Searched refs:should_have_shadow (Results 1 – 2 of 2) sorted by relevance
148 guint should_have_shadow : 1; member311 priv->should_have_shadow = FALSE; in meta_window_actor_init()331 if (!priv->should_have_shadow && !priv->has_desat_effect) in maybe_desaturate_window()2256 gboolean should_have_shadow; in check_needs_shadow() local2269 should_have_shadow = meta_window_actor_has_shadow (self); in check_needs_shadow()2270 priv->should_have_shadow = should_have_shadow; in check_needs_shadow()2286 if (!should_have_shadow || recompute_shadow) in check_needs_shadow()2295 if (*shadow_location == NULL && should_have_shadow) in check_needs_shadow()
789 gboolean should_have_shadow; in check_needs_shadow() local799 should_have_shadow = has_shadow (actor_x11); in check_needs_shadow()815 if (!should_have_shadow || recompute_shadow) in check_needs_shadow()824 if (!*shadow_location && should_have_shadow) in check_needs_shadow()