Searched refs:skincolor_redteam (Results 1 – 8 of 8) sorted by relevance
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | doomstat.h | 160 extern UINT16 skincolor_redteam, skincolor_blueteam, skincolor_redring, skincolor_bluering;
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H A D | d_netcmd.c | 1211 if (players[consoleplayer].ctfteam == 1 && cv_playercolor.value != skincolor_redteam) in SendNameAndColor() 1212 CV_StealthSetValue(&cv_playercolor, skincolor_redteam); in SendNameAndColor() 1344 if (players[secondplaya].ctfteam == 1 && cv_playercolor2.value != skincolor_redteam) in SendNameAndColor2() 1345 CV_StealthSetValue(&cv_playercolor2, skincolor_redteam); in SendNameAndColor2() 1483 if (p->ctfteam == 1 && p->skincolor != skincolor_redteam) in Got_NameAndColor()
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H A D | lua_script.c | 257 lua_pushinteger(L, skincolor_redteam); in LUA_PushGlobals() 395 skincolor_redteam = (UINT16)luaL_checkinteger(L, 2); in LUA_CheckGlobals()
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H A D | hu_stuff.c | 2453 if (tab[i].color == skincolor_redteam) //red in HU_Draw32TeamTabRankings() 2541 if (tab[i].color == skincolor_redteam) //red in HU_DrawTeamTabRankings() 2580 if (tab[i].color == skincolor_redteam) //red in HU_DrawTeamTabRankings()
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H A D | g_game.c | 141 UINT16 skincolor_redteam = SKINCOLOR_RED; variable 2650 if (p->ctfteam == 1 && p->skincolor != skincolor_redteam) in G_PlayerReborn() 2653 CV_SetValue(&cv_playercolor, skincolor_redteam); in G_PlayerReborn() 2655 CV_SetValue(&cv_playercolor2, skincolor_redteam); in G_PlayerReborn()
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H A D | p_saveg.c | 4118 WRITEUINT16(save_p, skincolor_redteam); in P_NetArchiveMisc() 4213 skincolor_redteam = READUINT16(save_p); in P_NetUnArchiveMisc()
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H A D | deh_soc.c | 3629 skincolor_redteam = (UINT16)get_number(word2); in readmaincfg()
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H A D | p_mobj.c | 10698 mobj->color = skincolor_redteam; in P_SpawnMobj() 11340 if (playernum&1) p->skincolor = skincolor_redteam; in P_SpawnPlayer() 11365 p->skincolor = skincolor_redteam; in P_SpawnPlayer()
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