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Searched refs:signalConnectionManager (Results 1 – 25 of 161) sorted by relevance

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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/
H A Dhud.cpp52 signalConnectionManager.connect (endButton->clicked, [&]() { endClicked(); }); in cHud()
57 signalConnectionManager.connect (filesButton->clicked, [&]() { filesClicked(); }); in cHud()
65 signalConnectionManager.connect (hitsButton->toggled, [&]() { hitsToggled(); }); in cHud()
69 signalConnectionManager.connect (scanButton->toggled, [&]() { scanToggled(); }); in cHud()
77 signalConnectionManager.connect (ammoButton->toggled, [&]() { ammoToggled(); }); in cHud()
81 signalConnectionManager.connect (gridButton->toggled, [&]() { gridToggled(); }); in cHud()
93 signalConnectionManager.connect (fogButton->toggled, [&]() { fogToggled(); }); in cHud()
96 signalConnectionManager.connect (lockButton->toggled, [&]() { lockToggled(); }); in cHud()
104 signalConnectionManager.connect (helpButton->clicked, [&]() { helpClicked(); }); in cHud()
136 signalConnectionManager.connect (unitVideo->clicked, [this]() in cHud()
[all …]
H A Dgamegui.cpp109 signalConnectionManager.connect (hudPanels->opened, [&]() in cGameGui()
130signalConnectionManager.connect (hud->fogToggled, [&]() { gameMap->setDrawFog (hud->getFogActive()… in cGameGui()
133 signalConnectionManager.connect (hud->helpClicked, [&]() { gameMap->toggleHelpMode(); }); in cGameGui()
134 signalConnectionManager.connect (hud->chatToggled, [&]() in cGameGui()
157 signalConnectionManager.connect (gameMap->mouseFocusReleased, [this]() in cGameGui()
171 signalConnectionManager.connect (gameMap->getUnitSelection().mainSelectionChanged, [&]() in cGameGui()
178 signalConnectionManager.connect (gameMap->getUnitSelection().mainSelectionChanged, [&]() in cGameGui()
192 signalConnectionManager.connect (animationTimer->triggered10msCatchUp, [&]() in cGameGui()
199 signalConnectionManager.connect (animationTimer->triggered400ms, [&]() in cGameGui()
213 signalConnectionManager.connect (Video.screenShotTaken, [this] (const std::string & path) in cGameGui()
[all …]
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/windows/windownetworklobbyhost/
H A Dwindownetworklobbyhost.cpp33signalConnectionManager.connect (mapButton->clicked, std::bind (&cWindowNetworkLobbyHost::handleMa… in cWindowNetworkLobbyHost()
36signalConnectionManager.connect (settingsButton->clicked, std::bind (&cWindowNetworkLobbyHost::han… in cWindowNetworkLobbyHost()
39signalConnectionManager.connect (loadButton->clicked, std::bind (&cWindowNetworkLobbyHost::handleL… in cWindowNetworkLobbyHost()
42signalConnectionManager.connect (startButton->clicked, std::bind (&cWindowNetworkLobbyHost::handle… in cWindowNetworkLobbyHost()
45signalConnectionManager.connect (okButton->clicked, std::bind (&cWindowNetworkLobbyHost::handleOkC… in cWindowNetworkLobbyHost()
47 signalConnectionManager.connect (staticMapChanged, [this]() {setSaveGame (-1); }); in cWindowNetworkLobbyHost()
48 signalConnectionManager.connect (gameSettingsChanged, [this]() {setSaveGame (-1); }); in cWindowNetworkLobbyHost()
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/dialogs/
H A Ddialogcolorpicker.cpp41 signalConnectionManager.connect (colorPicker->selectedColorChanged, [this]() in cDialogColorPicker()
66 signalConnectionManager.connect (redValueLineEdit->returnPressed, [this]() in cDialogColorPicker()
71 signalConnectionManager.connect (greenValueLineEdit->returnPressed, [this]() in cDialogColorPicker()
76 signalConnectionManager.connect (blueValueLineEdit->returnPressed, [this]() in cDialogColorPicker()
81 signalConnectionManager.connect (redValueLineEdit->editingFinished, [this] (eValidatorState) in cDialogColorPicker()
90 signalConnectionManager.connect (greenValueLineEdit->editingFinished, [this] (eValidatorState) in cDialogColorPicker()
99 signalConnectionManager.connect (blueValueLineEdit->editingFinished, [this] (eValidatorState) in cDialogColorPicker()
121 signalConnectionManager.connect (okButton->clicked, [this]() { done(); }); in cDialogColorPicker()
125 signalConnectionManager.connect (cencelButton->clicked, [this]() { canceled(); }); in cDialogColorPicker()
H A Ddialogselfdestruction.cpp35signalConnectionManager.connect (armButton->clicked, std::bind (&cDialogSelfDestruction::armcClick… in cDialogSelfDestruction()
39 signalConnectionManager.connect (destroyButton->clicked, [this]() { triggeredDestruction(); }); in cDialogSelfDestruction()
43 signalConnectionManager.connect (cancelButton->clicked, [this]() { close(); }); in cDialogSelfDestruction()
46 signalConnectionManager.connect (protectionGlass->opened, [this]() in cDialogSelfDestruction()
51signalConnectionManager.connect (unit.destroyed, std::bind (&cDialogSelfDestruction::closeOnUnitDe… in cDialogSelfDestruction()
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/control/
H A Dmenucontrollermultiplayerhost.cpp83 signalConnectionManager.connect (windowNetworkLobby->backClicked, [this]() in start()
379signalConnectionManager.connect (windowNetworkLobby->terminated, [&]() { windowNetworkLobby = null… in startSavedGame()
446 signalConnectionManager.connect (windowClanSelection->done, [this, windowClanSelection]() in startClanSelection()
474signalConnectionManager.connect (windowLandingUnitSelection->done, [this, windowLandingUnitSelecti… in startLandingUnitSelection()
492 signalConnectionManager.connect (windowLandingPositionSelection->opened, [this]() in startLandingPositionSelection()
506 signalConnectionManager.connect (windowLandingPositionSelection->closed, [this]() in startLandingPositionSelection()
529signalConnectionManager.connect (windowLandingPositionSelection->selectedPosition, [this] (cPositi… in startLandingPositionSelection()
569 signalConnectionManager.connect (landingPositionManager->allPositionsValid, [this]() in startLandingPositionSelection()
586signalConnectionManager.connect (windowNetworkLobby->terminated, [&]() { windowNetworkLobby = null… in startNewGame()
596 signalConnectionManager.connect(yesNoDialog->yesClicked, [this]() in checkReallyWantsToQuit()
[all …]
H A Dmenucontrollermultiplayerclient.cpp74 signalConnectionManager.connect (windowNetworkLobby->backClicked, [this]() in start()
213signalConnectionManager.connect (windowNetworkLobby->terminated, [&]() { windowNetworkLobby = null… in startSavedGame()
261 signalConnectionManager.connect (windowClanSelection->done, [this, windowClanSelection]() in startClanSelection()
289signalConnectionManager.connect (windowLandingUnitSelection->done, [this, windowLandingUnitSelecti… in startLandingUnitSelection()
305 signalConnectionManager.connect (windowLandingPositionSelection->opened, [this]() in startLandingPositionSelection()
309 signalConnectionManager.connect (windowLandingPositionSelection->closed, [this]() in startLandingPositionSelection()
344signalConnectionManager.connect (windowNetworkLobby->terminated, [&]() { windowNetworkLobby = null… in startNewGame()
354 signalConnectionManager.connect(yesNoDialog->yesClicked, [this]() in checkReallyWantsToQuit()
645 signalConnectionManager.connect (yesNoDialog->yesClicked, [this, socket]() in handleNetMessage_GAME_EV_REQ_RECON_IDENT()
650 signalConnectionManager.connect (yesNoDialog->noClicked, [this]() in handleNetMessage_GAME_EV_REQ_RECON_IDENT()
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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/windows/
H A Dwindowsingleplayer.cpp53signalConnectionManager.connect (newGameButton->clicked, std::bind (&cWindowSinglePlayer::newGameC… in cWindowSinglePlayer()
56signalConnectionManager.connect (loadGameButton->clicked, std::bind (&cWindowSinglePlayer::loadGam… in cWindowSinglePlayer()
59signalConnectionManager.connect (backButton->clicked, std::bind (&cWindowSinglePlayer::backClicked… in cWindowSinglePlayer()
160signalConnectionManager.connect (windowClanSelection->canceled, [windowClanSelection]() { windowCl… in newGameClicked()
169signalConnectionManager.connect (windowLandingUnitSelection->canceled, [windowLandingUnitSelection… in newGameClicked()
177signalConnectionManager.connect (windowLandingPositionSelection->canceled, [windowLandingPositionS… in newGameClicked()
199signalConnectionManager.connect (windowLandingUnitSelection->canceled, [windowLandingUnitSelection… in newGameClicked()
207signalConnectionManager.connect (windowLandingPositionSelection->canceled, [windowLandingPositionS… in newGameClicked()
H A Dwindowmultiplayer.cpp40signalConnectionManager.connect (hastButton->clicked, std::bind (&cWindowMultiPlayer::tcpHostClick… in cWindowMultiPlayer()
43signalConnectionManager.connect (clientButton->clicked, std::bind (&cWindowMultiPlayer::tcpClientC… in cWindowMultiPlayer()
46signalConnectionManager.connect (newHotSeatButton->clicked, std::bind (&cWindowMultiPlayer::newHot… in cWindowMultiPlayer()
49signalConnectionManager.connect (loadHotSeatButton->clicked, std::bind (&cWindowMultiPlayer::loadH… in cWindowMultiPlayer()
52signalConnectionManager.connect (backButton->clicked, std::bind (&cWindowMultiPlayer::backClicked,… in cWindowMultiPlayer()
H A Dwindowstart.cpp40signalConnectionManager.connect (singlePlayerButton->clicked, std::bind (&cWindowStart::singlePlay… in cWindowStart()
43signalConnectionManager.connect (multiPlayerButton->clicked, std::bind (&cWindowStart::multiPlayer… in cWindowStart()
46signalConnectionManager.connect (preferencesButton->clicked, std::bind (&cWindowStart::preferences… in cWindowStart()
49signalConnectionManager.connect (licenseButton->clicked, std::bind (&cWindowStart::licenceClicked,… in cWindowStart()
52signalConnectionManager.connect (exitButton->clicked, std::bind (&cWindowStart::exitClicked, this)… in cWindowStart()
/dports/games/maxr/maxr-0.2.9/src/ui/sound/effects/
H A Dsoundeffect.cpp34 signalConnectionManager.disconnectAll(); in ~cSoundEffect()
71 signalConnectionManager.connect (channel->stopped, [this]() in play()
78 signalConnectionManager.disconnectAll(); in play()
84 signalConnectionManager.connect (channel->paused, [this]() { paused(); }); in play()
85 signalConnectionManager.connect (channel->resumed, [this]() { resumed(); }); in play()
99 signalConnectionManager.disconnectAll(); in stop()
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/windows/windowhangar/
H A Dwindowhangar.cpp62signalConnectionManager.connect (infoTextCheckBox->toggled, std::bind (&cWindowHangar::infoCheckBo… in initialize()
71signalConnectionManager.connect (selectionUnitList->itemClicked, std::bind (&cWindowHangar::select… in initialize()
72signalConnectionManager.connect (selectionUnitList->selectionChanged, std::bind (&cWindowHangar::h… in initialize()
75signalConnectionManager.connect (selectionListUpButton->clicked, std::bind (&cListView<cUnitListVi… in initialize()
78signalConnectionManager.connect (selectionListDownButton->clicked, std::bind (&cListView<cUnitList… in initialize()
83 signalConnectionManager.connect (okButton->clicked, std::bind (&cWindowHangar::okClicked, this)); in initialize()
87signalConnectionManager.connect (backButton->clicked, std::bind (&cWindowHangar::backClicked, this… in initialize()
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/windows/windowstorage/
H A Dwindowstorage.cpp76signalConnectionManager.connect (reloadButtons[index]->clicked, std::bind (&cWindowStorage::reload… in cWindowStorage()
79signalConnectionManager.connect (repairButtons[index]->clicked, std::bind (&cWindowStorage::repair… in cWindowStorage()
102 signalConnectionManager.connect (building.SubBase->metalChanged, [&]() in cWindowStorage()
117 signalConnectionManager.connect (upButton->clicked, std::bind (&cWindowStorage::upClicked, this)); in cWindowStorage()
120signalConnectionManager.connect (downButton->clicked, std::bind (&cWindowStorage::downClicked, thi… in cWindowStorage()
123signalConnectionManager.connect (activateAllButton->clicked, std::bind (&cWindowStorage::activateA… in cWindowStorage()
126signalConnectionManager.connect (reloadAllButton->clicked, std::bind (&cWindowStorage::reloadAllCl… in cWindowStorage()
129signalConnectionManager.connect (repairAllButton->clicked, std::bind (&cWindowStorage::repairAllCl… in cWindowStorage()
132signalConnectionManager.connect (upgradeAllButton->clicked, std::bind (&cWindowStorage::upgradeAll… in cWindowStorage()
135signalConnectionManager.connect (doneButton->clicked, std::bind (&cWindowStorage::doneClicked, thi… in cWindowStorage()
[all …]
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/windows/windowreports/
H A Dwindowreports.cpp82signalConnectionManager.connect (unitsRadioButton->toggled, std::bind (&cWindowReports::updateActi… in cWindowReports()
84signalConnectionManager.connect (scoreRadioButton->toggled, std::bind (&cWindowReports::updateActi… in cWindowReports()
85signalConnectionManager.connect (reportsRadioButton->toggled, std::bind (&cWindowReports::updateAc… in cWindowReports()
99signalConnectionManager.connect (planesCheckBox->toggled, std::bind (&cWindowReports::handleFilter… in cWindowReports()
100signalConnectionManager.connect (groundCheckBox->toggled, std::bind (&cWindowReports::handleFilter… in cWindowReports()
101signalConnectionManager.connect (seaCheckBox->toggled, std::bind (&cWindowReports::handleFilterCha… in cWindowReports()
111signalConnectionManager.connect (produceCheckBox->toggled, std::bind (&cWindowReports::handleFilte… in cWindowReports()
112signalConnectionManager.connect (fightCheckBox->toggled, std::bind (&cWindowReports::handleFilterC… in cWindowReports()
118 signalConnectionManager.connect (doneButton->clicked, std::bind (&cWindowReports::close, this)); in cWindowReports()
121 signalConnectionManager.connect (upButton->clicked, std::bind (&cWindowReports::upPressed, this)); in cWindowReports()
[all …]
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/windows/windowlandingunitselection/
H A Dwindowlandingunitselection.cpp46signalConnectionManager.connect (tankCheckBox->toggled, std::bind (&cWindowLandingUnitSelection::g… in cWindowLandingUnitSelection()
50signalConnectionManager.connect (planeCheckBox->toggled, std::bind (&cWindowLandingUnitSelection::… in cWindowLandingUnitSelection()
54signalConnectionManager.connect (shipCheckBox->toggled, std::bind (&cWindowLandingUnitSelection::g… in cWindowLandingUnitSelection()
58signalConnectionManager.connect (buildingCheckBox->toggled, std::bind (&cWindowLandingUnitSelectio… in cWindowLandingUnitSelection()
62signalConnectionManager.connect (tntCheckBox->toggled, std::bind (&cWindowLandingUnitSelection::ge… in cWindowLandingUnitSelection()
68signalConnectionManager.connect (buyCheckBox->toggled, std::bind (&cWindowLandingUnitSelection::ge… in cWindowLandingUnitSelection()
71signalConnectionManager.connect (upgradeCheckBox->toggled, std::bind (&cWindowLandingUnitSelection… in cWindowLandingUnitSelection()
79signalConnectionManager.connect (metalBar->valueChanged, std::bind (&cWindowLandingUnitSelection::… in cWindowLandingUnitSelection()
83signalConnectionManager.connect (metalBarUpButton->clicked, std::bind (&cWindowLandingUnitSelectio… in cWindowLandingUnitSelection()
85signalConnectionManager.connect (metalBarDownButton->clicked, std::bind (&cWindowLandingUnitSelect… in cWindowLandingUnitSelection()
[all …]
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/
H A Dapplication.cpp46 signalConnectionManager.connect (Video.resolutionChanged, [this]() in cApplication()
59 signalConnectionManager.connect (fpsShortcut->triggered, [this]() in cApplication()
66 signalConnectionManager.connect (widgetFramesShortcut->triggered, [this]() in cApplication()
292signalConnectionManager.connect (mouse.pressed, std::bind (&cApplication::mousePressed, this, _1, … in registerMouse()
293signalConnectionManager.connect (mouse.released, std::bind (&cApplication::mouseReleased, this, _1… in registerMouse()
294signalConnectionManager.connect (mouse.wheelMoved, std::bind (&cApplication::mouseWheelMoved, this… in registerMouse()
295 signalConnectionManager.connect (mouse.moved, std::bind (&cApplication::mouseMoved, this, _1, _2)); in registerMouse()
305signalConnectionManager.connect (keyboard.keyPressed, std::bind (&cApplication::keyPressed, this, … in registerKeyboard()
306signalConnectionManager.connect (keyboard.keyReleased, std::bind (&cApplication::keyReleased, this… in registerKeyboard()
307signalConnectionManager.connect (keyboard.textEntered, std::bind (&cApplication::textEntered, this… in registerKeyboard()
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/windows/windowadvancedhangar/
H A Dwindowadvancedhangar.h55 cSignalConnectionManager signalConnectionManager;
90signalConnectionManager.connect (selectedUnitList->itemClicked, std::bind (&cWindowAdvancedHangar<… in initialize()
91signalConnectionManager.connect (selectedUnitList->selectionChanged, std::bind (&cWindowAdvancedHa… in initialize()
94signalConnectionManager.connect (selectedListUpButton->clicked, std::bind (&cListView<SelectedUnit… in initialize()
97signalConnectionManager.connect (selectedListDownButton->clicked, std::bind (&cListView<SelectedUn… in initialize()
101signalConnectionManager.connect (selectionUnitClickedSecondTime, std::bind (&cWindowAdvancedHangar… in initialize()
/dports/games/maxr/maxr-0.2.9/src/ui/sound/
H A Dsoundmanager.cpp41 signalConnectionManager (std::move (other.signalConnectionManager)) in sStoredSound()
50 signalConnectionManager = std::move (other.signalConnectionManager); in operator =()
71 signalConnectionManager.disconnectAll(); in ~cSoundManager()
207signalConnectionManager.connect (soundRef.stopped, std::bind (&cSoundManager::finishedSound, this,… in playSound()
210 …it->signalConnectionManager.connect (soundRef.positionChanged, std::bind (&cSoundManager::updateSo… in playSound()
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/control/
H A Dgameguicontroller.cpp220 signalConnectionManager.connect (exitShortcut->triggered, [&]() in initShortcuts()
223 signalConnectionManager.connect (yesNoDialog->yesClicked, [&]() in initShortcuts()
230 signalConnectionManager.connect (jumpToActionShortcut->triggered, [&]() in initShortcuts()
239 signalConnectionManager.connect (doneAndNextShortcut->triggered, [&]() in initShortcuts()
246 signalConnectionManager.connect (allDoneAndNextShortcut->triggered, [&]() in initShortcuts()
283 signalConnectionManager.connect (gameGui->terminated, [this]() { terminated(); }); in connectGuiStaticCommands()
294 signalConnectionManager.connect (gameGui->getHud().doneClicked, [this]() in connectGuiStaticCommands()
311 signalConnectionManager.connect (gameGui->getGameMap().triggeredBuild, [&] (const cUnit & unit) in connectGuiStaticCommands()
808 signalConnectionManager.connect (dialog->done, [this]() in showNextPlayerDialog()
821 signalConnectionManager.connect (yesNoDialog->yesClicked, [&, loadSaveWindow]() in showFilesWindow()
[all …]
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/widgets/
H A Dhudpanels.cpp51signalConnectionManager.connect (animationTimer->triggered10msCatchUp, std::bind (&cHudPanels::doO… in open()
59signalConnectionManager.connect (animationTimer->triggered10msCatchUp, std::bind (&cHudPanels::doC… in close()
85 signalConnectionManager.disconnectAll(); in doOpenStep()
95 signalConnectionManager.disconnectAll(); in doCloseStep()
H A Dchatboxplayerlistviewitem.cpp41signalConnectionManager.connect (player->nameChanged, std::bind (&cChatBoxPlayerListViewItem::upda… in cChatBoxPlayerListViewItem()
42signalConnectionManager.connect (player->colorChanged, std::bind (&cChatBoxPlayerListViewItem::upd… in cChatBoxPlayerListViewItem()
43signalConnectionManager.connect (player->hasFinishedTurnChanged, std::bind (&cChatBoxPlayerListVie… in cChatBoxPlayerListViewItem()
44signalConnectionManager.connect (player->isRemovedFromGameChanged, std::bind (&cChatBoxPlayerListV… in cChatBoxPlayerListViewItem()
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/windows/windowplayerselection/
H A Dwindowplayerselection.cpp47 signalConnectionManager.connect (okButton->clicked, [&]() { done(); }); in cWindowPlayerSelection()
50 signalConnectionManager.connect (backButton->clicked, [&]() { close(); }); in cWindowPlayerSelection()
62signalConnectionManager.connect (humanPlayerImages[i]->clicked, std::bind (&cWindowPlayerSelection… in cWindowPlayerSelection()
65 signalConnectionManager.connect (aiPlayerImages[i]->clicked, [this]() in cWindowPlayerSelection()
73signalConnectionManager.connect (noPlayerImages[i]->clicked, std::bind (&cWindowPlayerSelection::s… in cWindowPlayerSelection()
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/windows/windowupgrades/
H A Dwindowupgrades.cpp45signalConnectionManager.connect (tankCheckBox->toggled, std::bind (&cWindowUpgrades::generateSelec… in cWindowUpgrades()
49signalConnectionManager.connect (planeCheckBox->toggled, std::bind (&cWindowUpgrades::generateSele… in cWindowUpgrades()
53signalConnectionManager.connect (shipCheckBox->toggled, std::bind (&cWindowUpgrades::generateSelec… in cWindowUpgrades()
57signalConnectionManager.connect (buildingCheckBox->toggled, std::bind (&cWindowUpgrades::generateS… in cWindowUpgrades()
61signalConnectionManager.connect (tntCheckBox->toggled, std::bind (&cWindowUpgrades::generateSelect… in cWindowUpgrades()
68signalConnectionManager.connect (goldBar->valueChanged, std::bind (&cWindowUpgrades::goldChanged, … in cWindowUpgrades()
78signalConnectionManager.connect (upgradeDecreaseButton[i]->clicked, std::bind (&cWindowUpgrades::u… in cWindowUpgrades()
81signalConnectionManager.connect (upgradeIncreaseButton[i]->clicked, std::bind (&cWindowUpgrades::u… in cWindowUpgrades()
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/widgets/special/
H A Dlobbyplayerlistviewitem.cpp33 signalConnectionManager.connect (readyImage->clicked, [&]() { readyClicked(); }); in cLobbyPlayerListViewItem()
44signalConnectionManager.connect (player->nameChanged, std::bind (&cLobbyPlayerListViewItem::update… in cLobbyPlayerListViewItem()
45signalConnectionManager.connect (player->colorChanged, std::bind (&cLobbyPlayerListViewItem::updat… in cLobbyPlayerListViewItem()
46signalConnectionManager.connect (player->readyChanged, std::bind (&cLobbyPlayerListViewItem::updat… in cLobbyPlayerListViewItem()
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/animations/
H A Danimationwork.cpp39 signalConnectionManager.connect (building->workingChanged, [this]() in cAnimationWork()
52 signalConnectionManager.connect (building->destroyed, [this]() in cAnimationWork()
54 signalConnectionManager.disconnectAll(); in cAnimationWork()

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