Searched refs:signalActivateDelay (Results 1 – 7 of 7) sorted by relevance
/dports/games/barony/Barony-3.3.7/src/ |
H A D | entity_shared.cpp | 1659 entityNew->signalActivateDelay = entityToCopy->signalActivateDelay; in setSpriteAttributes() 1668 entityNew->signalActivateDelay = 0; in setSpriteAttributes()
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H A D | mechanisms.cpp | 837 if ( signalActivateDelay > 0 && SIGNALTIMER_DELAYCOUNT == 0 && switch_power == SWITCH_UNPOWERED ) in actSignalTimer() 839 SIGNALTIMER_DELAYCOUNT = signalActivateDelay; in actSignalTimer()
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H A D | entity_editor.cpp | 293 signalActivateDelay(skill[1]), in Entity()
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H A D | entity.hpp | 479 Sint32& signalActivateDelay; //skill[1] member in Entity
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H A D | files.cpp | 1105 fread(&entity->signalActivateDelay, sizeof(Sint32), 1, fp); in loadMap() 1530 fwrite(&entity->signalActivateDelay, sizeof(Sint32), 1, fp); in saveMap()
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H A D | buttons.cpp | 2113 snprintf(spriteProperties[1], 5, "%d", static_cast<int>(selectedEntity->signalActivateDelay)); in buttonSpriteProperties() 3271 selectedEntity->signalActivateDelay = (Sint32)atoi(spriteProperties[1]); in buttonSpritePropertiesConfirm()
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H A D | entity.cpp | 318 signalActivateDelay(skill[1]), in Entity()
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