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Searched refs:signalInputDirection (Results 1 – 8 of 8) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dmechanisms.cpp77 switch ( powerable->signalInputDirection ) in updateCircuitNeighbors()
550 switch ( powerable->signalInputDirection ) in toggleSwitch()
621 switch ( powerable->signalInputDirection ) in switchUpdateNeighbors()
915 switch ( signalInputDirection ) in actSignalTimer()
949 switch ( powerable->signalInputDirection ) in actSignalTimer()
H A Dentity_shared.cpp1658 entityNew->signalInputDirection = entityToCopy->signalInputDirection; in setSpriteAttributes()
1667 entityNew->signalInputDirection = 0; in setSpriteAttributes()
H A Dentity_editor.cpp297 signalInputDirection(skill[5]), in Entity()
H A Dentity.hpp483 Sint32& signalInputDirection; //skill[5] member in Entity
H A Dfiles.cpp1104 fread(&entity->signalInputDirection, sizeof(Sint32), 1, fp); in loadMap()
1529 fwrite(&entity->signalInputDirection, sizeof(Sint32), 1, fp); in saveMap()
H A Dbuttons.cpp2112 snprintf(spriteProperties[0], 2, "%d", static_cast<int>(selectedEntity->signalInputDirection)); in buttonSpriteProperties()
3270 selectedEntity->signalInputDirection = (Sint32)atoi(spriteProperties[0]); in buttonSpritePropertiesConfirm()
H A Ddraw.cpp1502 switch ( entity->signalInputDirection ) in drawEntities2D()
H A Dentity.cpp322 signalInputDirection(skill[5]), in Entity()