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Searched refs:sim_mw (Results 1 – 22 of 22) sorted by relevance

/dports/games/exhaust/exhaust-1.9.2/
H A Dsim.h36 int sim_mw( unsigned int nwar, const field_t *war_pos_tab,
H A DREADME148 war_pos_tab[]. Now you're ready to fight, so call sim_mw():
151 alive_cnt = sim_mw( NWAR, war_pos_tab, death_tab );
194 sim_mw(), so that the first warrior always accesses the first p-space,
256 starting positions passed to sim_mw(). Similarly for the two
H A Dexhaust.c593 nalive = sim_mw( NWarriors, &StartPositions[0], &Deaths[0] ); in main()
H A Dsim.c392 sim_mw( unsigned int nwar, const field_t *war_pos_tab, in sim_mw() function
445 alive_cnt = sim_mw( nwar, war_pos_tab, death_tab ); in sim()
/dports/games/exhaust-ma/exhaust-ma-1.9/
H A Dsim.h41 int sim_mw( unsigned int nwar, const field_t *war_pos_tab,
H A DREADME146 war_pos_tab[]. Now you're ready to fight, so call sim_mw():
149 alive_cnt = sim_mw( NWAR, war_pos_tab, death_tab );
192 sim_mw(), so that the first warrior always accesses the first p-space,
254 starting positions passed to sim_mw(). Similarly for the two
H A Dexhaust.c530 nalive = sim_mw( NWarriors, &StartPositions[0], &Deaths[0] ); in main()
H A Dsim.c390 sim_mw(unsigned int nwar, const field_t *const war_pos_tab, unsigned int *death_tab) in sim_mw() function
442 alive_cnt = sim_mw( nwar, war_pos_tab, death_tab ); in sim()
/dports/games/exhaust-doc/exhaust-1.9.2/
H A Dsim.h36 int sim_mw( unsigned int nwar, const field_t *war_pos_tab,
H A DREADME148 war_pos_tab[]. Now you're ready to fight, so call sim_mw():
151 alive_cnt = sim_mw( NWAR, war_pos_tab, death_tab );
194 sim_mw(), so that the first warrior always accesses the first p-space,
256 starting positions passed to sim_mw(). Similarly for the two
H A Dexhaust.c593 nalive = sim_mw( NWarriors, &StartPositions[0], &Deaths[0] ); in main()
H A Dsim.c392 sim_mw( unsigned int nwar, const field_t *war_pos_tab, in sim_mw() function
445 alive_cnt = sim_mw( nwar, war_pos_tab, death_tab ); in sim()
/dports/games/tycho/tycho/
H A Dsim.h39 int sim_mw( unsigned int nwar, const field_t *war_pos_tab,
H A DREADME148 war_pos_tab[]. Now you're ready to fight, so call sim_mw():
151 alive_cnt = sim_mw( NWAR, war_pos_tab, death_tab );
194 sim_mw(), so that the first warrior always accesses the first p-space,
256 starting positions passed to sim_mw(). Similarly for the two
H A Dsim.c431 sim_mw( unsigned int nwar, const field_t *war_pos_tab, in sim_mw() function
484 alive_cnt = sim_mw( nwar, war_pos_tab, death_tab ); in sim()
/dports/games/tycho/species/
H A Dsim.h35 int sim_mw( unsigned int nwar, const field_t *war_pos_tab,
H A Dsim.c400 sim_mw( unsigned int nwar, const field_t *war_pos_tab, in sim_mw() function
453 alive_cnt = sim_mw( nwar, war_pos_tab, death_tab ); in sim()
/dports/games/species/tycho/
H A Dsim.h39 int sim_mw( unsigned int nwar, const field_t *war_pos_tab,
H A DREADME148 war_pos_tab[]. Now you're ready to fight, so call sim_mw():
151 alive_cnt = sim_mw( NWAR, war_pos_tab, death_tab );
194 sim_mw(), so that the first warrior always accesses the first p-space,
256 starting positions passed to sim_mw(). Similarly for the two
H A Dsim.c431 sim_mw( unsigned int nwar, const field_t *war_pos_tab, in sim_mw() function
484 alive_cnt = sim_mw( nwar, war_pos_tab, death_tab ); in sim()
/dports/games/species/species/
H A Dsim.h35 int sim_mw( unsigned int nwar, const field_t *war_pos_tab,
H A Dsim.c400 sim_mw( unsigned int nwar, const field_t *war_pos_tab, in sim_mw() function
453 alive_cnt = sim_mw( nwar, war_pos_tab, death_tab ); in sim()