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Searched refs:signalTimerInterval (Results 1 – 7 of 7) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dmechanisms.cpp858 else if ( signalTimerInterval > 0 ) in actSignalTimer()
862 SIGNALTIMER_TIMERCOUNT = signalTimerInterval; in actSignalTimer()
903 if ( signalTimerInterval > 0 ) in actSignalTimer()
905 SIGNALTIMER_TIMERCOUNT = signalTimerInterval; in actSignalTimer()
H A Dentity_shared.cpp1660 entityNew->signalTimerInterval = entityToCopy->signalTimerInterval; in setSpriteAttributes()
1669 entityNew->signalTimerInterval = 0; in setSpriteAttributes()
H A Dentity_editor.cpp294 signalTimerInterval(skill[2]), in Entity()
H A Dentity.hpp480 Sint32& signalTimerInterval; //skill[2] member in Entity
H A Dfiles.cpp1106 fread(&entity->signalTimerInterval, sizeof(Sint32), 1, fp); in loadMap()
1531 fwrite(&entity->signalTimerInterval, sizeof(Sint32), 1, fp); in saveMap()
H A Dbuttons.cpp2114 snprintf(spriteProperties[2], 5, "%d", static_cast<int>(selectedEntity->signalTimerInterval)); in buttonSpriteProperties()
3272 selectedEntity->signalTimerInterval = (Sint32)atoi(spriteProperties[2]); in buttonSpritePropertiesConfirm()
H A Dentity.cpp319 signalTimerInterval(skill[2]), in Entity()