Searched refs:skinsets (Results 1 – 14 of 14) sorted by relevance
24 …$skinsets[$skin_file] = 'light'; // light is default, but light_skin.css does not exist as light s…27 if (!isset($skinsets[$skin_file])) {28 $skinsets[$skin_file] = $skin_file;132 'select_values' => $skinsets
10 Optional skinsets are loaded after style.css and before colorsets12 Optional skinsets use syntax *_skin.css
1028 AI_SWAP2(pcGroupTris->skinsets[0].st_index[0]); in ReadFaces_3DGS_MDL7()1029 AI_SWAP2(pcGroupTris->skinsets[0].st_index[1]); in ReadFaces_3DGS_MDL7()1030 AI_SWAP2(pcGroupTris->skinsets[0].st_index[2]); in ReadFaces_3DGS_MDL7()1032 iIndex = pcGroupTris->skinsets[0].st_index[c]; in ReadFaces_3DGS_MDL7()1046 AI_SWAP4(pcGroupTris->skinsets[0].material); in ReadFaces_3DGS_MDL7()1054 AI_SWAP2(pcGroupTris->skinsets[1].st_index[0]); in ReadFaces_3DGS_MDL7()1055 AI_SWAP2(pcGroupTris->skinsets[1].st_index[1]); in ReadFaces_3DGS_MDL7()1056 AI_SWAP2(pcGroupTris->skinsets[1].st_index[2]); in ReadFaces_3DGS_MDL7()1057 AI_SWAP4(pcGroupTris->skinsets[1].material); in ReadFaces_3DGS_MDL7()1059 iIndex = pcGroupTris->skinsets[1].st_index[c]; in ReadFaces_3DGS_MDL7()[all …]
565 SkinSet_MDL7 skinsets[2]; member
1082 AI_SWAP2(pcGroupTris->skinsets[0].st_index[0]); in ReadFaces_3DGS_MDL7()1083 AI_SWAP2(pcGroupTris->skinsets[0].st_index[1]); in ReadFaces_3DGS_MDL7()1084 AI_SWAP2(pcGroupTris->skinsets[0].st_index[2]); in ReadFaces_3DGS_MDL7()1086 iIndex = pcGroupTris->skinsets[0].st_index[c]; in ReadFaces_3DGS_MDL7()1100 AI_SWAP4(pcGroupTris->skinsets[0].material); in ReadFaces_3DGS_MDL7()1108 AI_SWAP2(pcGroupTris->skinsets[1].st_index[0]); in ReadFaces_3DGS_MDL7()1109 AI_SWAP2(pcGroupTris->skinsets[1].st_index[1]); in ReadFaces_3DGS_MDL7()1110 AI_SWAP2(pcGroupTris->skinsets[1].st_index[2]); in ReadFaces_3DGS_MDL7()1111 AI_SWAP4(pcGroupTris->skinsets[1].material); in ReadFaces_3DGS_MDL7()1113 iIndex = pcGroupTris->skinsets[1].st_index[c]; in ReadFaces_3DGS_MDL7()[all …]
552 SkinSet_MDL7 skinsets[2]; member
1058 AI_SWAP2(pcGroupTris->skinsets[0].st_index[0]); in ReadFaces_3DGS_MDL7()1059 AI_SWAP2(pcGroupTris->skinsets[0].st_index[1]); in ReadFaces_3DGS_MDL7()1060 AI_SWAP2(pcGroupTris->skinsets[0].st_index[2]); in ReadFaces_3DGS_MDL7()1062 iIndex = pcGroupTris->skinsets[0].st_index[c]; in ReadFaces_3DGS_MDL7()1076 AI_SWAP4(pcGroupTris->skinsets[0].material); in ReadFaces_3DGS_MDL7()1084 AI_SWAP2(pcGroupTris->skinsets[1].st_index[0]); in ReadFaces_3DGS_MDL7()1085 AI_SWAP2(pcGroupTris->skinsets[1].st_index[1]); in ReadFaces_3DGS_MDL7()1086 AI_SWAP2(pcGroupTris->skinsets[1].st_index[2]); in ReadFaces_3DGS_MDL7()1087 AI_SWAP4(pcGroupTris->skinsets[1].material); in ReadFaces_3DGS_MDL7()1089 iIndex = pcGroupTris->skinsets[1].st_index[c]; in ReadFaces_3DGS_MDL7()[all …]
577 SkinSet_MDL7 skinsets[2]; member
1071 AI_SWAP2(pcGroupTris->skinsets[0].st_index[0]); in ReadFaces_3DGS_MDL7()1072 AI_SWAP2(pcGroupTris->skinsets[0].st_index[1]); in ReadFaces_3DGS_MDL7()1073 AI_SWAP2(pcGroupTris->skinsets[0].st_index[2]); in ReadFaces_3DGS_MDL7()1075 iIndex = pcGroupTris->skinsets[0].st_index[c]; in ReadFaces_3DGS_MDL7()1089 AI_SWAP4(pcGroupTris->skinsets[0].material); in ReadFaces_3DGS_MDL7()1097 AI_SWAP2(pcGroupTris->skinsets[1].st_index[0]); in ReadFaces_3DGS_MDL7()1098 AI_SWAP2(pcGroupTris->skinsets[1].st_index[1]); in ReadFaces_3DGS_MDL7()1099 AI_SWAP2(pcGroupTris->skinsets[1].st_index[2]); in ReadFaces_3DGS_MDL7()1100 AI_SWAP4(pcGroupTris->skinsets[1].material); in ReadFaces_3DGS_MDL7()1102 iIndex = pcGroupTris->skinsets[1].st_index[c]; in ReadFaces_3DGS_MDL7()[all …]
1064 AI_SWAP2(pcGroupTris->skinsets[0].st_index[0]); in ReadFaces_3DGS_MDL7()1065 AI_SWAP2(pcGroupTris->skinsets[0].st_index[1]); in ReadFaces_3DGS_MDL7()1066 AI_SWAP2(pcGroupTris->skinsets[0].st_index[2]); in ReadFaces_3DGS_MDL7()1068 iIndex = pcGroupTris->skinsets[0].st_index[c]; in ReadFaces_3DGS_MDL7()1082 AI_SWAP4(pcGroupTris->skinsets[0].material); in ReadFaces_3DGS_MDL7()1090 AI_SWAP2(pcGroupTris->skinsets[1].st_index[0]); in ReadFaces_3DGS_MDL7()1091 AI_SWAP2(pcGroupTris->skinsets[1].st_index[1]); in ReadFaces_3DGS_MDL7()1092 AI_SWAP2(pcGroupTris->skinsets[1].st_index[2]); in ReadFaces_3DGS_MDL7()1093 AI_SWAP4(pcGroupTris->skinsets[1].material); in ReadFaces_3DGS_MDL7()1095 iIndex = pcGroupTris->skinsets[1].st_index[c]; in ReadFaces_3DGS_MDL7()[all …]
572 SkinSet_MDL7 skinsets[2]; member
1065 AI_SWAP2(pcGroupTris->skinsets[0].st_index[0]); in ReadFaces_3DGS_MDL7()1066 AI_SWAP2(pcGroupTris->skinsets[0].st_index[1]); in ReadFaces_3DGS_MDL7()1067 AI_SWAP2(pcGroupTris->skinsets[0].st_index[2]); in ReadFaces_3DGS_MDL7()1069 iIndex = pcGroupTris->skinsets[0].st_index[c]; in ReadFaces_3DGS_MDL7()1083 AI_SWAP4(pcGroupTris->skinsets[0].material); in ReadFaces_3DGS_MDL7()1091 AI_SWAP2(pcGroupTris->skinsets[1].st_index[0]); in ReadFaces_3DGS_MDL7()1092 AI_SWAP2(pcGroupTris->skinsets[1].st_index[1]); in ReadFaces_3DGS_MDL7()1093 AI_SWAP2(pcGroupTris->skinsets[1].st_index[2]); in ReadFaces_3DGS_MDL7()1094 AI_SWAP4(pcGroupTris->skinsets[1].material); in ReadFaces_3DGS_MDL7()1096 iIndex = pcGroupTris->skinsets[1].st_index[c]; in ReadFaces_3DGS_MDL7()[all …]
551 SkinSet_MDL7 skinsets[2]; member