/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | r_skins.c | 195 || (!skins[skinnum].availability) in R_SkinUsable() 244 skin_t *skin = &skins[skinnum]; in SetPlayerSkinByNum() 247 if (skinnum >= 0 && skinnum < numskins && R_SkinUsable(playernum, skinnum)) // Make sure it exists! in SetPlayerSkinByNum() 249 player->skin = skinnum; in SetPlayerSkinByNum() 291 botskin = (UINT8)(skinnum + 1); in SetPlayerSkinByNum() 621 INT32 skinnum = R_SkinAvailable(value); in R_AddSkins() local 623 if (skinnum == -1) in R_AddSkins() 733 INT32 skinnum = 0; in R_PatchSkins() local 775 skinnum = R_SkinAvailable(value); in R_PatchSkins() 776 if (skinnum != -1) in R_PatchSkins() [all …]
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H A D | r_draw.c | 140 static INT32 SkinToCacheIndex(INT32 skinnum) in SkinToCacheIndex() argument 142 switch (skinnum) in SkinToCacheIndex() 154 return skinnum; in SkinToCacheIndex() 449 if (skinnum < TC_DEFAULT) in R_GenerateTranslationColormap() 451 switch (skinnum) in R_GenerateTranslationColormap() 482 if (skinnum == TC_BOSS) in R_GenerateTranslationColormap() 487 else if (skinnum == TC_METALSONIC) in R_GenerateTranslationColormap() 543 if (skinnum < 0 && skinnum > TC_DEFAULT) in R_GenerateTranslationColormap() 544 I_Error("Invalid translation colormap index %d.", skinnum); in R_GenerateTranslationColormap() 546 …starttranscolor = (skinnum != TC_DEFAULT) ? skins[skinnum].starttranscolor : DEFAULT_STARTTRANSCOL… in R_GenerateTranslationColormap() [all …]
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/ |
H A D | r_alias.c | 40 R_AliasGetSkindesc (int skinnum, aliashdr_t *ahdr) in R_AliasGetSkindesc() argument 45 if ((skinnum >= ahdr->mdl.numskins) || (skinnum < 0)) { in R_AliasGetSkindesc() 47 skinnum); in R_AliasGetSkindesc() 48 skinnum = 0; in R_AliasGetSkindesc() 52 ((byte *) ahdr + ahdr->skindesc)) + skinnum; in R_AliasGetSkindesc()
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | alias_model.c | 48 static int skinnum; variable 140 pskindesc->firstframe = (int)((daliasskingroup_t*)skinnum); in Mod_LoadAliasSkinGroup() 152 skinintervals[skinnum] = (pinskinintervals->interval); in Mod_LoadAliasSkinGroup() 154 if (skinintervals[skinnum] <= 0) in Mod_LoadAliasSkinGroup() 156 skinnum++; in Mod_LoadAliasSkinGroup() 194 skinnum = 0; in Mod_LoadAllSkins() 204 pskindesc[i].firstframe = skinnum; in Mod_LoadAllSkins() 206 skindata[skinnum] = (byte *)(pskintype + 1); in Mod_LoadAllSkins() 207 skinintervals[skinnum] = 999.0f; in Mod_LoadAllSkins() 208 skinnum++; in Mod_LoadAllSkins() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | m_soldier.c | 396 self->s.skinnum |= 1; in soldier_pain() 407 n = self->s.skinnum | 1; in soldier_pain() 453 if (self->s.skinnum < 2) in soldier_fire() 1147 self->s.skinnum |= 1; in soldier_die() 1235 self->s.skinnum = 0; in SP_monster_soldier_light() 1256 self->s.skinnum = 2; in SP_monster_soldier() 1277 self->s.skinnum = 4; in SP_monster_soldier_ss() 2469 self->s.skinnum |= 1; in soldierh_die() 2559 self->s.skinnum = 0; in SP_monster_soldier_ripper() 2581 self->s.skinnum = 2; in SP_monster_soldier_hypergun() [all …]
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | m_soldier.c | 396 self->s.skinnum |= 1; in soldier_pain() 407 n = self->s.skinnum | 1; in soldier_pain() 453 if (self->s.skinnum < 2) in soldier_fire() 1147 self->s.skinnum |= 1; in soldier_die() 1235 self->s.skinnum = 0; in SP_monster_soldier_light() 1256 self->s.skinnum = 2; in SP_monster_soldier() 1277 self->s.skinnum = 4; in SP_monster_soldier_ss() 2469 self->s.skinnum |= 1; in soldierh_die() 2559 self->s.skinnum = 0; in SP_monster_soldier_ripper() 2581 self->s.skinnum = 2; in SP_monster_soldier_hypergun() [all …]
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | flashlight_shock_laser.c | 36 self->flashlight->s.skinnum = 0; in FL_make() 92 self->s.skinnum = 1; in FL_think() 96 self->s.skinnum = 0; in FL_think() 161 lss->s.skinnum = 0; in SP_LaserSight() 198 self->s.skinnum = 1; in LaserSightThink() 202 self->s.skinnum = 0; in LaserSightThink()
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H A D | m_soldier.c | 415 self->s.skinnum |= 1; in soldier_pain() 426 n = self->s.skinnum | 1; in soldier_pain() 472 if (self->s.skinnum < 2) in soldier_fire() 535 if (self->s.skinnum > 1) in soldier_attack1_refire1() 549 if (self->s.skinnum < 2) in soldier_attack1_refire2() 585 if (self->s.skinnum > 1) in soldier_attack2_refire1() 599 if (self->s.skinnum < 2) in soldier_attack2_refire2() 1166 self->s.skinnum |= 1; in soldier_die() 1254 self->s.skinnum = 0; in SP_monster_soldier_light() 1275 self->s.skinnum = 2; in SP_monster_soldier() [all …]
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | m_soldier.c | 424 self->s.skinnum |= 1; in soldier_pain() 446 n = self->s.skinnum | 1; in soldier_pain() 525 if (self->s.skinnum < 2) in soldier_fire() 644 if (self->s.skinnum > 1) in soldier_attack1_refire1() 661 if (self->s.skinnum < 2) in soldier_attack1_refire2() 700 if (self->s.skinnum > 1) in soldier_attack2_refire1() 717 if (self->s.skinnum < 2) in soldier_attack2_refire2() 1522 self->s.skinnum |= 1; in soldier_die() 1729 self->s.skinnum = 0; in SP_monster_soldier_light() 1755 self->s.skinnum = 2; in SP_monster_soldier() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | m_soldier.c | 424 self->s.skinnum |= 1; in soldier_pain() 446 n = self->s.skinnum | 1; in soldier_pain() 525 if (self->s.skinnum < 2) in soldier_fire() 644 if (self->s.skinnum > 1) in soldier_attack1_refire1() 661 if (self->s.skinnum < 2) in soldier_attack1_refire2() 700 if (self->s.skinnum > 1) in soldier_attack2_refire1() 717 if (self->s.skinnum < 2) in soldier_attack2_refire2() 1522 self->s.skinnum |= 1; in soldier_die() 1729 self->s.skinnum = 0; in SP_monster_soldier_light() 1755 self->s.skinnum = 2; in SP_monster_soldier() [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | m_soldier.c | 335 self->s.skinnum |= 1; in soldier_pain() 345 n = self->s.skinnum | 1; in soldier_pain() 387 if(self->s.skinnum < 2) in soldier_fire() 440 if(self->s.skinnum > 1) in soldier_attack1_refire1() 453 if(self->s.skinnum < 2) in soldier_attack1_refire2() 487 if(self->s.skinnum > 1) in soldier_attack2_refire1() 500 if(self->s.skinnum < 2) in soldier_attack2_refire2() 1008 self->s.skinnum |= 1; in soldier_die() 1090 self->s.skinnum = 0; in SP_monster_soldier_light() 1109 self->s.skinnum = 2; in SP_monster_soldier() [all …]
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/ |
H A D | r_alias.c | 765 int i, numskins, skinnum; in R_AliasSetupSkin() local 773 skinnum = currententity->skinnum; in R_AliasSetupSkin() 774 if (skinnum >= 100) in R_AliasSetupSkin() 775 skinnum = 0; in R_AliasSetupSkin() 777 if ((skinnum >= pmdl->numskins) || (skinnum < 0)) in R_AliasSetupSkin() 780 skinnum = 0; in R_AliasSetupSkin() 785 skinnum+1 < pmdl->numskins ) in R_AliasSetupSkin() 786 skinnum++; in R_AliasSetupSkin() 814 if (currententity->skinnum >= 100) in R_AliasSetupSkin() 816 sprintf(temp,"gfx/skin%d.lmp",currententity->skinnum); in R_AliasSetupSkin() [all …]
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/ |
H A D | r_alias.c | 767 int i, numskins, skinnum; in R_AliasSetupSkin() local 775 skinnum = currententity->skinnum; in R_AliasSetupSkin() 776 if (skinnum >= 100) in R_AliasSetupSkin() 777 skinnum = 0; in R_AliasSetupSkin() 779 if ((skinnum >= pmdl->numskins) || (skinnum < 0)) in R_AliasSetupSkin() 781 Con_DPrintf ("%s: no such skin # %d\n", __thisfunc__, skinnum); in R_AliasSetupSkin() 782 skinnum = 0; in R_AliasSetupSkin() 787 skinnum+1 < pmdl->numskins ) in R_AliasSetupSkin() 788 skinnum++; in R_AliasSetupSkin() 816 if (currententity->skinnum >= 100) in R_AliasSetupSkin() [all …]
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | m_soldier.c | 396 self->s.skinnum |= 1; in soldier_pain() 407 n = self->s.skinnum | 1; in soldier_pain() 453 if (self->s.skinnum < 2) in soldier_fire() 516 if (self->s.skinnum > 1) in soldier_attack1_refire1() 530 if (self->s.skinnum < 2) in soldier_attack1_refire2() 566 if (self->s.skinnum > 1) in soldier_attack2_refire1() 580 if (self->s.skinnum < 2) in soldier_attack2_refire2() 1147 self->s.skinnum |= 1; in soldier_die() 1235 self->s.skinnum = 0; in SP_monster_soldier_light() 1256 self->s.skinnum = 2; in SP_monster_soldier() [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | m_soldier.c | 415 self->s.skinnum |= 1; in soldier_pain() 426 n = self->s.skinnum | 1; in soldier_pain() 472 if (self->s.skinnum < 2) in soldier_fire() 535 if (self->s.skinnum > 1) in soldier_attack1_refire1() 549 if (self->s.skinnum < 2) in soldier_attack1_refire2() 585 if (self->s.skinnum > 1) in soldier_attack2_refire1() 599 if (self->s.skinnum < 2) in soldier_attack2_refire2() 1166 self->s.skinnum |= 1; in soldier_die() 1254 self->s.skinnum = 0; in SP_monster_soldier_light() 1275 self->s.skinnum = 2; in SP_monster_soldier() [all …]
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | m_soldier.c | 397 self->s.skinnum |= 1; in soldier_pain() 408 n = self->s.skinnum | 1; in soldier_pain() 454 if (self->s.skinnum < 2) in soldier_fire() 529 if (self->s.skinnum > 1) in soldier_attack1_refire1() 543 if (self->s.skinnum < 2) in soldier_attack1_refire2() 579 if (self->s.skinnum > 1) in soldier_attack2_refire1() 593 if (self->s.skinnum < 2) in soldier_attack2_refire2() 1192 self->s.skinnum |= 1; in soldier_die() 1281 self->s.skinnum = 0; in SP_monster_soldier_light() 1315 self->s.skinnum = 2; in SP_monster_soldier() [all …]
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | m_soldier.c | 396 self->s.skinnum |= 1; in soldier_pain() 407 n = self->s.skinnum | 1; in soldier_pain() 453 if (self->s.skinnum < 2) in soldier_fire() 516 if (self->s.skinnum > 1) in soldier_attack1_refire1() 530 if (self->s.skinnum < 2) in soldier_attack1_refire2() 566 if (self->s.skinnum > 1) in soldier_attack2_refire1() 580 if (self->s.skinnum < 2) in soldier_attack2_refire2() 1147 self->s.skinnum |= 1; in soldier_die() 1235 self->s.skinnum = 0; in SP_monster_soldier_light() 1256 self->s.skinnum = 2; in SP_monster_soldier() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | m_soldier.c | 396 self->s.skinnum |= 1; in soldier_pain() 407 n = self->s.skinnum | 1; in soldier_pain() 453 if (self->s.skinnum < 2) in soldier_fire() 516 if (self->s.skinnum > 1) in soldier_attack1_refire1() 530 if (self->s.skinnum < 2) in soldier_attack1_refire2() 566 if (self->s.skinnum > 1) in soldier_attack2_refire1() 580 if (self->s.skinnum < 2) in soldier_attack2_refire2() 1147 self->s.skinnum |= 1; in soldier_die() 1248 self->s.skinnum = 0; in SP_monster_soldier_light() 1279 self->s.skinnum = 2; in SP_monster_soldier() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | m_soldier.c | 432 self->s.skinnum |= 1; in soldier_pain() 441 n = self->s.skinnum | 1; in soldier_pain() 486 if (self->s.skinnum < 2) in soldier_fire() 543 if (self->s.skinnum > 1) in soldier_attack1_refire1() 558 if (self->s.skinnum < 2) in soldier_attack1_refire2() 596 if (self->s.skinnum > 1) in soldier_attack2_refire1() 611 if (self->s.skinnum < 2) in soldier_attack2_refire2() 1188 self->s.skinnum |= 1; in soldier_die() 1276 self->s.skinnum = 0; in SP_monster_soldier_light() 1298 self->s.skinnum = 2; in SP_monster_soldier() [all …]
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | m_soldier.c | 415 self->s.skinnum |= 1; in soldier_pain() 426 n = self->s.skinnum | 1; in soldier_pain() 472 if (self->s.skinnum < 2) in soldier_fire() 535 if (self->s.skinnum > 1) in soldier_attack1_refire1() 549 if (self->s.skinnum < 2) in soldier_attack1_refire2() 585 if (self->s.skinnum > 1) in soldier_attack2_refire1() 599 if (self->s.skinnum < 2) in soldier_attack2_refire2() 1166 self->s.skinnum |= 1; in soldier_die() 1254 self->s.skinnum = 0; in SP_monster_soldier_light() 1275 self->s.skinnum = 2; in SP_monster_soldier() [all …]
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | m_soldier.c | 415 self->s.skinnum |= 1; in soldier_pain() 426 n = self->s.skinnum | 1; in soldier_pain() 472 if (self->s.skinnum < 2) in soldier_fire() 535 if (self->s.skinnum > 1) in soldier_attack1_refire1() 549 if (self->s.skinnum < 2) in soldier_attack1_refire2() 585 if (self->s.skinnum > 1) in soldier_attack2_refire1() 599 if (self->s.skinnum < 2) in soldier_attack2_refire2() 1166 self->s.skinnum |= 1; in soldier_die() 1254 self->s.skinnum = 0; in SP_monster_soldier_light() 1275 self->s.skinnum = 2; in SP_monster_soldier() [all …]
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/dports/games/q2pro/q2pro/game/ |
H A D | m_soldier.c | 415 self->s.skinnum |= 1; in soldier_pain() 426 n = self->s.skinnum | 1; in soldier_pain() 472 if (self->s.skinnum < 2) in soldier_fire() 535 if (self->s.skinnum > 1) in soldier_attack1_refire1() 549 if (self->s.skinnum < 2) in soldier_attack1_refire2() 585 if (self->s.skinnum > 1) in soldier_attack2_refire1() 599 if (self->s.skinnum < 2) in soldier_attack2_refire2() 1166 self->s.skinnum |= 1; in soldier_die() 1254 self->s.skinnum = 0; in SP_monster_soldier_light() 1275 self->s.skinnum = 2; in SP_monster_soldier() [all …]
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | m_soldier.c | 415 self->s.skinnum |= 1; in soldier_pain() 426 n = self->s.skinnum | 1; in soldier_pain() 472 if (self->s.skinnum < 2) in soldier_fire() 535 if (self->s.skinnum > 1) in soldier_attack1_refire1() 549 if (self->s.skinnum < 2) in soldier_attack1_refire2() 585 if (self->s.skinnum > 1) in soldier_attack2_refire1() 599 if (self->s.skinnum < 2) in soldier_attack2_refire2() 1166 self->s.skinnum |= 1; in soldier_die() 1254 self->s.skinnum = 0; in SP_monster_soldier_light() 1275 self->s.skinnum = 2; in SP_monster_soldier() [all …]
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | m_soldier.c | 415 self->s.skinnum |= 1; in soldier_pain() 426 n = self->s.skinnum | 1; in soldier_pain() 472 if (self->s.skinnum < 2) in soldier_fire() 535 if (self->s.skinnum > 1) in soldier_attack1_refire1() 549 if (self->s.skinnum < 2) in soldier_attack1_refire2() 585 if (self->s.skinnum > 1) in soldier_attack2_refire1() 599 if (self->s.skinnum < 2) in soldier_attack2_refire2() 1166 self->s.skinnum |= 1; in soldier_die() 1254 self->s.skinnum = 0; in SP_monster_soldier_light() 1275 self->s.skinnum = 2; in SP_monster_soldier() [all …]
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | r_alias.c | 388 int i, anim, skinnum; in R_DrawAliasModel() local 454 skinnum = e->skinnum; in R_DrawAliasModel() 455 if ((skinnum >= paliashdr->numskins) || (skinnum < 0)) in R_DrawAliasModel() 457 Con_DPrintf ("R_DrawAliasModel: no such skin # %d for '%s'\n", skinnum, e->model->name); in R_DrawAliasModel() 459 skinnum = 0; in R_DrawAliasModel() 461 tx = paliashdr->gltextures[skinnum][anim]; in R_DrawAliasModel() 462 fb = paliashdr->fbtextures[skinnum][anim]; in R_DrawAliasModel()
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