Searched refs:shouldShowStatus (Results 1 – 4 of 4) sorted by relevance
29 …Func<bool> shouldShowStatus = () => (world.Paused || world.Timestep != world.LobbyInfo.GlobalSetti… in GameTimerLogic()52 if (status == null && shouldShowStatus()) in GameTimerLogic()64 status.IsVisible = shouldShowStatus; in GameTimerLogic()
179 virtual bool shouldShowStatus() { return true; } in shouldShowStatus() function
469 if (!command->shouldShowStatus()) { in commandStarted()
1280 virtual bool shouldShowStatus() override { return false; } in shouldShowStatus() function in __anon5d9fd54b0111::PhonyCommand