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Searched refs:shouldShowStatus (Results 1 – 4 of 4) sorted by relevance

/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Widgets/Logic/Ingame/
H A DGameTimerLogic.cs29 …Func<bool> shouldShowStatus = () => (world.Paused || world.Timestep != world.LobbyInfo.GlobalSetti… in GameTimerLogic()
52 if (status == null && shouldShowStatus()) in GameTimerLogic()
64 status.IsVisible = shouldShowStatus; in GameTimerLogic()
/dports/devel/llbuild/swift-llbuild-swift-DEVELOPMENT-SNAPSHOT-2017-12-10-a/include/llbuild/BuildSystem/
H A DBuildDescription.h179 virtual bool shouldShowStatus() { return true; } in shouldShowStatus() function
/dports/devel/llbuild/swift-llbuild-swift-DEVELOPMENT-SNAPSHOT-2017-12-10-a/lib/BuildSystem/
H A DBuildSystemFrontend.cpp469 if (!command->shouldShowStatus()) { in commandStarted()
H A DBuildSystem.cpp1280 virtual bool shouldShowStatus() override { return false; } in shouldShowStatus() function in __anon5d9fd54b0111::PhonyCommand