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Searched refs:skill_level (Results 1 – 25 of 251) sorted by relevance

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/dports/www/ilias6/ILIAS-6.14/Services/MyStaff/classes/ListCompetences/Skills/
H A Dclass.ilMStListCompetencesSkill.php18 protected $skill_level; variable in ilMStListCompetencesSkill
41 * @param string $skill_level
47 …public function __construct(string $skill_title, string $skill_level, string $login, string $last_… argument
50 $this->skill_level = $skill_level;
81 return $this->skill_level;
86 * @param string $skill_level
88 public function setSkillLevel(string $skill_level) : void argument
90 $this->skill_level = $skill_level;
/dports/www/ilias/ILIAS-5.4.25/Services/Skill/classes/
H A Dclass.ilSkillNotifications.php196 foreach ($a_achievements as $skill_level) {
201 foreach ($tree->getPathId($skill_level["trigger_ref_id"]) as $node) {
206 $ref_id = $skill_level["trigger_ref_id"];
207 $obj_id = $skill_level["trigger_obj_id"];
208 $type = $skill_level["trigger_obj_type"];
209 $title = $skill_level["trigger_title"];
211 if ($skill_level["trigger_obj_id"] != $last_obj_id) {
212 $last_obj_id = $skill_level["trigger_obj_id"];
219 …$date = ilDatePresentation::formatDate(new ilDateTime($skill_level["status_date"], IL_CAL_DATETIME…
220 …$txt .= "\n $date, " . ilBasicSkill::_lookupTitle($skill_level["skill_id"], $skill_level["tref_id…
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H A Dclass.ilSkillProfile.php24 protected $skill_level = array(); variable in ilSkillProfile
111 $this->skill_level[] = array(
126 foreach ($this->skill_level as $k => $sl) {
130 unset($this->skill_level[$k]);
143 return $this->skill_level;
194 foreach ($this->skill_level as $level) {
226 foreach ($this->skill_level as $level) {
/dports/www/ilias6/ILIAS-6.14/Services/Skill/classes/
H A Dclass.ilSkillNotifications.php196 foreach ($a_achievements as $skill_level) {
201 foreach ($tree->getPathId($skill_level["trigger_ref_id"]) as $node) {
206 $ref_id = $skill_level["trigger_ref_id"];
207 $obj_id = $skill_level["trigger_obj_id"];
208 $type = $skill_level["trigger_obj_type"];
209 $title = $skill_level["trigger_title"];
211 if ($skill_level["trigger_obj_id"] != $last_obj_id) {
212 $last_obj_id = $skill_level["trigger_obj_id"];
219 …$date = ilDatePresentation::formatDate(new ilDateTime($skill_level["status_date"], IL_CAL_DATETIME…
220 …$txt .= "\n $date, " . ilBasicSkill::_lookupTitle($skill_level["skill_id"], $skill_level["tref_id…
[all …]
H A Dclass.ilSkillProfile.php34 protected $skill_level = array(); variable in ilSkillProfile
123 $this->skill_level[] = array(
138 foreach ($this->skill_level as $k => $sl) {
142 unset($this->skill_level[$k]);
155 return $this->skill_level;
206 foreach ($this->skill_level as $level) {
238 foreach ($this->skill_level as $level) {
/dports/net-mgmt/crmsh/crmsh-4.3.1/crmsh/
H A Dui_cibstatus.py22 @command.skill_level('expert')
27 @command.skill_level('expert')
32 @command.skill_level('administrator')
38 @command.skill_level('administrator')
48 @command.skill_level('administrator')
56 @command.skill_level('expert')
62 @command.skill_level('expert')
68 @command.skill_level('expert')
90 @command.skill_level('administrator')
96 @command.skill_level('administrator')
H A Dui_configure.py508 @command.skill_level('administrator')
513 @command.skill_level('administrator')
518 @command.skill_level('administrator')
523 @command.skill_level('administrator')
552 @command.skill_level('administrator')
571 @command.skill_level('administrator')
596 @command.skill_level('administrator')
1125 @command.skill_level('expert')
1136 @command.skill_level('expert')
1160 @command.skill_level('expert')
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H A Dui_corosync.py72 @command.skill_level('administrator')
79 @command.skill_level('administrator')
92 @command.skill_level('administrator')
113 @command.skill_level('administrator')
144 @command.skill_level('administrator')
151 @command.skill_level('administrator')
160 @command.skill_level('administrator')
167 @command.skill_level('administrator')
H A Dui_history.py100 @command.skill_level('administrator')
110 @command.skill_level('administrator')
119 @command.skill_level('administrator')
129 @command.skill_level('administrator')
138 @command.skill_level('administrator')
147 @command.skill_level('administrator')
153 @command.skill_level('administrator')
166 @command.skill_level('administrator')
173 @command.skill_level('administrator')
181 @command.skill_level('administrator')
[all …]
H A Dui_cib.py42 @command.skill_level('administrator')
92 @command.skill_level('administrator')
110 @command.skill_level('administrator')
123 @command.skill_level('administrator')
134 @command.skill_level('administrator')
152 @command.skill_level('administrator')
158 @command.skill_level('administrator')
184 @command.skill_level('administrator')
H A Dui_cluster.py90 @command.skill_level('administrator')
108 @command.skill_level('administrator')
126 @command.skill_level('administrator')
134 @command.skill_level('administrator')
149 @command.skill_level('administrator')
179 @command.skill_level('administrator')
314 @command.skill_level('administrator')
372 @command.skill_level('administrator')
395 @command.skill_level('administrator')
432 @command.skill_level('administrator')
[all …]
H A Dui_ra.py84 @command.skill_level('administrator')
89 @command.skill_level('administrator')
104 @command.skill_level('administrator')
130 @command.skill_level('administrator')
H A Dui_maintenance.py38 @command.skill_level('administrator')
46 @command.skill_level('administrator')
64 @command.skill_level('administrator')
/dports/games/7kaa/7kaa-2.15.4p1/src/
H A DOF_INN.cpp240 shortPtr[4] = innUnit->skill.skill_level; in detect_info()
351 if( innUnit->skill.skill_level != skill_level ) in hire_remote()
444 font_san.update_field( x1, y+16, skillPtr->skill_level, 1, INFO_X2-10); in disp_unit_info()
476 if( innUnit->skill.skill_level > 0 ) in put_hire_rec()
479 font_san.put( x+116, y, innUnit->skill.skill_level, 1, x+146 ); in put_hire_rec()
604 innUnit->skill.skill_level = 30+misc.random(70); in add_inn_unit()
606 innUnit->skill.skill_level = 0; in add_inn_unit()
626 hire_cost = skill.combat_level + (int)skill.skill_level*2; in set_hire_cost()
630 hire_cost += skill.skill_level*2; in set_hire_cost()
634 if( i > skill.skill_level ) in set_hire_cost()
[all …]
H A DOFIRM.cpp568 unitPtr->skill.skill_level > unit_array[overseer_recno]->skill.skill_level ) in assign_unit()
1004 err_when( workerPtr->skill_level<0 ); in assign_worker()
1005 err_when( workerPtr->skill_level>100 ); in assign_worker()
1417 if( unitPtr->skill.skill_level < 100 ) in process_construction()
1418 unitPtr->skill.skill_level++; in process_construction()
2288 err_when(workerPtr->skill_level<0 || workerPtr->skill_level>100); in update_worker()
2303 workerPtr->skill_level++; in update_worker()
2466 unitPtr->skill.skill_level = thisWorker.skill_level; in create_worker_unit()
2469 err_when( unitPtr->skill.skill_level<0 || unitPtr->skill.skill_level>100 ); in create_worker_unit()
3002 if( skill_level > overseerSkill ) in target_loyalty()
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H A DOUNITAI.cpp447 else if( skill.skill_level + team_info->member_count*4 in think_general_action()
507 int newLeadership = firmCamp->new_commander_leadership(race_id, skill.skill_level); in think_leader_action()
586 int skillLevel = skill.skill_level; in think_normal_human_action()
631 if( workerPtr->skill_level < minSkill ) in think_normal_human_action()
632 minSkill = workerPtr->skill_level; in think_normal_human_action()
639 if( skill.skill_level < minSkill+10 ) in think_normal_human_action()
644 if( skill.skill_level < minSkill+30 ) in think_normal_human_action()
909 neededLoyalty = commanded_soldier_count()*5 + skill.skill_level; in think_reward()
978 rc = skill.skill_level >= 30 + (100-nation_array[nation_recno]->pref_keep_general)/2; // 30 to 80 in ai_leader_being_attacked()
1278 if( seek_path_fail_count >= 7+skill.skill_level/10 ) in ai_handle_seek_path_fail()
H A DOF_BASE.cpp529 int overseerSkill = overseerUnit->skill.skill_level; in train_unit()
534 if( worker_count > 0 && overseerUnit->skill.skill_level < 100 ) in train_unit()
547 overseerUnit->skill.skill_level++; in train_unit()
560 if( workerPtr->skill_level < overseerSkill ) in train_unit()
562 incValue = MAX(20, overseerSkill-workerPtr->skill_level) in train_unit()
571 workerPtr->skill_level++; in train_unit()
/dports/games/dungeoncrawl/dc400b26-src/source/
H A Dskills.cc104 static int calc_skill_cost( int skill_cost_level, int skill_level ) in calc_skill_cost() argument
106 int ret = 1 + skill_level; in calc_skill_cost()
109 if (skill_level > 9) in calc_skill_cost()
111 ret *= (skill_level - 7); in calc_skill_cost()
132 if (skill_level > 7) in calc_skill_cost()
134 if (skill_level > 9) in calc_skill_cost()
136 if (skill_level > 11) in calc_skill_cost()
138 if (skill_level > 13) in calc_skill_cost()
140 if (skill_level > 15) in calc_skill_cost()
/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/
H A Dskills.c99 if(Me.skill_level[prog_id] >= NUMBER_OF_SKILL_LEVELS - 1) in improve_program()
102 Me.skill_level[prog_id]++; in improve_program()
111 Me.skill_level[prog_id]--; in downgrade_program()
112 if (Me.skill_level[prog_id] < 0) in downgrade_program()
113 Me.skill_level[prog_id] = 0; in downgrade_program()
120 if (Me.skill_level[i] > 0) { in downgrade_program()
276 if (Me.skill_level[Me.readied_skill] <= 0) in HandleCurrentlyActivatedSkill()
639 if (Me.skill_level[i] > 0) { in establish_skill_subset_map()
657 if (Me.skill_level[skill_num] > 0) { in activate_nth_skill()
683 if (Me.skill_level[ski] <= 0) { in set_nth_quick_skill()
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/dports/games/tali/tali-40.4/src/
H A Dsetup.c47 static int skill_level; variable
239 skill_level = gtk_combo_box_get_active (GTK_COMBO_BOX (widget)); in SetSkillLevel()
240 if (skill_level >= 0 && skill_level < SKILL_LEVEL_TABLE_SIZE) { in SetSkillLevel()
241 NUM_TRIALS = skill_level_table[skill_level].trials; in SetSkillLevel()
341 skill_level = 0; in setup_game()
342 while (NUM_TRIALS > skill_level_table[skill_level].trials && in setup_game()
343 skill_level < (SKILL_LEVEL_TABLE_SIZE - 1)) skill_level++; in setup_game()
344 gtk_combo_box_set_active (GTK_COMBO_BOX (combo), skill_level); in setup_game()
/dports/games/gtkevemon/gtkevemon-ac2ca34/src/gui/
H A Dgtkitemdetails.cc474 this->skill_level[i].set_halign(Gtk::ALIGN_START); in GtkSkillDetails()
475 this->skill_level[i].set_valign(Gtk::ALIGN_START); in GtkSkillDetails()
476 this->skill_level[i].set_selectable(true); in GtkSkillDetails()
523 details_table->attach(this->skill_level[0], 1, 2, 2, 3, in GtkSkillDetails()
525 details_table->attach(this->skill_level[1], 1, 2, 3, 4, in GtkSkillDetails()
527 details_table->attach(this->skill_level[2], 1, 2, 4, 5, in GtkSkillDetails()
529 details_table->attach(this->skill_level[3], 1, 2, 5, 6, in GtkSkillDetails()
531 details_table->attach(this->skill_level[4], 1, 2, 6, 7, in GtkSkillDetails()
549 this->skill_level[i].set_text("0d 0h"); in GtkSkillDetails()
604 this->skill_level[i].set_text(to_level_str); in set_skill()
/dports/games/gtkevemon/gtkevemon-ac2ca34/src/bits/
H A Dxmltrainingplan.cc62 int skill_level = this->get_property_int(node, "level"); in parse_xml() local
67 if (skill_level < 0) in parse_xml()
95 this->plan.push_back(XmlTrainingItem(skill, skill_level, prereq, notes)); in parse_xml()
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dg_spawn.c528 float skill_level; in SpawnEntities() local
530 skill_level = floor (skill->value); in SpawnEntities()
531 if (skill_level < 0) in SpawnEntities()
532 skill_level = 0; in SpawnEntities()
533 if (skill_level > 3) in SpawnEntities()
534 skill_level = 3; in SpawnEntities()
535 if (skill->value != skill_level) in SpawnEntities()
536 gi.cvar_forceset("skill", va("%f", skill_level)); in SpawnEntities()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dg_spawn.c526 float skill_level; in SpawnEntities() local
528 skill_level = floor (skill->value); in SpawnEntities()
529 if (skill_level < 0) in SpawnEntities()
530 skill_level = 0; in SpawnEntities()
531 if (skill_level > 3) in SpawnEntities()
532 skill_level = 3; in SpawnEntities()
533 if (skill->value != skill_level) in SpawnEntities()
534 gi.cvar_forceset("skill", va("%f", skill_level)); in SpawnEntities()
/dports/games/q2pro/q2pro/game/
H A Dg_spawn.c528 float skill_level; in SpawnEntities() local
530 skill_level = floor (skill->value); in SpawnEntities()
531 if (skill_level < 0) in SpawnEntities()
532 skill_level = 0; in SpawnEntities()
533 if (skill_level > 3) in SpawnEntities()
534 skill_level = 3; in SpawnEntities()
535 if (skill->value != skill_level) in SpawnEntities()
536 gi.cvar_forceset("skill", va("%f", skill_level)); in SpawnEntities()

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