Searched refs:skillrespawncount (Results 1 – 2 of 2) sorted by relevance
235 arc << skillrespawncount in Serialize()2674 mobj->skillrespawncount++; in P_NightmareRespawn()2751 mo->skillrespawncount = mobj->skillrespawncount; in P_NightmareRespawn()3763 if (limit > 0 && skillrespawncount >= limit) in Tick()
1059 int skillrespawncount; variable