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/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dobjects.cpp68 char shrinemin[] = { variable
1377 slist[j] = currlevel >= shrinemin[j] && currlevel <= shrinemax[j]; in AddShrine()
4213 if (currlevel >= shrinemin[rv] && currlevel <= shrinemax[rv] && rv != SHRINE_THAUMATURGIC) { in FindValidShrine()