Searched refs:signalInputDirection (Results 1 – 8 of 8) sorted by relevance
/dports/games/barony/Barony-3.3.7/src/ |
H A D | mechanisms.cpp | 77 switch ( powerable->signalInputDirection ) in updateCircuitNeighbors() 550 switch ( powerable->signalInputDirection ) in toggleSwitch() 621 switch ( powerable->signalInputDirection ) in switchUpdateNeighbors() 915 switch ( signalInputDirection ) in actSignalTimer() 949 switch ( powerable->signalInputDirection ) in actSignalTimer()
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H A D | entity_shared.cpp | 1658 entityNew->signalInputDirection = entityToCopy->signalInputDirection; in setSpriteAttributes() 1667 entityNew->signalInputDirection = 0; in setSpriteAttributes()
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H A D | entity_editor.cpp | 297 signalInputDirection(skill[5]), in Entity()
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H A D | entity.hpp | 483 Sint32& signalInputDirection; //skill[5] member in Entity
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H A D | files.cpp | 1104 fread(&entity->signalInputDirection, sizeof(Sint32), 1, fp); in loadMap() 1529 fwrite(&entity->signalInputDirection, sizeof(Sint32), 1, fp); in saveMap()
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H A D | buttons.cpp | 2112 snprintf(spriteProperties[0], 2, "%d", static_cast<int>(selectedEntity->signalInputDirection)); in buttonSpriteProperties() 3270 selectedEntity->signalInputDirection = (Sint32)atoi(spriteProperties[0]); in buttonSpritePropertiesConfirm()
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H A D | draw.cpp | 1502 switch ( entity->signalInputDirection ) in drawEntities2D()
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H A D | entity.cpp | 322 signalInputDirection(skill[5]), in Entity()
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