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Searched refs:showNanoSpray (Results 1 – 6 of 6) sorted by relevance

/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/
H A DUnitDef.cpp234 , showNanoSpray(false) in UnitDef()
H A DUnitDef.h322 bool showNanoSpray; // Does nano spray get shown at all? member
/dports/games/spring/spring_98.0/rts/Sim/Projectiles/
H A DProjectileHandler.cpp566 if (!unitDef->showNanoSpray) in AddNanoParticle()
599 if (!unitDef->showNanoSpray) in AddNanoParticle()
/dports/games/spring/spring_98.0/rts/Sim/Units/
H A DUnitDef.h347 bool showNanoSpray; ///< Does nano spray get shown at all? member
H A DUnitDef.cpp243 , showNanoSpray(false) in UnitDef()
432 showNanoSpray = udTable.GetBool("showNanoSpray", true); in UnitDef()
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaUnitDefs.cpp980 ADD_BOOL("showNanoSpray", ud.showNanoSpray); in InitParamMap()