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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dr_skins.c195 || (!skins[skinnum].availability) in R_SkinUsable()
244 skin_t *skin = &skins[skinnum]; in SetPlayerSkinByNum()
247 if (skinnum >= 0 && skinnum < numskins && R_SkinUsable(playernum, skinnum)) // Make sure it exists! in SetPlayerSkinByNum()
249 player->skin = skinnum; in SetPlayerSkinByNum()
291 botskin = (UINT8)(skinnum + 1); in SetPlayerSkinByNum()
621 INT32 skinnum = R_SkinAvailable(value); in R_AddSkins() local
623 if (skinnum == -1) in R_AddSkins()
733 INT32 skinnum = 0; in R_PatchSkins() local
775 skinnum = R_SkinAvailable(value); in R_PatchSkins()
776 if (skinnum != -1) in R_PatchSkins()
[all …]
H A Dr_draw.c140 static INT32 SkinToCacheIndex(INT32 skinnum) in SkinToCacheIndex() argument
142 switch (skinnum) in SkinToCacheIndex()
154 return skinnum; in SkinToCacheIndex()
449 if (skinnum < TC_DEFAULT) in R_GenerateTranslationColormap()
451 switch (skinnum) in R_GenerateTranslationColormap()
482 if (skinnum == TC_BOSS) in R_GenerateTranslationColormap()
487 else if (skinnum == TC_METALSONIC) in R_GenerateTranslationColormap()
543 if (skinnum < 0 && skinnum > TC_DEFAULT) in R_GenerateTranslationColormap()
544 I_Error("Invalid translation colormap index %d.", skinnum); in R_GenerateTranslationColormap()
546 …starttranscolor = (skinnum != TC_DEFAULT) ? skins[skinnum].starttranscolor : DEFAULT_STARTTRANSCOL… in R_GenerateTranslationColormap()
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/
H A Dr_alias.c40 R_AliasGetSkindesc (int skinnum, aliashdr_t *ahdr) in R_AliasGetSkindesc() argument
45 if ((skinnum >= ahdr->mdl.numskins) || (skinnum < 0)) { in R_AliasGetSkindesc()
47 skinnum); in R_AliasGetSkindesc()
48 skinnum = 0; in R_AliasGetSkindesc()
52 ((byte *) ahdr + ahdr->skindesc)) + skinnum; in R_AliasGetSkindesc()
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dalias_model.c48 static int skinnum; variable
140 pskindesc->firstframe = (int)((daliasskingroup_t*)skinnum); in Mod_LoadAliasSkinGroup()
152 skinintervals[skinnum] = (pinskinintervals->interval); in Mod_LoadAliasSkinGroup()
154 if (skinintervals[skinnum] <= 0) in Mod_LoadAliasSkinGroup()
156 skinnum++; in Mod_LoadAliasSkinGroup()
194 skinnum = 0; in Mod_LoadAllSkins()
204 pskindesc[i].firstframe = skinnum; in Mod_LoadAllSkins()
206 skindata[skinnum] = (byte *)(pskintype + 1); in Mod_LoadAllSkins()
207 skinintervals[skinnum] = 999.0f; in Mod_LoadAllSkins()
208 skinnum++; in Mod_LoadAllSkins()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dm_soldier.c396 self->s.skinnum |= 1; in soldier_pain()
407 n = self->s.skinnum | 1; in soldier_pain()
453 if (self->s.skinnum < 2) in soldier_fire()
1147 self->s.skinnum |= 1; in soldier_die()
1235 self->s.skinnum = 0; in SP_monster_soldier_light()
1256 self->s.skinnum = 2; in SP_monster_soldier()
1277 self->s.skinnum = 4; in SP_monster_soldier_ss()
2469 self->s.skinnum |= 1; in soldierh_die()
2559 self->s.skinnum = 0; in SP_monster_soldier_ripper()
2581 self->s.skinnum = 2; in SP_monster_soldier_hypergun()
[all …]
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dm_soldier.c396 self->s.skinnum |= 1; in soldier_pain()
407 n = self->s.skinnum | 1; in soldier_pain()
453 if (self->s.skinnum < 2) in soldier_fire()
1147 self->s.skinnum |= 1; in soldier_die()
1235 self->s.skinnum = 0; in SP_monster_soldier_light()
1256 self->s.skinnum = 2; in SP_monster_soldier()
1277 self->s.skinnum = 4; in SP_monster_soldier_ss()
2469 self->s.skinnum |= 1; in soldierh_die()
2559 self->s.skinnum = 0; in SP_monster_soldier_ripper()
2581 self->s.skinnum = 2; in SP_monster_soldier_hypergun()
[all …]
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dflashlight_shock_laser.c36 self->flashlight->s.skinnum = 0; in FL_make()
92 self->s.skinnum = 1; in FL_think()
96 self->s.skinnum = 0; in FL_think()
161 lss->s.skinnum = 0; in SP_LaserSight()
198 self->s.skinnum = 1; in LaserSightThink()
202 self->s.skinnum = 0; in LaserSightThink()
H A Dm_soldier.c415 self->s.skinnum |= 1; in soldier_pain()
426 n = self->s.skinnum | 1; in soldier_pain()
472 if (self->s.skinnum < 2) in soldier_fire()
535 if (self->s.skinnum > 1) in soldier_attack1_refire1()
549 if (self->s.skinnum < 2) in soldier_attack1_refire2()
585 if (self->s.skinnum > 1) in soldier_attack2_refire1()
599 if (self->s.skinnum < 2) in soldier_attack2_refire2()
1166 self->s.skinnum |= 1; in soldier_die()
1254 self->s.skinnum = 0; in SP_monster_soldier_light()
1275 self->s.skinnum = 2; in SP_monster_soldier()
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/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dm_soldier.c424 self->s.skinnum |= 1; in soldier_pain()
446 n = self->s.skinnum | 1; in soldier_pain()
525 if (self->s.skinnum < 2) in soldier_fire()
644 if (self->s.skinnum > 1) in soldier_attack1_refire1()
661 if (self->s.skinnum < 2) in soldier_attack1_refire2()
700 if (self->s.skinnum > 1) in soldier_attack2_refire1()
717 if (self->s.skinnum < 2) in soldier_attack2_refire2()
1522 self->s.skinnum |= 1; in soldier_die()
1729 self->s.skinnum = 0; in SP_monster_soldier_light()
1755 self->s.skinnum = 2; in SP_monster_soldier()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dm_soldier.c424 self->s.skinnum |= 1; in soldier_pain()
446 n = self->s.skinnum | 1; in soldier_pain()
525 if (self->s.skinnum < 2) in soldier_fire()
644 if (self->s.skinnum > 1) in soldier_attack1_refire1()
661 if (self->s.skinnum < 2) in soldier_attack1_refire2()
700 if (self->s.skinnum > 1) in soldier_attack2_refire1()
717 if (self->s.skinnum < 2) in soldier_attack2_refire2()
1522 self->s.skinnum |= 1; in soldier_die()
1729 self->s.skinnum = 0; in SP_monster_soldier_light()
1755 self->s.skinnum = 2; in SP_monster_soldier()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dm_soldier.c335 self->s.skinnum |= 1; in soldier_pain()
345 n = self->s.skinnum | 1; in soldier_pain()
387 if(self->s.skinnum < 2) in soldier_fire()
440 if(self->s.skinnum > 1) in soldier_attack1_refire1()
453 if(self->s.skinnum < 2) in soldier_attack1_refire2()
487 if(self->s.skinnum > 1) in soldier_attack2_refire1()
500 if(self->s.skinnum < 2) in soldier_attack2_refire2()
1008 self->s.skinnum |= 1; in soldier_die()
1090 self->s.skinnum = 0; in SP_monster_soldier_light()
1109 self->s.skinnum = 2; in SP_monster_soldier()
[all …]
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/
H A Dr_alias.c765 int i, numskins, skinnum; in R_AliasSetupSkin() local
773 skinnum = currententity->skinnum; in R_AliasSetupSkin()
774 if (skinnum >= 100) in R_AliasSetupSkin()
775 skinnum = 0; in R_AliasSetupSkin()
777 if ((skinnum >= pmdl->numskins) || (skinnum < 0)) in R_AliasSetupSkin()
780 skinnum = 0; in R_AliasSetupSkin()
785 skinnum+1 < pmdl->numskins ) in R_AliasSetupSkin()
786 skinnum++; in R_AliasSetupSkin()
814 if (currententity->skinnum >= 100) in R_AliasSetupSkin()
816 sprintf(temp,"gfx/skin%d.lmp",currententity->skinnum); in R_AliasSetupSkin()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dr_alias.c767 int i, numskins, skinnum; in R_AliasSetupSkin() local
775 skinnum = currententity->skinnum; in R_AliasSetupSkin()
776 if (skinnum >= 100) in R_AliasSetupSkin()
777 skinnum = 0; in R_AliasSetupSkin()
779 if ((skinnum >= pmdl->numskins) || (skinnum < 0)) in R_AliasSetupSkin()
781 Con_DPrintf ("%s: no such skin # %d\n", __thisfunc__, skinnum); in R_AliasSetupSkin()
782 skinnum = 0; in R_AliasSetupSkin()
787 skinnum+1 < pmdl->numskins ) in R_AliasSetupSkin()
788 skinnum++; in R_AliasSetupSkin()
816 if (currententity->skinnum >= 100) in R_AliasSetupSkin()
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/dports/games/quake2-data/quake2-data-3.20_3/
H A Dm_soldier.c396 self->s.skinnum |= 1; in soldier_pain()
407 n = self->s.skinnum | 1; in soldier_pain()
453 if (self->s.skinnum < 2) in soldier_fire()
516 if (self->s.skinnum > 1) in soldier_attack1_refire1()
530 if (self->s.skinnum < 2) in soldier_attack1_refire2()
566 if (self->s.skinnum > 1) in soldier_attack2_refire1()
580 if (self->s.skinnum < 2) in soldier_attack2_refire2()
1147 self->s.skinnum |= 1; in soldier_die()
1235 self->s.skinnum = 0; in SP_monster_soldier_light()
1256 self->s.skinnum = 2; in SP_monster_soldier()
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/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dm_soldier.c415 self->s.skinnum |= 1; in soldier_pain()
426 n = self->s.skinnum | 1; in soldier_pain()
472 if (self->s.skinnum < 2) in soldier_fire()
535 if (self->s.skinnum > 1) in soldier_attack1_refire1()
549 if (self->s.skinnum < 2) in soldier_attack1_refire2()
585 if (self->s.skinnum > 1) in soldier_attack2_refire1()
599 if (self->s.skinnum < 2) in soldier_attack2_refire2()
1166 self->s.skinnum |= 1; in soldier_die()
1254 self->s.skinnum = 0; in SP_monster_soldier_light()
1275 self->s.skinnum = 2; in SP_monster_soldier()
[all …]
/dports/games/quake2-psychomod/psychomod/src/
H A Dm_soldier.c397 self->s.skinnum |= 1; in soldier_pain()
408 n = self->s.skinnum | 1; in soldier_pain()
454 if (self->s.skinnum < 2) in soldier_fire()
529 if (self->s.skinnum > 1) in soldier_attack1_refire1()
543 if (self->s.skinnum < 2) in soldier_attack1_refire2()
579 if (self->s.skinnum > 1) in soldier_attack2_refire1()
593 if (self->s.skinnum < 2) in soldier_attack2_refire2()
1192 self->s.skinnum |= 1; in soldier_die()
1281 self->s.skinnum = 0; in SP_monster_soldier_light()
1315 self->s.skinnum = 2; in SP_monster_soldier()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dm_soldier.c396 self->s.skinnum |= 1; in soldier_pain()
407 n = self->s.skinnum | 1; in soldier_pain()
453 if (self->s.skinnum < 2) in soldier_fire()
516 if (self->s.skinnum > 1) in soldier_attack1_refire1()
530 if (self->s.skinnum < 2) in soldier_attack1_refire2()
566 if (self->s.skinnum > 1) in soldier_attack2_refire1()
580 if (self->s.skinnum < 2) in soldier_attack2_refire2()
1147 self->s.skinnum |= 1; in soldier_die()
1235 self->s.skinnum = 0; in SP_monster_soldier_light()
1256 self->s.skinnum = 2; in SP_monster_soldier()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dm_soldier.c396 self->s.skinnum |= 1; in soldier_pain()
407 n = self->s.skinnum | 1; in soldier_pain()
453 if (self->s.skinnum < 2) in soldier_fire()
516 if (self->s.skinnum > 1) in soldier_attack1_refire1()
530 if (self->s.skinnum < 2) in soldier_attack1_refire2()
566 if (self->s.skinnum > 1) in soldier_attack2_refire1()
580 if (self->s.skinnum < 2) in soldier_attack2_refire2()
1147 self->s.skinnum |= 1; in soldier_die()
1248 self->s.skinnum = 0; in SP_monster_soldier_light()
1279 self->s.skinnum = 2; in SP_monster_soldier()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dm_soldier.c432 self->s.skinnum |= 1; in soldier_pain()
441 n = self->s.skinnum | 1; in soldier_pain()
486 if (self->s.skinnum < 2) in soldier_fire()
543 if (self->s.skinnum > 1) in soldier_attack1_refire1()
558 if (self->s.skinnum < 2) in soldier_attack1_refire2()
596 if (self->s.skinnum > 1) in soldier_attack2_refire1()
611 if (self->s.skinnum < 2) in soldier_attack2_refire2()
1188 self->s.skinnum |= 1; in soldier_die()
1276 self->s.skinnum = 0; in SP_monster_soldier_light()
1298 self->s.skinnum = 2; in SP_monster_soldier()
[all …]
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dm_soldier.c415 self->s.skinnum |= 1; in soldier_pain()
426 n = self->s.skinnum | 1; in soldier_pain()
472 if (self->s.skinnum < 2) in soldier_fire()
535 if (self->s.skinnum > 1) in soldier_attack1_refire1()
549 if (self->s.skinnum < 2) in soldier_attack1_refire2()
585 if (self->s.skinnum > 1) in soldier_attack2_refire1()
599 if (self->s.skinnum < 2) in soldier_attack2_refire2()
1166 self->s.skinnum |= 1; in soldier_die()
1254 self->s.skinnum = 0; in SP_monster_soldier_light()
1275 self->s.skinnum = 2; in SP_monster_soldier()
[all …]
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dm_soldier.c415 self->s.skinnum |= 1; in soldier_pain()
426 n = self->s.skinnum | 1; in soldier_pain()
472 if (self->s.skinnum < 2) in soldier_fire()
535 if (self->s.skinnum > 1) in soldier_attack1_refire1()
549 if (self->s.skinnum < 2) in soldier_attack1_refire2()
585 if (self->s.skinnum > 1) in soldier_attack2_refire1()
599 if (self->s.skinnum < 2) in soldier_attack2_refire2()
1166 self->s.skinnum |= 1; in soldier_die()
1254 self->s.skinnum = 0; in SP_monster_soldier_light()
1275 self->s.skinnum = 2; in SP_monster_soldier()
[all …]
/dports/games/q2pro/q2pro/game/
H A Dm_soldier.c415 self->s.skinnum |= 1; in soldier_pain()
426 n = self->s.skinnum | 1; in soldier_pain()
472 if (self->s.skinnum < 2) in soldier_fire()
535 if (self->s.skinnum > 1) in soldier_attack1_refire1()
549 if (self->s.skinnum < 2) in soldier_attack1_refire2()
585 if (self->s.skinnum > 1) in soldier_attack2_refire1()
599 if (self->s.skinnum < 2) in soldier_attack2_refire2()
1166 self->s.skinnum |= 1; in soldier_die()
1254 self->s.skinnum = 0; in SP_monster_soldier_light()
1275 self->s.skinnum = 2; in SP_monster_soldier()
[all …]
/dports/games/r1q2/r1q2-8012_5/game/
H A Dm_soldier.c415 self->s.skinnum |= 1; in soldier_pain()
426 n = self->s.skinnum | 1; in soldier_pain()
472 if (self->s.skinnum < 2) in soldier_fire()
535 if (self->s.skinnum > 1) in soldier_attack1_refire1()
549 if (self->s.skinnum < 2) in soldier_attack1_refire2()
585 if (self->s.skinnum > 1) in soldier_attack2_refire1()
599 if (self->s.skinnum < 2) in soldier_attack2_refire2()
1166 self->s.skinnum |= 1; in soldier_die()
1254 self->s.skinnum = 0; in SP_monster_soldier_light()
1275 self->s.skinnum = 2; in SP_monster_soldier()
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dm_soldier.c415 self->s.skinnum |= 1; in soldier_pain()
426 n = self->s.skinnum | 1; in soldier_pain()
472 if (self->s.skinnum < 2) in soldier_fire()
535 if (self->s.skinnum > 1) in soldier_attack1_refire1()
549 if (self->s.skinnum < 2) in soldier_attack1_refire2()
585 if (self->s.skinnum > 1) in soldier_attack2_refire1()
599 if (self->s.skinnum < 2) in soldier_attack2_refire2()
1166 self->s.skinnum |= 1; in soldier_die()
1254 self->s.skinnum = 0; in SP_monster_soldier_light()
1275 self->s.skinnum = 2; in SP_monster_soldier()
[all …]
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dr_alias.c388 int i, anim, skinnum; in R_DrawAliasModel() local
454 skinnum = e->skinnum; in R_DrawAliasModel()
455 if ((skinnum >= paliashdr->numskins) || (skinnum < 0)) in R_DrawAliasModel()
457 Con_DPrintf ("R_DrawAliasModel: no such skin # %d for '%s'\n", skinnum, e->model->name); in R_DrawAliasModel()
459 skinnum = 0; in R_DrawAliasModel()
461 tx = paliashdr->gltextures[skinnum][anim]; in R_DrawAliasModel()
462 fb = paliashdr->fbtextures[skinnum][anim]; in R_DrawAliasModel()

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