/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/ |
H A D | hud.cpp | 52 signalConnectionManager.connect (endButton->clicked, [&]() { endClicked(); }); in cHud() 57 signalConnectionManager.connect (filesButton->clicked, [&]() { filesClicked(); }); in cHud() 65 signalConnectionManager.connect (hitsButton->toggled, [&]() { hitsToggled(); }); in cHud() 69 signalConnectionManager.connect (scanButton->toggled, [&]() { scanToggled(); }); in cHud() 77 signalConnectionManager.connect (ammoButton->toggled, [&]() { ammoToggled(); }); in cHud() 81 signalConnectionManager.connect (gridButton->toggled, [&]() { gridToggled(); }); in cHud() 93 signalConnectionManager.connect (fogButton->toggled, [&]() { fogToggled(); }); in cHud() 96 signalConnectionManager.connect (lockButton->toggled, [&]() { lockToggled(); }); in cHud() 104 signalConnectionManager.connect (helpButton->clicked, [&]() { helpClicked(); }); in cHud() 136 signalConnectionManager.connect (unitVideo->clicked, [this]() in cHud() [all …]
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H A D | gamegui.cpp | 109 signalConnectionManager.connect (hudPanels->opened, [&]() in cGameGui() 130 …signalConnectionManager.connect (hud->fogToggled, [&]() { gameMap->setDrawFog (hud->getFogActive()… in cGameGui() 133 signalConnectionManager.connect (hud->helpClicked, [&]() { gameMap->toggleHelpMode(); }); in cGameGui() 134 signalConnectionManager.connect (hud->chatToggled, [&]() in cGameGui() 157 signalConnectionManager.connect (gameMap->mouseFocusReleased, [this]() in cGameGui() 171 signalConnectionManager.connect (gameMap->getUnitSelection().mainSelectionChanged, [&]() in cGameGui() 178 signalConnectionManager.connect (gameMap->getUnitSelection().mainSelectionChanged, [&]() in cGameGui() 192 signalConnectionManager.connect (animationTimer->triggered10msCatchUp, [&]() in cGameGui() 199 signalConnectionManager.connect (animationTimer->triggered400ms, [&]() in cGameGui() 213 signalConnectionManager.connect (Video.screenShotTaken, [this] (const std::string & path) in cGameGui() [all …]
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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/windows/windownetworklobbyhost/ |
H A D | windownetworklobbyhost.cpp | 33 …signalConnectionManager.connect (mapButton->clicked, std::bind (&cWindowNetworkLobbyHost::handleMa… in cWindowNetworkLobbyHost() 36 …signalConnectionManager.connect (settingsButton->clicked, std::bind (&cWindowNetworkLobbyHost::han… in cWindowNetworkLobbyHost() 39 …signalConnectionManager.connect (loadButton->clicked, std::bind (&cWindowNetworkLobbyHost::handleL… in cWindowNetworkLobbyHost() 42 …signalConnectionManager.connect (startButton->clicked, std::bind (&cWindowNetworkLobbyHost::handle… in cWindowNetworkLobbyHost() 45 …signalConnectionManager.connect (okButton->clicked, std::bind (&cWindowNetworkLobbyHost::handleOkC… in cWindowNetworkLobbyHost() 47 signalConnectionManager.connect (staticMapChanged, [this]() {setSaveGame (-1); }); in cWindowNetworkLobbyHost() 48 signalConnectionManager.connect (gameSettingsChanged, [this]() {setSaveGame (-1); }); in cWindowNetworkLobbyHost()
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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/dialogs/ |
H A D | dialogcolorpicker.cpp | 41 signalConnectionManager.connect (colorPicker->selectedColorChanged, [this]() in cDialogColorPicker() 66 signalConnectionManager.connect (redValueLineEdit->returnPressed, [this]() in cDialogColorPicker() 71 signalConnectionManager.connect (greenValueLineEdit->returnPressed, [this]() in cDialogColorPicker() 76 signalConnectionManager.connect (blueValueLineEdit->returnPressed, [this]() in cDialogColorPicker() 81 signalConnectionManager.connect (redValueLineEdit->editingFinished, [this] (eValidatorState) in cDialogColorPicker() 90 signalConnectionManager.connect (greenValueLineEdit->editingFinished, [this] (eValidatorState) in cDialogColorPicker() 99 signalConnectionManager.connect (blueValueLineEdit->editingFinished, [this] (eValidatorState) in cDialogColorPicker() 121 signalConnectionManager.connect (okButton->clicked, [this]() { done(); }); in cDialogColorPicker() 125 signalConnectionManager.connect (cencelButton->clicked, [this]() { canceled(); }); in cDialogColorPicker()
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H A D | dialogselfdestruction.cpp | 35 …signalConnectionManager.connect (armButton->clicked, std::bind (&cDialogSelfDestruction::armcClick… in cDialogSelfDestruction() 39 signalConnectionManager.connect (destroyButton->clicked, [this]() { triggeredDestruction(); }); in cDialogSelfDestruction() 43 signalConnectionManager.connect (cancelButton->clicked, [this]() { close(); }); in cDialogSelfDestruction() 46 signalConnectionManager.connect (protectionGlass->opened, [this]() in cDialogSelfDestruction() 51 …signalConnectionManager.connect (unit.destroyed, std::bind (&cDialogSelfDestruction::closeOnUnitDe… in cDialogSelfDestruction()
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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/control/ |
H A D | menucontrollermultiplayerhost.cpp | 83 signalConnectionManager.connect (windowNetworkLobby->backClicked, [this]() in start() 379 …signalConnectionManager.connect (windowNetworkLobby->terminated, [&]() { windowNetworkLobby = null… in startSavedGame() 446 signalConnectionManager.connect (windowClanSelection->done, [this, windowClanSelection]() in startClanSelection() 474 …signalConnectionManager.connect (windowLandingUnitSelection->done, [this, windowLandingUnitSelecti… in startLandingUnitSelection() 492 signalConnectionManager.connect (windowLandingPositionSelection->opened, [this]() in startLandingPositionSelection() 506 signalConnectionManager.connect (windowLandingPositionSelection->closed, [this]() in startLandingPositionSelection() 529 …signalConnectionManager.connect (windowLandingPositionSelection->selectedPosition, [this] (cPositi… in startLandingPositionSelection() 569 signalConnectionManager.connect (landingPositionManager->allPositionsValid, [this]() in startLandingPositionSelection() 586 …signalConnectionManager.connect (windowNetworkLobby->terminated, [&]() { windowNetworkLobby = null… in startNewGame() 596 signalConnectionManager.connect(yesNoDialog->yesClicked, [this]() in checkReallyWantsToQuit() [all …]
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H A D | menucontrollermultiplayerclient.cpp | 74 signalConnectionManager.connect (windowNetworkLobby->backClicked, [this]() in start() 213 …signalConnectionManager.connect (windowNetworkLobby->terminated, [&]() { windowNetworkLobby = null… in startSavedGame() 261 signalConnectionManager.connect (windowClanSelection->done, [this, windowClanSelection]() in startClanSelection() 289 …signalConnectionManager.connect (windowLandingUnitSelection->done, [this, windowLandingUnitSelecti… in startLandingUnitSelection() 305 signalConnectionManager.connect (windowLandingPositionSelection->opened, [this]() in startLandingPositionSelection() 309 signalConnectionManager.connect (windowLandingPositionSelection->closed, [this]() in startLandingPositionSelection() 344 …signalConnectionManager.connect (windowNetworkLobby->terminated, [&]() { windowNetworkLobby = null… in startNewGame() 354 signalConnectionManager.connect(yesNoDialog->yesClicked, [this]() in checkReallyWantsToQuit() 645 signalConnectionManager.connect (yesNoDialog->yesClicked, [this, socket]() in handleNetMessage_GAME_EV_REQ_RECON_IDENT() 650 signalConnectionManager.connect (yesNoDialog->noClicked, [this]() in handleNetMessage_GAME_EV_REQ_RECON_IDENT() [all …]
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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/windows/ |
H A D | windowsingleplayer.cpp | 53 …signalConnectionManager.connect (newGameButton->clicked, std::bind (&cWindowSinglePlayer::newGameC… in cWindowSinglePlayer() 56 …signalConnectionManager.connect (loadGameButton->clicked, std::bind (&cWindowSinglePlayer::loadGam… in cWindowSinglePlayer() 59 …signalConnectionManager.connect (backButton->clicked, std::bind (&cWindowSinglePlayer::backClicked… in cWindowSinglePlayer() 160 …signalConnectionManager.connect (windowClanSelection->canceled, [windowClanSelection]() { windowCl… in newGameClicked() 169 …signalConnectionManager.connect (windowLandingUnitSelection->canceled, [windowLandingUnitSelection… in newGameClicked() 177 …signalConnectionManager.connect (windowLandingPositionSelection->canceled, [windowLandingPositionS… in newGameClicked() 199 …signalConnectionManager.connect (windowLandingUnitSelection->canceled, [windowLandingUnitSelection… in newGameClicked() 207 …signalConnectionManager.connect (windowLandingPositionSelection->canceled, [windowLandingPositionS… in newGameClicked()
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H A D | windowmultiplayer.cpp | 40 …signalConnectionManager.connect (hastButton->clicked, std::bind (&cWindowMultiPlayer::tcpHostClick… in cWindowMultiPlayer() 43 …signalConnectionManager.connect (clientButton->clicked, std::bind (&cWindowMultiPlayer::tcpClientC… in cWindowMultiPlayer() 46 …signalConnectionManager.connect (newHotSeatButton->clicked, std::bind (&cWindowMultiPlayer::newHot… in cWindowMultiPlayer() 49 …signalConnectionManager.connect (loadHotSeatButton->clicked, std::bind (&cWindowMultiPlayer::loadH… in cWindowMultiPlayer() 52 …signalConnectionManager.connect (backButton->clicked, std::bind (&cWindowMultiPlayer::backClicked,… in cWindowMultiPlayer()
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H A D | windowstart.cpp | 40 …signalConnectionManager.connect (singlePlayerButton->clicked, std::bind (&cWindowStart::singlePlay… in cWindowStart() 43 …signalConnectionManager.connect (multiPlayerButton->clicked, std::bind (&cWindowStart::multiPlayer… in cWindowStart() 46 …signalConnectionManager.connect (preferencesButton->clicked, std::bind (&cWindowStart::preferences… in cWindowStart() 49 …signalConnectionManager.connect (licenseButton->clicked, std::bind (&cWindowStart::licenceClicked,… in cWindowStart() 52 …signalConnectionManager.connect (exitButton->clicked, std::bind (&cWindowStart::exitClicked, this)… in cWindowStart()
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/dports/games/maxr/maxr-0.2.9/src/ui/sound/effects/ |
H A D | soundeffect.cpp | 34 signalConnectionManager.disconnectAll(); in ~cSoundEffect() 71 signalConnectionManager.connect (channel->stopped, [this]() in play() 78 signalConnectionManager.disconnectAll(); in play() 84 signalConnectionManager.connect (channel->paused, [this]() { paused(); }); in play() 85 signalConnectionManager.connect (channel->resumed, [this]() { resumed(); }); in play() 99 signalConnectionManager.disconnectAll(); in stop()
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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/windows/windowhangar/ |
H A D | windowhangar.cpp | 62 …signalConnectionManager.connect (infoTextCheckBox->toggled, std::bind (&cWindowHangar::infoCheckBo… in initialize() 71 …signalConnectionManager.connect (selectionUnitList->itemClicked, std::bind (&cWindowHangar::select… in initialize() 72 …signalConnectionManager.connect (selectionUnitList->selectionChanged, std::bind (&cWindowHangar::h… in initialize() 75 …signalConnectionManager.connect (selectionListUpButton->clicked, std::bind (&cListView<cUnitListVi… in initialize() 78 …signalConnectionManager.connect (selectionListDownButton->clicked, std::bind (&cListView<cUnitList… in initialize() 83 signalConnectionManager.connect (okButton->clicked, std::bind (&cWindowHangar::okClicked, this)); in initialize() 87 …signalConnectionManager.connect (backButton->clicked, std::bind (&cWindowHangar::backClicked, this… in initialize()
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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/windows/windowstorage/ |
H A D | windowstorage.cpp | 76 …signalConnectionManager.connect (reloadButtons[index]->clicked, std::bind (&cWindowStorage::reload… in cWindowStorage() 79 …signalConnectionManager.connect (repairButtons[index]->clicked, std::bind (&cWindowStorage::repair… in cWindowStorage() 102 signalConnectionManager.connect (building.SubBase->metalChanged, [&]() in cWindowStorage() 117 signalConnectionManager.connect (upButton->clicked, std::bind (&cWindowStorage::upClicked, this)); in cWindowStorage() 120 …signalConnectionManager.connect (downButton->clicked, std::bind (&cWindowStorage::downClicked, thi… in cWindowStorage() 123 …signalConnectionManager.connect (activateAllButton->clicked, std::bind (&cWindowStorage::activateA… in cWindowStorage() 126 …signalConnectionManager.connect (reloadAllButton->clicked, std::bind (&cWindowStorage::reloadAllCl… in cWindowStorage() 129 …signalConnectionManager.connect (repairAllButton->clicked, std::bind (&cWindowStorage::repairAllCl… in cWindowStorage() 132 …signalConnectionManager.connect (upgradeAllButton->clicked, std::bind (&cWindowStorage::upgradeAll… in cWindowStorage() 135 …signalConnectionManager.connect (doneButton->clicked, std::bind (&cWindowStorage::doneClicked, thi… in cWindowStorage() [all …]
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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/windows/windowreports/ |
H A D | windowreports.cpp | 82 …signalConnectionManager.connect (unitsRadioButton->toggled, std::bind (&cWindowReports::updateActi… in cWindowReports() 84 …signalConnectionManager.connect (scoreRadioButton->toggled, std::bind (&cWindowReports::updateActi… in cWindowReports() 85 …signalConnectionManager.connect (reportsRadioButton->toggled, std::bind (&cWindowReports::updateAc… in cWindowReports() 99 …signalConnectionManager.connect (planesCheckBox->toggled, std::bind (&cWindowReports::handleFilter… in cWindowReports() 100 …signalConnectionManager.connect (groundCheckBox->toggled, std::bind (&cWindowReports::handleFilter… in cWindowReports() 101 …signalConnectionManager.connect (seaCheckBox->toggled, std::bind (&cWindowReports::handleFilterCha… in cWindowReports() 111 …signalConnectionManager.connect (produceCheckBox->toggled, std::bind (&cWindowReports::handleFilte… in cWindowReports() 112 …signalConnectionManager.connect (fightCheckBox->toggled, std::bind (&cWindowReports::handleFilterC… in cWindowReports() 118 signalConnectionManager.connect (doneButton->clicked, std::bind (&cWindowReports::close, this)); in cWindowReports() 121 signalConnectionManager.connect (upButton->clicked, std::bind (&cWindowReports::upPressed, this)); in cWindowReports() [all …]
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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/windows/windowlandingunitselection/ |
H A D | windowlandingunitselection.cpp | 46 …signalConnectionManager.connect (tankCheckBox->toggled, std::bind (&cWindowLandingUnitSelection::g… in cWindowLandingUnitSelection() 50 …signalConnectionManager.connect (planeCheckBox->toggled, std::bind (&cWindowLandingUnitSelection::… in cWindowLandingUnitSelection() 54 …signalConnectionManager.connect (shipCheckBox->toggled, std::bind (&cWindowLandingUnitSelection::g… in cWindowLandingUnitSelection() 58 …signalConnectionManager.connect (buildingCheckBox->toggled, std::bind (&cWindowLandingUnitSelectio… in cWindowLandingUnitSelection() 62 …signalConnectionManager.connect (tntCheckBox->toggled, std::bind (&cWindowLandingUnitSelection::ge… in cWindowLandingUnitSelection() 68 …signalConnectionManager.connect (buyCheckBox->toggled, std::bind (&cWindowLandingUnitSelection::ge… in cWindowLandingUnitSelection() 71 …signalConnectionManager.connect (upgradeCheckBox->toggled, std::bind (&cWindowLandingUnitSelection… in cWindowLandingUnitSelection() 79 …signalConnectionManager.connect (metalBar->valueChanged, std::bind (&cWindowLandingUnitSelection::… in cWindowLandingUnitSelection() 83 …signalConnectionManager.connect (metalBarUpButton->clicked, std::bind (&cWindowLandingUnitSelectio… in cWindowLandingUnitSelection() 85 …signalConnectionManager.connect (metalBarDownButton->clicked, std::bind (&cWindowLandingUnitSelect… in cWindowLandingUnitSelection() [all …]
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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/ |
H A D | application.cpp | 46 signalConnectionManager.connect (Video.resolutionChanged, [this]() in cApplication() 59 signalConnectionManager.connect (fpsShortcut->triggered, [this]() in cApplication() 66 signalConnectionManager.connect (widgetFramesShortcut->triggered, [this]() in cApplication() 292 …signalConnectionManager.connect (mouse.pressed, std::bind (&cApplication::mousePressed, this, _1, … in registerMouse() 293 …signalConnectionManager.connect (mouse.released, std::bind (&cApplication::mouseReleased, this, _1… in registerMouse() 294 …signalConnectionManager.connect (mouse.wheelMoved, std::bind (&cApplication::mouseWheelMoved, this… in registerMouse() 295 signalConnectionManager.connect (mouse.moved, std::bind (&cApplication::mouseMoved, this, _1, _2)); in registerMouse() 305 …signalConnectionManager.connect (keyboard.keyPressed, std::bind (&cApplication::keyPressed, this, … in registerKeyboard() 306 …signalConnectionManager.connect (keyboard.keyReleased, std::bind (&cApplication::keyReleased, this… in registerKeyboard() 307 …signalConnectionManager.connect (keyboard.textEntered, std::bind (&cApplication::textEntered, this… in registerKeyboard()
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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/windows/windowadvancedhangar/ |
H A D | windowadvancedhangar.h | 55 cSignalConnectionManager signalConnectionManager; 90 …signalConnectionManager.connect (selectedUnitList->itemClicked, std::bind (&cWindowAdvancedHangar<… in initialize() 91 …signalConnectionManager.connect (selectedUnitList->selectionChanged, std::bind (&cWindowAdvancedHa… in initialize() 94 …signalConnectionManager.connect (selectedListUpButton->clicked, std::bind (&cListView<SelectedUnit… in initialize() 97 …signalConnectionManager.connect (selectedListDownButton->clicked, std::bind (&cListView<SelectedUn… in initialize() 101 …signalConnectionManager.connect (selectionUnitClickedSecondTime, std::bind (&cWindowAdvancedHangar… in initialize()
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/dports/games/maxr/maxr-0.2.9/src/ui/sound/ |
H A D | soundmanager.cpp | 41 signalConnectionManager (std::move (other.signalConnectionManager)) in sStoredSound() 50 signalConnectionManager = std::move (other.signalConnectionManager); in operator =() 71 signalConnectionManager.disconnectAll(); in ~cSoundManager() 207 …signalConnectionManager.connect (soundRef.stopped, std::bind (&cSoundManager::finishedSound, this,… in playSound() 210 …it->signalConnectionManager.connect (soundRef.positionChanged, std::bind (&cSoundManager::updateSo… in playSound()
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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/control/ |
H A D | gameguicontroller.cpp | 220 signalConnectionManager.connect (exitShortcut->triggered, [&]() in initShortcuts() 223 signalConnectionManager.connect (yesNoDialog->yesClicked, [&]() in initShortcuts() 230 signalConnectionManager.connect (jumpToActionShortcut->triggered, [&]() in initShortcuts() 239 signalConnectionManager.connect (doneAndNextShortcut->triggered, [&]() in initShortcuts() 246 signalConnectionManager.connect (allDoneAndNextShortcut->triggered, [&]() in initShortcuts() 283 signalConnectionManager.connect (gameGui->terminated, [this]() { terminated(); }); in connectGuiStaticCommands() 294 signalConnectionManager.connect (gameGui->getHud().doneClicked, [this]() in connectGuiStaticCommands() 311 signalConnectionManager.connect (gameGui->getGameMap().triggeredBuild, [&] (const cUnit & unit) in connectGuiStaticCommands() 808 signalConnectionManager.connect (dialog->done, [this]() in showNextPlayerDialog() 821 signalConnectionManager.connect (yesNoDialog->yesClicked, [&, loadSaveWindow]() in showFilesWindow() [all …]
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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/widgets/ |
H A D | hudpanels.cpp | 51 …signalConnectionManager.connect (animationTimer->triggered10msCatchUp, std::bind (&cHudPanels::doO… in open() 59 …signalConnectionManager.connect (animationTimer->triggered10msCatchUp, std::bind (&cHudPanels::doC… in close() 85 signalConnectionManager.disconnectAll(); in doOpenStep() 95 signalConnectionManager.disconnectAll(); in doCloseStep()
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H A D | chatboxplayerlistviewitem.cpp | 41 …signalConnectionManager.connect (player->nameChanged, std::bind (&cChatBoxPlayerListViewItem::upda… in cChatBoxPlayerListViewItem() 42 …signalConnectionManager.connect (player->colorChanged, std::bind (&cChatBoxPlayerListViewItem::upd… in cChatBoxPlayerListViewItem() 43 …signalConnectionManager.connect (player->hasFinishedTurnChanged, std::bind (&cChatBoxPlayerListVie… in cChatBoxPlayerListViewItem() 44 …signalConnectionManager.connect (player->isRemovedFromGameChanged, std::bind (&cChatBoxPlayerListV… in cChatBoxPlayerListViewItem()
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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/windows/windowplayerselection/ |
H A D | windowplayerselection.cpp | 47 signalConnectionManager.connect (okButton->clicked, [&]() { done(); }); in cWindowPlayerSelection() 50 signalConnectionManager.connect (backButton->clicked, [&]() { close(); }); in cWindowPlayerSelection() 62 …signalConnectionManager.connect (humanPlayerImages[i]->clicked, std::bind (&cWindowPlayerSelection… in cWindowPlayerSelection() 65 signalConnectionManager.connect (aiPlayerImages[i]->clicked, [this]() in cWindowPlayerSelection() 73 …signalConnectionManager.connect (noPlayerImages[i]->clicked, std::bind (&cWindowPlayerSelection::s… in cWindowPlayerSelection()
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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/windows/windowupgrades/ |
H A D | windowupgrades.cpp | 45 …signalConnectionManager.connect (tankCheckBox->toggled, std::bind (&cWindowUpgrades::generateSelec… in cWindowUpgrades() 49 …signalConnectionManager.connect (planeCheckBox->toggled, std::bind (&cWindowUpgrades::generateSele… in cWindowUpgrades() 53 …signalConnectionManager.connect (shipCheckBox->toggled, std::bind (&cWindowUpgrades::generateSelec… in cWindowUpgrades() 57 …signalConnectionManager.connect (buildingCheckBox->toggled, std::bind (&cWindowUpgrades::generateS… in cWindowUpgrades() 61 …signalConnectionManager.connect (tntCheckBox->toggled, std::bind (&cWindowUpgrades::generateSelect… in cWindowUpgrades() 68 …signalConnectionManager.connect (goldBar->valueChanged, std::bind (&cWindowUpgrades::goldChanged, … in cWindowUpgrades() 78 …signalConnectionManager.connect (upgradeDecreaseButton[i]->clicked, std::bind (&cWindowUpgrades::u… in cWindowUpgrades() 81 …signalConnectionManager.connect (upgradeIncreaseButton[i]->clicked, std::bind (&cWindowUpgrades::u… in cWindowUpgrades()
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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/widgets/special/ |
H A D | lobbyplayerlistviewitem.cpp | 33 signalConnectionManager.connect (readyImage->clicked, [&]() { readyClicked(); }); in cLobbyPlayerListViewItem() 44 …signalConnectionManager.connect (player->nameChanged, std::bind (&cLobbyPlayerListViewItem::update… in cLobbyPlayerListViewItem() 45 …signalConnectionManager.connect (player->colorChanged, std::bind (&cLobbyPlayerListViewItem::updat… in cLobbyPlayerListViewItem() 46 …signalConnectionManager.connect (player->readyChanged, std::bind (&cLobbyPlayerListViewItem::updat… in cLobbyPlayerListViewItem()
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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/animations/ |
H A D | animationwork.cpp | 39 signalConnectionManager.connect (building->workingChanged, [this]() in cAnimationWork() 52 signalConnectionManager.connect (building->destroyed, [this]() in cAnimationWork() 54 signalConnectionManager.disconnectAll(); in cAnimationWork()
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