/dports/www/ilias6/ILIAS-6.14/Services/MyStaff/classes/ListCompetences/Skills/ |
H A D | class.ilMStListCompetencesSkill.php | 18 protected $skill_level; variable in ilMStListCompetencesSkill 41 * @param string $skill_level 47 …public function __construct(string $skill_title, string $skill_level, string $login, string $last_… argument 50 $this->skill_level = $skill_level; 81 return $this->skill_level; 86 * @param string $skill_level 88 public function setSkillLevel(string $skill_level) : void argument 90 $this->skill_level = $skill_level;
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/dports/www/ilias/ILIAS-5.4.25/Services/Skill/classes/ |
H A D | class.ilSkillNotifications.php | 196 foreach ($a_achievements as $skill_level) { 201 foreach ($tree->getPathId($skill_level["trigger_ref_id"]) as $node) { 206 $ref_id = $skill_level["trigger_ref_id"]; 207 $obj_id = $skill_level["trigger_obj_id"]; 208 $type = $skill_level["trigger_obj_type"]; 209 $title = $skill_level["trigger_title"]; 211 if ($skill_level["trigger_obj_id"] != $last_obj_id) { 212 $last_obj_id = $skill_level["trigger_obj_id"]; 219 …$date = ilDatePresentation::formatDate(new ilDateTime($skill_level["status_date"], IL_CAL_DATETIME… 220 …$txt .= "\n $date, " . ilBasicSkill::_lookupTitle($skill_level["skill_id"], $skill_level["tref_id… [all …]
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H A D | class.ilSkillProfile.php | 24 protected $skill_level = array(); variable in ilSkillProfile 111 $this->skill_level[] = array( 126 foreach ($this->skill_level as $k => $sl) { 130 unset($this->skill_level[$k]); 143 return $this->skill_level; 194 foreach ($this->skill_level as $level) { 226 foreach ($this->skill_level as $level) {
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/dports/www/ilias6/ILIAS-6.14/Services/Skill/classes/ |
H A D | class.ilSkillNotifications.php | 196 foreach ($a_achievements as $skill_level) { 201 foreach ($tree->getPathId($skill_level["trigger_ref_id"]) as $node) { 206 $ref_id = $skill_level["trigger_ref_id"]; 207 $obj_id = $skill_level["trigger_obj_id"]; 208 $type = $skill_level["trigger_obj_type"]; 209 $title = $skill_level["trigger_title"]; 211 if ($skill_level["trigger_obj_id"] != $last_obj_id) { 212 $last_obj_id = $skill_level["trigger_obj_id"]; 219 …$date = ilDatePresentation::formatDate(new ilDateTime($skill_level["status_date"], IL_CAL_DATETIME… 220 …$txt .= "\n $date, " . ilBasicSkill::_lookupTitle($skill_level["skill_id"], $skill_level["tref_id… [all …]
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H A D | class.ilSkillProfile.php | 34 protected $skill_level = array(); variable in ilSkillProfile 123 $this->skill_level[] = array( 138 foreach ($this->skill_level as $k => $sl) { 142 unset($this->skill_level[$k]); 155 return $this->skill_level; 206 foreach ($this->skill_level as $level) { 238 foreach ($this->skill_level as $level) {
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/dports/net-mgmt/crmsh/crmsh-4.3.1/crmsh/ |
H A D | ui_cibstatus.py | 22 @command.skill_level('expert') 27 @command.skill_level('expert') 32 @command.skill_level('administrator') 38 @command.skill_level('administrator') 48 @command.skill_level('administrator') 56 @command.skill_level('expert') 62 @command.skill_level('expert') 68 @command.skill_level('expert') 90 @command.skill_level('administrator') 96 @command.skill_level('administrator')
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H A D | ui_configure.py | 508 @command.skill_level('administrator') 513 @command.skill_level('administrator') 518 @command.skill_level('administrator') 523 @command.skill_level('administrator') 552 @command.skill_level('administrator') 571 @command.skill_level('administrator') 596 @command.skill_level('administrator') 1125 @command.skill_level('expert') 1136 @command.skill_level('expert') 1160 @command.skill_level('expert') [all …]
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H A D | ui_corosync.py | 72 @command.skill_level('administrator') 79 @command.skill_level('administrator') 92 @command.skill_level('administrator') 113 @command.skill_level('administrator') 144 @command.skill_level('administrator') 151 @command.skill_level('administrator') 160 @command.skill_level('administrator') 167 @command.skill_level('administrator')
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H A D | ui_history.py | 100 @command.skill_level('administrator') 110 @command.skill_level('administrator') 119 @command.skill_level('administrator') 129 @command.skill_level('administrator') 138 @command.skill_level('administrator') 147 @command.skill_level('administrator') 153 @command.skill_level('administrator') 166 @command.skill_level('administrator') 173 @command.skill_level('administrator') 181 @command.skill_level('administrator') [all …]
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H A D | ui_cib.py | 42 @command.skill_level('administrator') 92 @command.skill_level('administrator') 110 @command.skill_level('administrator') 123 @command.skill_level('administrator') 134 @command.skill_level('administrator') 152 @command.skill_level('administrator') 158 @command.skill_level('administrator') 184 @command.skill_level('administrator')
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H A D | ui_cluster.py | 90 @command.skill_level('administrator') 108 @command.skill_level('administrator') 126 @command.skill_level('administrator') 134 @command.skill_level('administrator') 149 @command.skill_level('administrator') 179 @command.skill_level('administrator') 314 @command.skill_level('administrator') 372 @command.skill_level('administrator') 395 @command.skill_level('administrator') 432 @command.skill_level('administrator') [all …]
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H A D | ui_ra.py | 84 @command.skill_level('administrator') 89 @command.skill_level('administrator') 104 @command.skill_level('administrator') 130 @command.skill_level('administrator')
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H A D | ui_maintenance.py | 38 @command.skill_level('administrator') 46 @command.skill_level('administrator') 64 @command.skill_level('administrator')
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/dports/games/7kaa/7kaa-2.15.4p1/src/ |
H A D | OF_INN.cpp | 240 shortPtr[4] = innUnit->skill.skill_level; in detect_info() 351 if( innUnit->skill.skill_level != skill_level ) in hire_remote() 444 font_san.update_field( x1, y+16, skillPtr->skill_level, 1, INFO_X2-10); in disp_unit_info() 476 if( innUnit->skill.skill_level > 0 ) in put_hire_rec() 479 font_san.put( x+116, y, innUnit->skill.skill_level, 1, x+146 ); in put_hire_rec() 604 innUnit->skill.skill_level = 30+misc.random(70); in add_inn_unit() 606 innUnit->skill.skill_level = 0; in add_inn_unit() 626 hire_cost = skill.combat_level + (int)skill.skill_level*2; in set_hire_cost() 630 hire_cost += skill.skill_level*2; in set_hire_cost() 634 if( i > skill.skill_level ) in set_hire_cost() [all …]
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H A D | OFIRM.cpp | 568 unitPtr->skill.skill_level > unit_array[overseer_recno]->skill.skill_level ) in assign_unit() 1004 err_when( workerPtr->skill_level<0 ); in assign_worker() 1005 err_when( workerPtr->skill_level>100 ); in assign_worker() 1417 if( unitPtr->skill.skill_level < 100 ) in process_construction() 1418 unitPtr->skill.skill_level++; in process_construction() 2288 err_when(workerPtr->skill_level<0 || workerPtr->skill_level>100); in update_worker() 2303 workerPtr->skill_level++; in update_worker() 2466 unitPtr->skill.skill_level = thisWorker.skill_level; in create_worker_unit() 2469 err_when( unitPtr->skill.skill_level<0 || unitPtr->skill.skill_level>100 ); in create_worker_unit() 3002 if( skill_level > overseerSkill ) in target_loyalty() [all …]
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H A D | OUNITAI.cpp | 447 else if( skill.skill_level + team_info->member_count*4 in think_general_action() 507 int newLeadership = firmCamp->new_commander_leadership(race_id, skill.skill_level); in think_leader_action() 586 int skillLevel = skill.skill_level; in think_normal_human_action() 631 if( workerPtr->skill_level < minSkill ) in think_normal_human_action() 632 minSkill = workerPtr->skill_level; in think_normal_human_action() 639 if( skill.skill_level < minSkill+10 ) in think_normal_human_action() 644 if( skill.skill_level < minSkill+30 ) in think_normal_human_action() 909 neededLoyalty = commanded_soldier_count()*5 + skill.skill_level; in think_reward() 978 rc = skill.skill_level >= 30 + (100-nation_array[nation_recno]->pref_keep_general)/2; // 30 to 80 in ai_leader_being_attacked() 1278 if( seek_path_fail_count >= 7+skill.skill_level/10 ) in ai_handle_seek_path_fail()
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H A D | OF_BASE.cpp | 529 int overseerSkill = overseerUnit->skill.skill_level; in train_unit() 534 if( worker_count > 0 && overseerUnit->skill.skill_level < 100 ) in train_unit() 547 overseerUnit->skill.skill_level++; in train_unit() 560 if( workerPtr->skill_level < overseerSkill ) in train_unit() 562 incValue = MAX(20, overseerSkill-workerPtr->skill_level) in train_unit() 571 workerPtr->skill_level++; in train_unit()
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/dports/games/dungeoncrawl/dc400b26-src/source/ |
H A D | skills.cc | 104 static int calc_skill_cost( int skill_cost_level, int skill_level ) in calc_skill_cost() argument 106 int ret = 1 + skill_level; in calc_skill_cost() 109 if (skill_level > 9) in calc_skill_cost() 111 ret *= (skill_level - 7); in calc_skill_cost() 132 if (skill_level > 7) in calc_skill_cost() 134 if (skill_level > 9) in calc_skill_cost() 136 if (skill_level > 11) in calc_skill_cost() 138 if (skill_level > 13) in calc_skill_cost() 140 if (skill_level > 15) in calc_skill_cost()
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/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/ |
H A D | skills.c | 99 if(Me.skill_level[prog_id] >= NUMBER_OF_SKILL_LEVELS - 1) in improve_program() 102 Me.skill_level[prog_id]++; in improve_program() 111 Me.skill_level[prog_id]--; in downgrade_program() 112 if (Me.skill_level[prog_id] < 0) in downgrade_program() 113 Me.skill_level[prog_id] = 0; in downgrade_program() 120 if (Me.skill_level[i] > 0) { in downgrade_program() 276 if (Me.skill_level[Me.readied_skill] <= 0) in HandleCurrentlyActivatedSkill() 639 if (Me.skill_level[i] > 0) { in establish_skill_subset_map() 657 if (Me.skill_level[skill_num] > 0) { in activate_nth_skill() 683 if (Me.skill_level[ski] <= 0) { in set_nth_quick_skill() [all …]
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/dports/games/tali/tali-40.4/src/ |
H A D | setup.c | 47 static int skill_level; variable 239 skill_level = gtk_combo_box_get_active (GTK_COMBO_BOX (widget)); in SetSkillLevel() 240 if (skill_level >= 0 && skill_level < SKILL_LEVEL_TABLE_SIZE) { in SetSkillLevel() 241 NUM_TRIALS = skill_level_table[skill_level].trials; in SetSkillLevel() 341 skill_level = 0; in setup_game() 342 while (NUM_TRIALS > skill_level_table[skill_level].trials && in setup_game() 343 skill_level < (SKILL_LEVEL_TABLE_SIZE - 1)) skill_level++; in setup_game() 344 gtk_combo_box_set_active (GTK_COMBO_BOX (combo), skill_level); in setup_game()
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/dports/games/gtkevemon/gtkevemon-ac2ca34/src/gui/ |
H A D | gtkitemdetails.cc | 474 this->skill_level[i].set_halign(Gtk::ALIGN_START); in GtkSkillDetails() 475 this->skill_level[i].set_valign(Gtk::ALIGN_START); in GtkSkillDetails() 476 this->skill_level[i].set_selectable(true); in GtkSkillDetails() 523 details_table->attach(this->skill_level[0], 1, 2, 2, 3, in GtkSkillDetails() 525 details_table->attach(this->skill_level[1], 1, 2, 3, 4, in GtkSkillDetails() 527 details_table->attach(this->skill_level[2], 1, 2, 4, 5, in GtkSkillDetails() 529 details_table->attach(this->skill_level[3], 1, 2, 5, 6, in GtkSkillDetails() 531 details_table->attach(this->skill_level[4], 1, 2, 6, 7, in GtkSkillDetails() 549 this->skill_level[i].set_text("0d 0h"); in GtkSkillDetails() 604 this->skill_level[i].set_text(to_level_str); in set_skill()
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/dports/games/gtkevemon/gtkevemon-ac2ca34/src/bits/ |
H A D | xmltrainingplan.cc | 62 int skill_level = this->get_property_int(node, "level"); in parse_xml() local 67 if (skill_level < 0) in parse_xml() 95 this->plan.push_back(XmlTrainingItem(skill, skill_level, prereq, notes)); in parse_xml()
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_spawn.c | 528 float skill_level; in SpawnEntities() local 530 skill_level = floor (skill->value); in SpawnEntities() 531 if (skill_level < 0) in SpawnEntities() 532 skill_level = 0; in SpawnEntities() 533 if (skill_level > 3) in SpawnEntities() 534 skill_level = 3; in SpawnEntities() 535 if (skill->value != skill_level) in SpawnEntities() 536 gi.cvar_forceset("skill", va("%f", skill_level)); in SpawnEntities()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | g_spawn.c | 526 float skill_level; in SpawnEntities() local 528 skill_level = floor (skill->value); in SpawnEntities() 529 if (skill_level < 0) in SpawnEntities() 530 skill_level = 0; in SpawnEntities() 531 if (skill_level > 3) in SpawnEntities() 532 skill_level = 3; in SpawnEntities() 533 if (skill->value != skill_level) in SpawnEntities() 534 gi.cvar_forceset("skill", va("%f", skill_level)); in SpawnEntities()
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/dports/games/q2pro/q2pro/game/ |
H A D | g_spawn.c | 528 float skill_level; in SpawnEntities() local 530 skill_level = floor (skill->value); in SpawnEntities() 531 if (skill_level < 0) in SpawnEntities() 532 skill_level = 0; in SpawnEntities() 533 if (skill_level > 3) in SpawnEntities() 534 skill_level = 3; in SpawnEntities() 535 if (skill->value != skill_level) in SpawnEntities() 536 gi.cvar_forceset("skill", va("%f", skill_level)); in SpawnEntities()
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