/dports/games/exhaust/exhaust-1.9.2/ |
H A D | sim.h | 36 int sim_mw( unsigned int nwar, const field_t *war_pos_tab,
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H A D | README | 148 war_pos_tab[]. Now you're ready to fight, so call sim_mw(): 151 alive_cnt = sim_mw( NWAR, war_pos_tab, death_tab ); 194 sim_mw(), so that the first warrior always accesses the first p-space, 256 starting positions passed to sim_mw(). Similarly for the two
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H A D | exhaust.c | 593 nalive = sim_mw( NWarriors, &StartPositions[0], &Deaths[0] ); in main()
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H A D | sim.c | 392 sim_mw( unsigned int nwar, const field_t *war_pos_tab, in sim_mw() function 445 alive_cnt = sim_mw( nwar, war_pos_tab, death_tab ); in sim()
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/dports/games/exhaust-ma/exhaust-ma-1.9/ |
H A D | sim.h | 41 int sim_mw( unsigned int nwar, const field_t *war_pos_tab,
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H A D | README | 146 war_pos_tab[]. Now you're ready to fight, so call sim_mw(): 149 alive_cnt = sim_mw( NWAR, war_pos_tab, death_tab ); 192 sim_mw(), so that the first warrior always accesses the first p-space, 254 starting positions passed to sim_mw(). Similarly for the two
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H A D | exhaust.c | 530 nalive = sim_mw( NWarriors, &StartPositions[0], &Deaths[0] ); in main()
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H A D | sim.c | 390 sim_mw(unsigned int nwar, const field_t *const war_pos_tab, unsigned int *death_tab) in sim_mw() function 442 alive_cnt = sim_mw( nwar, war_pos_tab, death_tab ); in sim()
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/dports/games/exhaust-doc/exhaust-1.9.2/ |
H A D | sim.h | 36 int sim_mw( unsigned int nwar, const field_t *war_pos_tab,
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H A D | README | 148 war_pos_tab[]. Now you're ready to fight, so call sim_mw(): 151 alive_cnt = sim_mw( NWAR, war_pos_tab, death_tab ); 194 sim_mw(), so that the first warrior always accesses the first p-space, 256 starting positions passed to sim_mw(). Similarly for the two
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H A D | exhaust.c | 593 nalive = sim_mw( NWarriors, &StartPositions[0], &Deaths[0] ); in main()
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H A D | sim.c | 392 sim_mw( unsigned int nwar, const field_t *war_pos_tab, in sim_mw() function 445 alive_cnt = sim_mw( nwar, war_pos_tab, death_tab ); in sim()
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/dports/games/tycho/tycho/ |
H A D | sim.h | 39 int sim_mw( unsigned int nwar, const field_t *war_pos_tab,
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H A D | README | 148 war_pos_tab[]. Now you're ready to fight, so call sim_mw(): 151 alive_cnt = sim_mw( NWAR, war_pos_tab, death_tab ); 194 sim_mw(), so that the first warrior always accesses the first p-space, 256 starting positions passed to sim_mw(). Similarly for the two
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H A D | sim.c | 431 sim_mw( unsigned int nwar, const field_t *war_pos_tab, in sim_mw() function 484 alive_cnt = sim_mw( nwar, war_pos_tab, death_tab ); in sim()
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/dports/games/tycho/species/ |
H A D | sim.h | 35 int sim_mw( unsigned int nwar, const field_t *war_pos_tab,
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H A D | sim.c | 400 sim_mw( unsigned int nwar, const field_t *war_pos_tab, in sim_mw() function 453 alive_cnt = sim_mw( nwar, war_pos_tab, death_tab ); in sim()
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/dports/games/species/tycho/ |
H A D | sim.h | 39 int sim_mw( unsigned int nwar, const field_t *war_pos_tab,
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H A D | README | 148 war_pos_tab[]. Now you're ready to fight, so call sim_mw(): 151 alive_cnt = sim_mw( NWAR, war_pos_tab, death_tab ); 194 sim_mw(), so that the first warrior always accesses the first p-space, 256 starting positions passed to sim_mw(). Similarly for the two
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H A D | sim.c | 431 sim_mw( unsigned int nwar, const field_t *war_pos_tab, in sim_mw() function 484 alive_cnt = sim_mw( nwar, war_pos_tab, death_tab ); in sim()
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/dports/games/species/species/ |
H A D | sim.h | 35 int sim_mw( unsigned int nwar, const field_t *war_pos_tab,
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H A D | sim.c | 400 sim_mw( unsigned int nwar, const field_t *war_pos_tab, in sim_mw() function 453 alive_cnt = sim_mw( nwar, war_pos_tab, death_tab ); in sim()
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