Searched refs:shots_fired (Results 1 – 11 of 11) sorted by relevance
/dports/games/xoids/xoids-1.5/ |
H A D | init.c | 287 P[i].shots_fired = 0; 320 Slrb[0].shots_fired = 0; 347 Homer[0].shots_fired = 0; 374 Resur[0].shots_fired = 0; 398 Flame[0].shots_fired = 0; 425 Power_Up[0].shots_fired = 0; 452 Meta[0].shots_fired = 0;
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H A D | oids.c | 1485 obj->shots_fired++; 1853 sprintf(str1, "Shots fired: %d", P->shots_fired); in draw_game_over() 1858 if (P->shots_fired == 0) { in draw_game_over() 1861 acc = (int) ((float) P->hits / (float) P->shots_fired * 100.0); in draw_game_over() 1882 sprintf(str1, "Shots fired: %d", P->shots_fired); in draw_game_over() 1887 if (P->shots_fired == 0) { in draw_game_over() 1890 acc = (int) ((float) P->hits / (float) P->shots_fired * 100.0); in draw_game_over() 1899 sprintf(str1, "Shots fired: %d", P->next->shots_fired); in draw_game_over() 1904 if (P->next->shots_fired == 0) { in draw_game_over() 1907 acc = (int) ((float) P->next->hits / (float) P->next->shots_fired * 100.0); in draw_game_over()
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H A D | oids.h | 177 shots_fired, member
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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/boss/ |
H A D | balfrog.h | 37 int shots_fired; member
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H A D | balfrog.cpp | 362 frog.shots_fired = 0; in RunShooting() 391 if (++frog.shots_fired > 10 || o->hp < (frog.orighp - 90)) in RunShooting()
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/boss/ |
H A D | balfrog.h | 37 int shots_fired; member
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H A D | balfrog.cpp | 340 frog.shots_fired = 0; in RunShooting() 369 if (++frog.shots_fired > 10 || o->hp < (frog.orighp - 90)) in RunShooting()
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/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/ |
H A D | weapons.h | 113 short shots_fired, shots_hit; member
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H A D | weapons.cpp | 1108 trigger->shots_fired, trigger->shots_hit); in debug_trigger_data() 1829 player_weapons->weapons[player_weapons->current_weapon].triggers[which_trigger].shots_fired++; in fire_weapon() 4082 StreamToValue(S,Object.shots_fired); in StreamToTrigData() 4094 ValueToStream(S,Object.shots_fired); in TrigDataToStream()
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | activity_actor.cpp | 217 … int shots_fired = static_cast<player *>( &who )->fire_gun( fin_trajectory.back(), gun.qty, *gun ); in finish() local 220 if( shots_fired && ( bp_cost_per_shot > 0_J ) ) { in finish() 221 who.mod_power_level( -bp_cost_per_shot * shots_fired ); in finish()
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | activity_actor.cpp | 217 … int shots_fired = static_cast<player *>( &who )->fire_gun( fin_trajectory.back(), gun.qty, *gun ); in finish() local 220 if( shots_fired && ( bp_cost_per_shot > 0_J ) ) { in finish() 221 who.mod_power_level( -bp_cost_per_shot * shots_fired ); in finish()
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