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/dports/science/qiskit-aer/qiskit-aer-0.5.2/test/terra/backends/qasm_simulator/
H A Dqasm_cliffords.py118 shots=shots,
136 shots=shots,
247 shots=shots,
262 shots=shots,
280 shots=shots,
299 shots=shots,
340 shots=shots,
358 shots=shots,
373 shots=shots,
391 shots=shots,
[all …]
H A Dqasm_noncliffords.py171 shots=shots,
185 shots=shots,
202 shots=shots,
216 shots=shots,
233 shots=shots,
247 shots=shots,
264 shots=shots,
278 shots=shots,
295 shots=shots,
312 shots=shots,
[all …]
H A Dqasm_algorithms.py32 shots = 2000
36 job = execute(circuits, self.SIMULATOR, shots=shots)
43 shots = 2000
46 job = execute(circuits, self.SIMULATOR, shots=shots)
63 shots = 2000
71 shots=shots,
79 shots = 2000
85 shots=shots,
103 shots = 2000
108 circuits, self.SIMULATOR, shots=shots, basis_gates=['u3', 'cx'])
[all …]
H A Dqasm_measure.py34 shots = 100
49 shots = 100
64 shots = 2000
68 qobj = assemble(circuits, self.SIMULATOR, shots=shots)
80 shots = 2000
84 qobj = assemble(circuits, self.SIMULATOR, shots=shots)
103 qobj = assemble(circuits, self.SIMULATOR, shots=shots)
126 qobj = assemble(circuits, self.SIMULATOR, shots=shots)
146 shots = 100
179 qobj = assemble(circuits, self.SIMULATOR, shots=shots)
[all …]
H A Dqasm_conditional.py32 shots = 100
36 qobj = assemble(circuits, self.SIMULATOR, shots=shots)
44 shots = 100
48 qobj = assemble(circuits, self.SIMULATOR, shots=shots)
66 shots = 100
70 qobj = assemble(circuits, self.SIMULATOR, shots=shots)
82 qobj = assemble(circuits, self.SIMULATOR, shots=shots)
104 qobj = assemble(circuits, self.SIMULATOR, shots=shots)
116 qobj = assemble(circuits, self.SIMULATOR, shots=shots)
138 qobj = assemble(circuits, self.SIMULATOR, shots=shots)
[all …]
H A Dqasm_noise.py35 shots = 2000
42 qobj = assemble(circuit, self.SIMULATOR, shots=shots)
59 shots = 2000
66 qobj = assemble(circuit, self.SIMULATOR, shots=shots)
76 shots = 2000
83 qobj = assemble(circuit, self.SIMULATOR, shots=shots)
93 shots = 2000
100 qobj = assemble(circuit, self.SIMULATOR, shots=shots)
117 shots = 2000
124 qobj = assemble(circuit, self.SIMULATOR, shots=shots)
[all …]
H A Dqasm_reset.py34 shots = 100
36 targets = ref_reset.reset_counts_deterministic(shots)
37 qobj = assemble(circuits, self.SIMULATOR, shots=shots)
47 shots = 2000
50 targets = ref_reset.reset_counts_nondeterministic(shots)
51 qobj = assemble(circuits, self.SIMULATOR, shots=shots)
59 shots = 2000
62 qobj = assemble(circuits, self.SIMULATOR, shots=shots)
70 shots = 100
72 targets = ref_reset.reset_counts_repeated(shots)
[all …]
H A Dqasm_initialize.py33 shots = 100
43 qobj = assemble(circuits, self.SIMULATOR, shots=shots)
53 shots = 100
63 qobj = assemble(circuits, self.SIMULATOR, shots=shots)
75 shots = 2000
77 targets = ref_initialize.initialize_counts_1(shots)
78 qobj = assemble(circuits, self.SIMULATOR, shots=shots)
88 shots = 2000
91 qobj = assemble(circuits, self.SIMULATOR, shots=shots)
99 shots = 2000
[all …]
H A Dqasm_snapshot.py63 shots = 10
72 qobj = assemble(circuits, self.SIMULATOR, shots=shots)
93 shots = 100
102 qobj = assemble(circuits, self.SIMULATOR, shots=shots)
126 shots = 10
224 qobj = assemble(circuits, self.SIMULATOR, shots=shots)
255 qobj = assemble(circuits, self.SIMULATOR, shots=shots)
379 qobj = assemble(circuits, self.SIMULATOR, shots=shots)
411 qobj = assemble(circuits, self.SIMULATOR, shots=shots)
540 qobj = assemble(circuits, self.SIMULATOR, shots=shots)
[all …]
/dports/science/qiskit-aer/qiskit-aer-0.5.2/test/terra/reference/
H A Dref_initialize.py146 targets.append({'0x1': shots/4,
147 '0x3': shots/4,
148 '0x5': shots/4,
151 targets.append({'0x2': shots/4,
152 '0x3': shots/4,
334 targets.append({'0x1': shots / 2, '0x3': shots / 2})
336 targets.append({'0x2': shots / 2, '0x3': shots / 2})
339 targets.append({'01': shots / 2, '11': shots / 2})
341 targets.append({'10': shots / 2, '11': shots / 2})
377 return [{'0x0': shots/2, '0x2': shots/2}]
[all …]
H A Dref_measure.py172 targets.append({'0x0': shots / 4, '0x1': shots / 4,
173 '0x2': shots / 4, '0x3': shots / 4})
176 targets.append({'00': shots / 4, '01': shots / 4,
177 '10': shots / 4, '11': shots / 4})
336 targets.append({'0x0': shots / 4, '0x1': shots / 4,
339 targets.append({'0x0': shots / 4, '0x1': shots / 4,
340 '0x2': shots / 4, '0x3': shots / 4})
343 targets.append({'00': shots / 4, '01': shots / 4,
344 '10': shots / 4, '11': shots / 4})
346 targets.append({'000': shots / 4, '001': shots / 4,
[all …]
H A Dref_reset.py89 targets.append({'10': shots})
91 targets.append({'01': shots})
93 targets.append({'00': shots})
154 targets.append({'0x0': shots / 2, '0x2': shots / 2})
156 targets.append({'0x0': shots / 2, '0x1': shots / 2})
159 targets.append({'00': shots / 2, '10': shots / 2})
161 targets.append({'00': shots / 2, '01': shots / 2})
195 return [{'0x1': shots}]
197 return [{'01': shots}]
223 return [{'0x0': shots/2, '0x2': shots/2}]
[all …]
H A Dref_non_clifford.py189 targets.append({'0x0': shots / 2, '0x1': shots / 2})
191 targets.append({'0x0': shots / 2, '0x1': shots / 2})
193 targets.append({'0x0': shots / 2, '0x1': shots / 2})
196 targets.append({'0': shots / 2, '1': shots / 2})
198 targets.append({'0': shots / 2, '1': shots / 2})
200 targets.append({'0': shots / 2, '1': shots / 2})
387 targets.append({'0x0': shots / 2, '0x1': shots / 2})
389 targets.append({'0x0': shots / 2, '0x1': shots / 2})
394 targets.append({'0': shots / 2, '1': shots / 2})
396 targets.append({'0': shots / 2, '1': shots / 2})
[all …]
H A Dref_1q_clifford.py54 targets.append({'0': shots})
98 targets.append({'0x0': shots / 2, '0x1': shots / 2})
101 targets.append({'0': shots / 2, '1': shots / 2})
527 targets.append({'0x0': shots / 2, '0x1': shots / 2})
529 targets.append({'0x0': shots / 2, '0x1': shots / 2})
532 targets.append({'0': shots / 2, '1': shots / 2})
534 targets.append({'0': shots / 2, '1': shots / 2})
694 targets.append({'0x0': shots / 2, '0x1': shots / 2})
696 targets.append({'0x0': shots / 2, '0x1': shots / 2})
699 targets.append({'0': shots / 2, '1': shots / 2})
[all …]
H A Dref_2q_clifford.py260 targets.append({'0x0': shots / 2, '0x3': shots / 2})
262 targets.append({'0x0': shots / 2, '0x3': shots / 2})
265 targets.append({'00': shots / 2, '11': shots / 2})
267 targets.append({'00': shots / 2, '11': shots / 2})
482 targets.append({'0x0': shots / 2, '0x3': shots / 2})
484 targets.append({'0x0': shots / 2, '0x3': shots / 2})
487 targets.append({'00': shots / 2, '11': shots / 2})
489 targets.append({'00': shots / 2, '11': shots / 2})
652 targets.append({'0x4': shots / 2, '0x6': shots / 2})
654 targets.append({'0x1': shots / 2, '0x5': shots / 2})
[all …]
H A Dref_pauli_noise.py123 counts = [0, 0, 0, shots]
127 counts = [9 * shots / 16, 3 * shots / 16, 3 * shots / 16, shots / 16]
131 counts = [0, 0, shots, 0]
135 counts = [3 * shots / 4, shots / 4, 0, 0]
139 counts = [3 * shots / 4, 0, 0, 0, shots / 4, 0, 0, 0]
205 counts = [9 * shots / 16, 3 * shots / 16, 3 * shots / 16, shots / 16]
209 counts = [3 * shots / 4, 0, shots / 4, 0]
213 counts = [3 * shots / 4, 0, shots / 4, 0]
291 counts = [9 * shots / 16, 3 * shots / 16, 3 * shots / 16, shots / 16]
295 counts = [3 * shots / 4, 0, shots / 4, 0]
[all …]
/dports/science/qiskit-aer/qiskit-aer-0.5.2/test/terra/backends/
H A Dtest_qasm_simulator_extended_stabilizer.py54 shots = 100
56 qobj = assemble(circuits, QasmSimulator(), shots=shots)
70 qobj = assemble(circuits, QasmSimulator(), shots=shots)
85 qobj = assemble(circuits, QasmSimulator(), shots=shots)
97 qobj = assemble(circuits, QasmSimulator(), shots=shots)
109 qobj = assemble(circuits, QasmSimulator(), shots=shots)
121 qobj = assemble(circuits, QasmSimulator(), shots=shots)
137 qobj = assemble(circuits, QasmSimulator(), shots=shots)
149 qobj = assemble(circuits, QasmSimulator(), shots=shots)
161 qobj = assemble(circuits, QasmSimulator(), shots=shots)
[all …]
/dports/multimedia/ogmrip/ogmrip-1.0.1/docs/tutorial/en/
H A DMakefile.am14 pngdir = $(docdir)/en/shots
15 png_DATA = shots/ogmrip-audio-options.png \
16 shots/ogmrip-audio-options-small.png \
17 shots/ogmrip-crop.png \
18 shots/ogmrip-crop-small.png \
19 shots/ogmrip-encoding-queue.png \
20 shots/ogmrip-encoding-queue-small.png \
21 shots/ogmrip-load.png \
22 shots/ogmrip-load-small.png \
23 shots/ogmrip-main.png \
[all …]
/dports/multimedia/ogmrip/ogmrip-1.0.1/docs/tutorial/fr/
H A DMakefile.am14 pngdir = $(docdir)/fr/shots
15 png_DATA = shots/ogmrip-audio-options.png \
16 shots/ogmrip-audio-options-small.png \
17 shots/ogmrip-crop.png \
18 shots/ogmrip-crop-small.png \
19 shots/ogmrip-encoding-queue.png \
20 shots/ogmrip-encoding-queue-small.png \
21 shots/ogmrip-load.png \
22 shots/ogmrip-load-small.png \
23 shots/ogmrip-main.png \
[all …]
/dports/games/maelstrom/Maelstrom-3.0.6/netlogic/
H A Dshinobi.h13 shots[i] = new Shot; in Shinobi()
14 shots[i]->damage = PLAYER_HITS; in Shinobi()
27 delete shots[i]; in ~Shinobi() local
58 Shot *shotputt = shots[i]; in ShotHit()
80 shots[i]->x += shots[i]->xvel; in Move()
89 shots[i]->y += shots[i]->yvel; in Move()
206 Shot *shots[MAX_SHOTS];
224 shots[numshots]->yvel = in MakeShot()
226 shots[numshots]->xvel = in MakeShot()
230 shots[numshots]->x = x; in MakeShot()
[all …]
H A Dplayer.cpp34 shots[i] = new Shot; in Player()
35 shots[i]->damage = 1; in Player()
49 delete shots[i]; in ~Player()
294 Shot *shotputt = shots[i]; in ShotHit()
319 shots[i]->x += shots[i]->xvel; in Move()
328 shots[i]->y += shots[i]->yvel; in Move()
344 printf(" %d = (%d,%d)", i, shots[i]->x, shots[i]->y); in Move()
640 shots[numshots]->yvel = in MakeShot()
642 shots[numshots]->xvel = in MakeShot()
646 shots[numshots]->x = x; in MakeShot()
[all …]
/dports/games/alienblaster/alienblaster/src/
H A Dshots.cc29 for (i = shots.begin(); i != shots.end(); ++i) { in ~Shots()
42 for (i = shots.begin(); i != shots.end(); ++i) { in moveAndCollide()
49 for (i = shots.begin(); i != shots.end(); ++i) { in deleteAllShots()
52 shots.clear(); in deleteAllShots()
63 shots.erase(shots.begin() + i); in expireShots()
72 for (i = shots.begin(); i != shots.end(); ++i) { in drawShadows()
79 for (i = shots.begin(); i != shots.end(); ++i) { in drawGroundShots()
86 for (i = shots.begin(); i != shots.end(); ++i) { in drawAirShots()
93 for (i = shots.begin(); i != shots.end(); ++i) { in drawGroundAirShots()
103 for (i = shots.begin(); i != shots.end(); ++i) { in getNearestRocket()
[all …]
/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/
H A DWorldPlayer.cxx23 for (std::vector<RemoteShotPath*>::iterator it = shots.begin(); it != shots.end(); ++it) in ~WorldPlayer()
29 shots.clear(); in ~WorldPlayer()
37 shots.resize(shotNum+1); in addShot()
40 if (shots[shotNum] != NULL) in addShot()
41 delete shots[shotNum]; in addShot()
43 shots[shotNum] = newShot; in addShot()
49 return shots[index & 255]; in getShot()
63 if (index < 0 || index >= (int)shots.size() || !shots[index]) in doEndShot()
67 if (shots[index]->isExpired() || shots[index]->isExpiring()) in doEndShot()
87 shots[index]->setExpired(); in doEndShot()
[all …]
H A DRemotePlayer.cxx26 shots = new RemoteShotPath*[numShots]; in RemotePlayer()
28 shots[i] = NULL; in RemotePlayer()
34 delete shots[i]; in ~RemotePlayer()
35 delete[] shots; in ~RemotePlayer()
47 if (shots[shotNum]) delete shots[shotNum]; in addShot()
48 shots[shotNum] = newShot; in addShot()
84 return shots[index]; in getShot()
102 if (shots[index]->isExpired() || shots[index]->isExpiring()) in doEndShot()
125 shots[index]->setExpired(); in doEndShot()
132 if (shots[i]) in updateShots()
[all …]
/dports/games/bzflag/bzflag-2.4.22/src/bzflag/
H A DWorldPlayer.cxx23 for (std::vector<RemoteShotPath*>::iterator it = shots.begin(); it != shots.end(); ++it) in ~WorldPlayer()
29 shots.clear(); in ~WorldPlayer()
37 shots.resize(shotNum+1); in addShot()
40 if (shots[shotNum] != NULL) in addShot()
41 delete shots[shotNum]; in addShot()
43 shots[shotNum] = newShot; in addShot()
49 return shots[index & 255]; in getShot()
63 if (index < 0 || index >= (int)shots.size() || !shots[index]) in doEndShot()
67 if (shots[index]->isExpired() || shots[index]->isExpiring()) in doEndShot()
87 shots[index]->setExpired(); in doEndShot()
[all …]

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