
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