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Searched refs:showNanoFrame (Results 1 – 6 of 6) sorted by relevance

/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/
H A DUnitDef.cpp233 , showNanoFrame(false) in UnitDef()
H A DUnitDef.h321 bool showNanoFrame; // Does the nano frame animation get shown during construction? member
/dports/games/spring/spring_98.0/rts/Sim/Units/
H A DUnitDef.h346 bool showNanoFrame; ///< Does the nano frame animation get shown during construction? member
H A DUnitDef.cpp242 , showNanoFrame(false) in UnitDef()
431 showNanoFrame = udTable.GetBool("showNanoFrame", true); in UnitDef()
/dports/games/spring/spring_98.0/rts/Rendering/
H A DUnitDrawer.cpp1585 if (!unit->beingBuilt || !unit->unitDef->showNanoFrame) { in DrawUnitNow()
1609 if (!unit->beingBuilt || !unit->unitDef->showNanoFrame) { in DrawUnitWithLists()
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaUnitDefs.cpp979 ADD_BOOL("showNanoFrame", ud.showNanoFrame); in InitParamMap()