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Searched refs:skillType (Results 1 – 18 of 18) sorted by relevance

/dports/games/scourge/scourge/src/tools/
H A Dpageclasses.cpp223 void PageClasses::GetSkill(std::string &skillType) in GetSkill() argument
225 Skill *skill = GetSelectedSkill(skillType); in GetSkill()
228 skillEdits[skillType]->minEdit->SetValue( std2wx(skill->min) ); in GetSkill()
229 skillEdits[skillType]->maxEdit->SetValue( std2wx(skill->max) ); in GetSkill()
232 void PageClasses::SetSkill(std::string &skillType) in SetSkill() argument
234 Skill *skill = currentSkills[skillType]; in SetSkill()
237 skill->min = wx2std( skillEdits[skillType]->minEdit->GetValue() ); in SetSkill()
238 skill->max = wx2std( skillEdits[skillType]->maxEdit->GetValue() ); in SetSkill()
242 Skill* PageClasses::GetSelectedSkill(std::string &skillType) in GetSelectedSkill() argument
254 currentSkills[skillType] = c->skills[ wx2std(str) ]; in GetSelectedSkill()
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/dports/games/opendungeons/OpenDungeons-0.7.1/source/game/
H A DSkillType.cpp30 SkillType skillType = static_cast<SkillType>(i); in fromString() local
31 if(type != toString(skillType)) in fromString()
34 return skillType; in fromString()
H A DSeat.cpp1320 uint32_t Seat::isSkillPending(SkillType skillType) const in isSkillPending()
1325 if (pending == skillType) in isSkillPending()
1404 SkillType skillType = SkillType::nullSkillType; in setNextSkill() local
1410 skillType = pending; in setNextSkill()
1412 if(skillType != SkillType::nullSkillType) in setNextSkill()
1416 if(skillType == SkillType::nullSkillType) in setNextSkill()
1424 mCurrentSkill = SkillManager::getSkill(skillType); in setNextSkill()
1480 for(SkillType skillType : skills) in setSkillTree() local
1490 const Skill* skill = SkillManager::getSkill(skillType); in setSkillTree()
1494 OD_LOG_ERR("Unknown skill: " + Skills::toString(skillType)); in setSkillTree()
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H A DSeat.h240 uint32_t isSkillPending(SkillType skillType) const;
/dports/games/opendungeons/OpenDungeons-0.7.1/source/giftboxes/
H A DGiftBoxSkill.cpp29 GiftBoxSkill::GiftBoxSkill(GameMap* gameMap, const std::string& baseName, SkillType skillType) : in GiftBoxSkill() argument
31 mSkillType(skillType) in GiftBoxSkill()
H A DGiftBoxSkill.h31 GiftBoxSkill(GameMap* gameMap, const std::string& baseName, SkillType skillType);
/dports/games/glest/glest_source_3.2.2/source/glest_game/types/
H A Dunit_type.cpp298 SkillType *skillType= SkillTypeFactory::getInstance().newInstance(classId); in load() local
299 skillType->load(sn, dir, techTree, factionType); in load()
300 skillTypes[i]= skillType; in load()
439 bool UnitType::hasSkillType(const SkillType *skillType) const{ in hasSkillType()
440 assert(skillType!=NULL); in hasSkillType()
442 if(skillTypes[i]==skillType){ in hasSkillType()
H A Dunit_type.h171 bool hasSkillType(const SkillType *skillType) const;
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/types/
H A Dupgrade_type.cpp1289 const SkillType *skillType = unit->getType()->getSkillType(i); in sum() local
1290 const AttackSkillType *ast = dynamic_cast<const AttackSkillType *>(skillType); in sum()
1314 const SkillType *skillType = unit->getType()->getSkillType(i); in sum() local
1315 const AttackSkillType *ast = dynamic_cast<const AttackSkillType *>(skillType); in sum()
1339 const SkillType *skillType = unit->getType()->getSkillType(i); in sum() local
1340 const MoveSkillType *mst = dynamic_cast<const MoveSkillType *>(skillType); in sum()
1364 const SkillType *skillType = unit->getType()->getSkillType(i); in sum() local
1365 const ProduceSkillType *pst = dynamic_cast<const ProduceSkillType *>(skillType); in sum()
1385 const MorphSkillType *mst = dynamic_cast<const MorphSkillType *>(skillType); in sum()
1409 const SkillType *skillType = unit->getType()->getSkillType(i); in sum() local
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H A Dunit_type.cpp842 SkillType *skillType= SkillTypeFactory::getInstance().newInstance(classId); in loaddd() local
846 skillType->load(sn, attackBoostsNode, dir, techTree, factionType, loadedFileList,sourceXMLFile); in loaddd()
847 skillTypes[i]= skillType; in loaddd()
1187 bool UnitType::hasSkillType(const SkillType *skillType) const { in hasSkillType()
1188 assert(skillType!=NULL); in hasSkillType()
1190 if(skillTypes[i]==skillType) { in hasSkillType()
H A Dunit_type.h339 bool hasSkillType(const SkillType *skillType) const;
H A Dskill_type.h117 virtual void loadGame(const XmlNode *rootNode, Faction *faction, const SkillType *skillType);
H A Dskill_type.cpp199 void AttackBoost::loadGame(const XmlNode *rootNode, Faction *faction, const SkillType *skillType) { in loadGame() argument
228 boostUpgrade = skillType->getAttackBoost()->boostUpgrade; in loadGame()
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/type_instances/
H A Dunit.cpp384 if(skillType != NULL) { in loadGame()
385 boost = skillType->getAttackBoost(); in loadGame()
441 skillType = NULL; in UnitAttackBoostEffectOriginator()
492 if(skillType != NULL) { in saveGame()
544 this->currentAttackBoostOriginatorEffect.skillType = NULL; in Unit()
650 this->currentAttackBoostOriginatorEffect.skillType = this->currSkill; in Unit()
2414 if (currSkill != currentAttackBoostOriginatorEffect.skillType) { in updateAttackBoostProgress()
2427 currentAttackBoostOriginatorEffect.skillType != NULL) { in updateAttackBoostProgress()
2437 currentAttackBoostOriginatorEffect.skillType->getAttackBoost(), in updateAttackBoostProgress()
2448 currentAttackBoostOriginatorEffect.skillType = currSkill; in updateAttackBoostProgress()
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H A Dunit.h327 const SkillType *skillType; variable
/dports/games/opendungeons/OpenDungeons-0.7.1/source/modes/
H A DGameMode.cpp1799 for(SkillType skillType : dependencies) in skillButtonTreeClicked() local
1801 … if(std::find(skillNotAllowed.begin(), skillNotAllowed.end(), skillType) != skillNotAllowed.end()) in skillButtonTreeClicked()
1804 if(std::find(mSkillPending.begin(), mSkillPending.end(), skillType) != mSkillPending.end()) in skillButtonTreeClicked()
1807 skillToAdd.push_back(skillType); in skillButtonTreeClicked()
1810 for(SkillType skillType : skillToAdd) in skillButtonTreeClicked() local
1811 mSkillPending.push_back(skillType); in skillButtonTreeClicked()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/normal/
H A Dai_normal_hero.cpp207 const int skillType = skill.Skill(); in HeroesValidObject() local
209 … if ( !skill.isValid() || hero.HasMaxSecondarySkill() || hero.HasSecondarySkill( skillType ) ) { in HeroesValidObject()
213 … if ( hero.GetArmy().AllTroopsAreUndead() && skillType == Skill::Secondary::LEADERSHIP ) { in HeroesValidObject()
218 if ( !hero.HaveSpellBook() && skillType == Skill::Secondary::MYSTICISM ) { in HeroesValidObject()
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/graphics/
H A Drenderer.cpp5664 if(effect.skillType->isAttackBoostEnabled() == true) {
5666 …renderSelectionCircle(currVec, 1, effect.skillType->getAttackBoost()->radius, .25f/effect.skillTyp…