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Searched refs:skincolor_redteam (Results 1 – 8 of 8) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Ddoomstat.h160 extern UINT16 skincolor_redteam, skincolor_blueteam, skincolor_redring, skincolor_bluering;
H A Dd_netcmd.c1211 if (players[consoleplayer].ctfteam == 1 && cv_playercolor.value != skincolor_redteam) in SendNameAndColor()
1212 CV_StealthSetValue(&cv_playercolor, skincolor_redteam); in SendNameAndColor()
1344 if (players[secondplaya].ctfteam == 1 && cv_playercolor2.value != skincolor_redteam) in SendNameAndColor2()
1345 CV_StealthSetValue(&cv_playercolor2, skincolor_redteam); in SendNameAndColor2()
1483 if (p->ctfteam == 1 && p->skincolor != skincolor_redteam) in Got_NameAndColor()
H A Dlua_script.c257 lua_pushinteger(L, skincolor_redteam); in LUA_PushGlobals()
395 skincolor_redteam = (UINT16)luaL_checkinteger(L, 2); in LUA_CheckGlobals()
H A Dhu_stuff.c2453 if (tab[i].color == skincolor_redteam) //red in HU_Draw32TeamTabRankings()
2541 if (tab[i].color == skincolor_redteam) //red in HU_DrawTeamTabRankings()
2580 if (tab[i].color == skincolor_redteam) //red in HU_DrawTeamTabRankings()
H A Dg_game.c141 UINT16 skincolor_redteam = SKINCOLOR_RED; variable
2650 if (p->ctfteam == 1 && p->skincolor != skincolor_redteam) in G_PlayerReborn()
2653 CV_SetValue(&cv_playercolor, skincolor_redteam); in G_PlayerReborn()
2655 CV_SetValue(&cv_playercolor2, skincolor_redteam); in G_PlayerReborn()
H A Dp_saveg.c4118 WRITEUINT16(save_p, skincolor_redteam); in P_NetArchiveMisc()
4213 skincolor_redteam = READUINT16(save_p); in P_NetUnArchiveMisc()
H A Ddeh_soc.c3629 skincolor_redteam = (UINT16)get_number(word2); in readmaincfg()
H A Dp_mobj.c10698 mobj->color = skincolor_redteam; in P_SpawnMobj()
11340 if (playernum&1) p->skincolor = skincolor_redteam; in P_SpawnPlayer()
11365 p->skincolor = skincolor_redteam; in P_SpawnPlayer()