Home
last modified time | relevance | path

Searched refs:signalActivateDelay (Results 1 – 7 of 7) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dentity_shared.cpp1659 entityNew->signalActivateDelay = entityToCopy->signalActivateDelay; in setSpriteAttributes()
1668 entityNew->signalActivateDelay = 0; in setSpriteAttributes()
H A Dmechanisms.cpp837 if ( signalActivateDelay > 0 && SIGNALTIMER_DELAYCOUNT == 0 && switch_power == SWITCH_UNPOWERED ) in actSignalTimer()
839 SIGNALTIMER_DELAYCOUNT = signalActivateDelay; in actSignalTimer()
H A Dentity_editor.cpp293 signalActivateDelay(skill[1]), in Entity()
H A Dentity.hpp479 Sint32& signalActivateDelay; //skill[1] member in Entity
H A Dfiles.cpp1105 fread(&entity->signalActivateDelay, sizeof(Sint32), 1, fp); in loadMap()
1530 fwrite(&entity->signalActivateDelay, sizeof(Sint32), 1, fp); in saveMap()
H A Dbuttons.cpp2113 snprintf(spriteProperties[1], 5, "%d", static_cast<int>(selectedEntity->signalActivateDelay)); in buttonSpriteProperties()
3271 selectedEntity->signalActivateDelay = (Sint32)atoi(spriteProperties[1]); in buttonSpritePropertiesConfirm()
H A Dentity.cpp318 signalActivateDelay(skill[1]), in Entity()