Searched refs:shouldGrab (Results 1 – 6 of 6) sorted by relevance
286 const bool shouldGrab = (flags & SDL_WINDOW_INPUT_GRABBED) || fullscreenFlags; in createOrUpdateWindow() local287 SDL_SetWindowGrab(_window, shouldGrab ? SDL_TRUE : SDL_FALSE); in createOrUpdateWindow()
398 const bool shouldGrab = (flags & SDL_WINDOW_INPUT_GRABBED) || fullscreenFlags; in createOrUpdateWindow() local399 SDL_SetWindowGrab(_window, shouldGrab ? SDL_TRUE : SDL_FALSE); in createOrUpdateWindow()
419 private boolean shouldGrab() { in shouldGrab() method in LinuxDisplay424 if (isFullscreen() || shouldGrab()) { in updatePointerGrab()434 if (shouldGrab()) { in updateCursor()1181 return pointer_grabbed && shouldGrab(); in shouldWarpPointer()
635 if (mouse != null && shouldGrab()) { in updateCursor()860 private boolean shouldGrab() { in shouldGrab() method in WindowsDisplay
241 Bool shouldGrab, Bool *isGrabbed);
1069 Bool shouldGrab, Bool *isGrabbed) { in performGrab() argument1070 if ((!(shouldGrab)) || (*isGrabbed)) { in performGrab()