Searched refs:signalTimerInterval (Results 1 – 7 of 7) sorted by relevance
/dports/games/barony/Barony-3.3.7/src/ |
H A D | mechanisms.cpp | 858 else if ( signalTimerInterval > 0 ) in actSignalTimer() 862 SIGNALTIMER_TIMERCOUNT = signalTimerInterval; in actSignalTimer() 903 if ( signalTimerInterval > 0 ) in actSignalTimer() 905 SIGNALTIMER_TIMERCOUNT = signalTimerInterval; in actSignalTimer()
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H A D | entity_shared.cpp | 1660 entityNew->signalTimerInterval = entityToCopy->signalTimerInterval; in setSpriteAttributes() 1669 entityNew->signalTimerInterval = 0; in setSpriteAttributes()
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H A D | entity_editor.cpp | 294 signalTimerInterval(skill[2]), in Entity()
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H A D | entity.hpp | 480 Sint32& signalTimerInterval; //skill[2] member in Entity
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H A D | files.cpp | 1106 fread(&entity->signalTimerInterval, sizeof(Sint32), 1, fp); in loadMap() 1531 fwrite(&entity->signalTimerInterval, sizeof(Sint32), 1, fp); in saveMap()
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H A D | buttons.cpp | 2114 snprintf(spriteProperties[2], 5, "%d", static_cast<int>(selectedEntity->signalTimerInterval)); in buttonSpriteProperties() 3272 selectedEntity->signalTimerInterval = (Sint32)atoi(spriteProperties[2]); in buttonSpritePropertiesConfirm()
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H A D | entity.cpp | 319 signalTimerInterval(skill[2]), in Entity()
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