Searched refs:skeleton_level (Results 1 – 8 of 8) sorted by relevance
/dports/games/sdlpop/SDLPoP-1.22/src/ |
H A D | options.c | 344 process_word("skeleton_level", &custom_saved.skeleton_level, &never_is_16_list); in ini_process_numeric_func() 635 process(&custom_saved.skeleton_level, 1, {0x046a4, 0x05d54, -1, -1, -1, -1}); in load_dos_exe_modifications()
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H A D | data.h | 773 .skeleton_level = 3,
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H A D | replay.c | 405 process(custom->skeleton_level); in options_process_custom_general()
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H A D | seg002.c | 1042 if (current_level == /*3*/ custom->skeleton_level && in check_skel()
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H A D | types.h | 1257 word skeleton_level; member
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H A D | menu.c | 719 ….linked = &custom_saved.skeleton_level, .number_type = SETTING_WORD, .max = 16, .names_list = &nev…
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/dports/games/sdlpop/SDLPoP-1.22/doc/ |
H A D | mod.ini | 257 ;skeleton_level = 3
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/dports/games/sdlpop/SDLPoP-1.22/ |
H A D | SDLPoP.ini | 362 skeleton_level = 3 key
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