/dports/games/scourge/scourge/src/tools/ |
H A D | pageclasses.cpp | 223 void PageClasses::GetSkill(std::string &skillType) in GetSkill() argument 225 Skill *skill = GetSelectedSkill(skillType); in GetSkill() 228 skillEdits[skillType]->minEdit->SetValue( std2wx(skill->min) ); in GetSkill() 229 skillEdits[skillType]->maxEdit->SetValue( std2wx(skill->max) ); in GetSkill() 232 void PageClasses::SetSkill(std::string &skillType) in SetSkill() argument 234 Skill *skill = currentSkills[skillType]; in SetSkill() 237 skill->min = wx2std( skillEdits[skillType]->minEdit->GetValue() ); in SetSkill() 238 skill->max = wx2std( skillEdits[skillType]->maxEdit->GetValue() ); in SetSkill() 242 Skill* PageClasses::GetSelectedSkill(std::string &skillType) in GetSelectedSkill() argument 254 currentSkills[skillType] = c->skills[ wx2std(str) ]; in GetSelectedSkill() [all …]
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/dports/games/opendungeons/OpenDungeons-0.7.1/source/game/ |
H A D | SkillType.cpp | 30 SkillType skillType = static_cast<SkillType>(i); in fromString() local 31 if(type != toString(skillType)) in fromString() 34 return skillType; in fromString()
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H A D | Seat.cpp | 1320 uint32_t Seat::isSkillPending(SkillType skillType) const in isSkillPending() 1325 if (pending == skillType) in isSkillPending() 1404 SkillType skillType = SkillType::nullSkillType; in setNextSkill() local 1410 skillType = pending; in setNextSkill() 1412 if(skillType != SkillType::nullSkillType) in setNextSkill() 1416 if(skillType == SkillType::nullSkillType) in setNextSkill() 1424 mCurrentSkill = SkillManager::getSkill(skillType); in setNextSkill() 1480 for(SkillType skillType : skills) in setSkillTree() local 1490 const Skill* skill = SkillManager::getSkill(skillType); in setSkillTree() 1494 OD_LOG_ERR("Unknown skill: " + Skills::toString(skillType)); in setSkillTree() [all …]
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H A D | Seat.h | 240 uint32_t isSkillPending(SkillType skillType) const;
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/dports/games/opendungeons/OpenDungeons-0.7.1/source/giftboxes/ |
H A D | GiftBoxSkill.cpp | 29 GiftBoxSkill::GiftBoxSkill(GameMap* gameMap, const std::string& baseName, SkillType skillType) : in GiftBoxSkill() argument 31 mSkillType(skillType) in GiftBoxSkill()
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H A D | GiftBoxSkill.h | 31 GiftBoxSkill(GameMap* gameMap, const std::string& baseName, SkillType skillType);
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/dports/games/glest/glest_source_3.2.2/source/glest_game/types/ |
H A D | unit_type.cpp | 298 SkillType *skillType= SkillTypeFactory::getInstance().newInstance(classId); in load() local 299 skillType->load(sn, dir, techTree, factionType); in load() 300 skillTypes[i]= skillType; in load() 439 bool UnitType::hasSkillType(const SkillType *skillType) const{ in hasSkillType() 440 assert(skillType!=NULL); in hasSkillType() 442 if(skillTypes[i]==skillType){ in hasSkillType()
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H A D | unit_type.h | 171 bool hasSkillType(const SkillType *skillType) const;
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/types/ |
H A D | upgrade_type.cpp | 1289 const SkillType *skillType = unit->getType()->getSkillType(i); in sum() local 1290 const AttackSkillType *ast = dynamic_cast<const AttackSkillType *>(skillType); in sum() 1314 const SkillType *skillType = unit->getType()->getSkillType(i); in sum() local 1315 const AttackSkillType *ast = dynamic_cast<const AttackSkillType *>(skillType); in sum() 1339 const SkillType *skillType = unit->getType()->getSkillType(i); in sum() local 1340 const MoveSkillType *mst = dynamic_cast<const MoveSkillType *>(skillType); in sum() 1364 const SkillType *skillType = unit->getType()->getSkillType(i); in sum() local 1365 const ProduceSkillType *pst = dynamic_cast<const ProduceSkillType *>(skillType); in sum() 1385 const MorphSkillType *mst = dynamic_cast<const MorphSkillType *>(skillType); in sum() 1409 const SkillType *skillType = unit->getType()->getSkillType(i); in sum() local [all …]
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H A D | unit_type.cpp | 842 SkillType *skillType= SkillTypeFactory::getInstance().newInstance(classId); in loaddd() local 846 skillType->load(sn, attackBoostsNode, dir, techTree, factionType, loadedFileList,sourceXMLFile); in loaddd() 847 skillTypes[i]= skillType; in loaddd() 1187 bool UnitType::hasSkillType(const SkillType *skillType) const { in hasSkillType() 1188 assert(skillType!=NULL); in hasSkillType() 1190 if(skillTypes[i]==skillType) { in hasSkillType()
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H A D | unit_type.h | 339 bool hasSkillType(const SkillType *skillType) const;
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H A D | skill_type.h | 117 virtual void loadGame(const XmlNode *rootNode, Faction *faction, const SkillType *skillType);
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H A D | skill_type.cpp | 199 void AttackBoost::loadGame(const XmlNode *rootNode, Faction *faction, const SkillType *skillType) { in loadGame() argument 228 boostUpgrade = skillType->getAttackBoost()->boostUpgrade; in loadGame()
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/type_instances/ |
H A D | unit.cpp | 384 if(skillType != NULL) { in loadGame() 385 boost = skillType->getAttackBoost(); in loadGame() 441 skillType = NULL; in UnitAttackBoostEffectOriginator() 492 if(skillType != NULL) { in saveGame() 544 this->currentAttackBoostOriginatorEffect.skillType = NULL; in Unit() 650 this->currentAttackBoostOriginatorEffect.skillType = this->currSkill; in Unit() 2414 if (currSkill != currentAttackBoostOriginatorEffect.skillType) { in updateAttackBoostProgress() 2427 currentAttackBoostOriginatorEffect.skillType != NULL) { in updateAttackBoostProgress() 2437 currentAttackBoostOriginatorEffect.skillType->getAttackBoost(), in updateAttackBoostProgress() 2448 currentAttackBoostOriginatorEffect.skillType = currSkill; in updateAttackBoostProgress() [all …]
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H A D | unit.h | 327 const SkillType *skillType; variable
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/dports/games/opendungeons/OpenDungeons-0.7.1/source/modes/ |
H A D | GameMode.cpp | 1799 for(SkillType skillType : dependencies) in skillButtonTreeClicked() local 1801 … if(std::find(skillNotAllowed.begin(), skillNotAllowed.end(), skillType) != skillNotAllowed.end()) in skillButtonTreeClicked() 1804 if(std::find(mSkillPending.begin(), mSkillPending.end(), skillType) != mSkillPending.end()) in skillButtonTreeClicked() 1807 skillToAdd.push_back(skillType); in skillButtonTreeClicked() 1810 for(SkillType skillType : skillToAdd) in skillButtonTreeClicked() local 1811 mSkillPending.push_back(skillType); in skillButtonTreeClicked()
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/normal/ |
H A D | ai_normal_hero.cpp | 207 const int skillType = skill.Skill(); in HeroesValidObject() local 209 … if ( !skill.isValid() || hero.HasMaxSecondarySkill() || hero.HasSecondarySkill( skillType ) ) { in HeroesValidObject() 213 … if ( hero.GetArmy().AllTroopsAreUndead() && skillType == Skill::Secondary::LEADERSHIP ) { in HeroesValidObject() 218 if ( !hero.HaveSpellBook() && skillType == Skill::Secondary::MYSTICISM ) { in HeroesValidObject()
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/graphics/ |
H A D | renderer.cpp | 5664 if(effect.skillType->isAttackBoostEnabled() == true) { 5666 …renderSelectionCircle(currVec, 1, effect.skillType->getAttackBoost()->radius, .25f/effect.skillTyp…
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