Searched refs:skeleton_bone_aabb (Results 1 – 12 of 12) sorted by relevance
2505 surface->skeleton_bone_aabb = p_bone_aabbs; in mesh_add_surface()2506 surface->skeleton_bone_used.resize(surface->skeleton_bone_aabb.size()); in mesh_add_surface()2522 …write[i] = !(surface->skeleton_bone_aabb[i].size.x < 0 || surface->skeleton_bone_aabb[i].size.y < … in mesh_add_surface()2732 return mesh->surfaces[p_surface]->skeleton_bone_aabb; in mesh_surface_get_skeleton_aabb()2805 …h->surfaces[i]->format & VS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->skeleton_bone_aabb.size()) { in mesh_get_aabb()2807 int bs = mesh->surfaces[i]->skeleton_bone_aabb.size(); in mesh_get_aabb()2808 const AABB *skbones = mesh->surfaces[i]->skeleton_bone_aabb.ptr(); in mesh_get_aabb()
661 Vector<AABB> skeleton_bone_aabb; member
3680 surface->skeleton_bone_aabb = p_bone_aabbs;3681 surface->skeleton_bone_used.resize(surface->skeleton_bone_aabb.size());3687 …if (surface->skeleton_bone_aabb[i].size.x < 0 || surface->skeleton_bone_aabb[i].size.y < 0 || surf…4139 return mesh->surfaces[p_surface]->skeleton_bone_aabb;4228 …h->surfaces[i]->format & VS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->skeleton_bone_aabb.size()) {4230 int bs = mesh->surfaces[i]->skeleton_bone_aabb.size();4231 const AABB *skbones = mesh->surfaces[i]->skeleton_bone_aabb.ptr();
651 Vector<AABB> skeleton_bone_aabb; member
344 Vector<AABB> skeleton_bone_aabb; member
2388 p_surface->skeleton_bone_aabb.resize(total_bones); in _surface_set_arrays()2411 AABB *bptr = p_surface->skeleton_bone_aabb.ptr(); in _surface_set_arrays()2440 p_surface->skeleton_bone_aabb.clear(); in _surface_set_arrays()2625 …if (mesh->surfaces[i]->format & VS::ARRAY_FORMAT_BONES && mesh->surfaces[i]->skeleton_bone_aabb.si… in mesh_get_aabb()2627 int bs = mesh->surfaces[i]->skeleton_bone_aabb.size(); in mesh_get_aabb()2628 const AABB *skbones = mesh->surfaces[i]->skeleton_bone_aabb.ptr(); in mesh_get_aabb()