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Searched refs:skinsets (Results 1 – 14 of 14) sorted by relevance

/dports/www/serendipity/Serendipity-2.3.5/templates/timeline/
H A Dconfig.inc.php24 …$skinsets[$skin_file] = 'light'; // light is default, but light_skin.css does not exist as light s…
27 if (!isset($skinsets[$skin_file])) {
28 $skinsets[$skin_file] = $skin_file;
132 'select_values' => $skinsets
H A Dstyle.css10 Optional skinsets are loaded after style.css and before colorsets
12 Optional skinsets use syntax *_skin.css
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DMDLLoader.cpp1028 AI_SWAP2(pcGroupTris->skinsets[0].st_index[0]); in ReadFaces_3DGS_MDL7()
1029 AI_SWAP2(pcGroupTris->skinsets[0].st_index[1]); in ReadFaces_3DGS_MDL7()
1030 AI_SWAP2(pcGroupTris->skinsets[0].st_index[2]); in ReadFaces_3DGS_MDL7()
1032 iIndex = pcGroupTris->skinsets[0].st_index[c]; in ReadFaces_3DGS_MDL7()
1046 AI_SWAP4(pcGroupTris->skinsets[0].material); in ReadFaces_3DGS_MDL7()
1054 AI_SWAP2(pcGroupTris->skinsets[1].st_index[0]); in ReadFaces_3DGS_MDL7()
1055 AI_SWAP2(pcGroupTris->skinsets[1].st_index[1]); in ReadFaces_3DGS_MDL7()
1056 AI_SWAP2(pcGroupTris->skinsets[1].st_index[2]); in ReadFaces_3DGS_MDL7()
1057 AI_SWAP4(pcGroupTris->skinsets[1].material); in ReadFaces_3DGS_MDL7()
1059 iIndex = pcGroupTris->skinsets[1].st_index[c]; in ReadFaces_3DGS_MDL7()
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H A DMDLFileData.h565 SkinSet_MDL7 skinsets[2]; member
/dports/devel/upp/upp/bazaar/plugin/assimp/code/MDL/
H A DMDLLoader.cpp1082 AI_SWAP2(pcGroupTris->skinsets[0].st_index[0]); in ReadFaces_3DGS_MDL7()
1083 AI_SWAP2(pcGroupTris->skinsets[0].st_index[1]); in ReadFaces_3DGS_MDL7()
1084 AI_SWAP2(pcGroupTris->skinsets[0].st_index[2]); in ReadFaces_3DGS_MDL7()
1086 iIndex = pcGroupTris->skinsets[0].st_index[c]; in ReadFaces_3DGS_MDL7()
1100 AI_SWAP4(pcGroupTris->skinsets[0].material); in ReadFaces_3DGS_MDL7()
1108 AI_SWAP2(pcGroupTris->skinsets[1].st_index[0]); in ReadFaces_3DGS_MDL7()
1109 AI_SWAP2(pcGroupTris->skinsets[1].st_index[1]); in ReadFaces_3DGS_MDL7()
1110 AI_SWAP2(pcGroupTris->skinsets[1].st_index[2]); in ReadFaces_3DGS_MDL7()
1111 AI_SWAP4(pcGroupTris->skinsets[1].material); in ReadFaces_3DGS_MDL7()
1113 iIndex = pcGroupTris->skinsets[1].st_index[c]; in ReadFaces_3DGS_MDL7()
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H A DMDLFileData.h552 SkinSet_MDL7 skinsets[2]; member
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DMDLLoader.cpp1058 AI_SWAP2(pcGroupTris->skinsets[0].st_index[0]); in ReadFaces_3DGS_MDL7()
1059 AI_SWAP2(pcGroupTris->skinsets[0].st_index[1]); in ReadFaces_3DGS_MDL7()
1060 AI_SWAP2(pcGroupTris->skinsets[0].st_index[2]); in ReadFaces_3DGS_MDL7()
1062 iIndex = pcGroupTris->skinsets[0].st_index[c]; in ReadFaces_3DGS_MDL7()
1076 AI_SWAP4(pcGroupTris->skinsets[0].material); in ReadFaces_3DGS_MDL7()
1084 AI_SWAP2(pcGroupTris->skinsets[1].st_index[0]); in ReadFaces_3DGS_MDL7()
1085 AI_SWAP2(pcGroupTris->skinsets[1].st_index[1]); in ReadFaces_3DGS_MDL7()
1086 AI_SWAP2(pcGroupTris->skinsets[1].st_index[2]); in ReadFaces_3DGS_MDL7()
1087 AI_SWAP4(pcGroupTris->skinsets[1].material); in ReadFaces_3DGS_MDL7()
1089 iIndex = pcGroupTris->skinsets[1].st_index[c]; in ReadFaces_3DGS_MDL7()
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H A DMDLFileData.h577 SkinSet_MDL7 skinsets[2]; member
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/MDL/
H A DMDLLoader.cpp1071 AI_SWAP2(pcGroupTris->skinsets[0].st_index[0]); in ReadFaces_3DGS_MDL7()
1072 AI_SWAP2(pcGroupTris->skinsets[0].st_index[1]); in ReadFaces_3DGS_MDL7()
1073 AI_SWAP2(pcGroupTris->skinsets[0].st_index[2]); in ReadFaces_3DGS_MDL7()
1075 iIndex = pcGroupTris->skinsets[0].st_index[c]; in ReadFaces_3DGS_MDL7()
1089 AI_SWAP4(pcGroupTris->skinsets[0].material); in ReadFaces_3DGS_MDL7()
1097 AI_SWAP2(pcGroupTris->skinsets[1].st_index[0]); in ReadFaces_3DGS_MDL7()
1098 AI_SWAP2(pcGroupTris->skinsets[1].st_index[1]); in ReadFaces_3DGS_MDL7()
1099 AI_SWAP2(pcGroupTris->skinsets[1].st_index[2]); in ReadFaces_3DGS_MDL7()
1100 AI_SWAP4(pcGroupTris->skinsets[1].material); in ReadFaces_3DGS_MDL7()
1102 iIndex = pcGroupTris->skinsets[1].st_index[c]; in ReadFaces_3DGS_MDL7()
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H A DMDLFileData.h552 SkinSet_MDL7 skinsets[2]; member
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DMDLLoader.cpp1064 AI_SWAP2(pcGroupTris->skinsets[0].st_index[0]); in ReadFaces_3DGS_MDL7()
1065 AI_SWAP2(pcGroupTris->skinsets[0].st_index[1]); in ReadFaces_3DGS_MDL7()
1066 AI_SWAP2(pcGroupTris->skinsets[0].st_index[2]); in ReadFaces_3DGS_MDL7()
1068 iIndex = pcGroupTris->skinsets[0].st_index[c]; in ReadFaces_3DGS_MDL7()
1082 AI_SWAP4(pcGroupTris->skinsets[0].material); in ReadFaces_3DGS_MDL7()
1090 AI_SWAP2(pcGroupTris->skinsets[1].st_index[0]); in ReadFaces_3DGS_MDL7()
1091 AI_SWAP2(pcGroupTris->skinsets[1].st_index[1]); in ReadFaces_3DGS_MDL7()
1092 AI_SWAP2(pcGroupTris->skinsets[1].st_index[2]); in ReadFaces_3DGS_MDL7()
1093 AI_SWAP4(pcGroupTris->skinsets[1].material); in ReadFaces_3DGS_MDL7()
1095 iIndex = pcGroupTris->skinsets[1].st_index[c]; in ReadFaces_3DGS_MDL7()
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H A DMDLFileData.h572 SkinSet_MDL7 skinsets[2]; member
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DMDLLoader.cpp1065 AI_SWAP2(pcGroupTris->skinsets[0].st_index[0]); in ReadFaces_3DGS_MDL7()
1066 AI_SWAP2(pcGroupTris->skinsets[0].st_index[1]); in ReadFaces_3DGS_MDL7()
1067 AI_SWAP2(pcGroupTris->skinsets[0].st_index[2]); in ReadFaces_3DGS_MDL7()
1069 iIndex = pcGroupTris->skinsets[0].st_index[c]; in ReadFaces_3DGS_MDL7()
1083 AI_SWAP4(pcGroupTris->skinsets[0].material); in ReadFaces_3DGS_MDL7()
1091 AI_SWAP2(pcGroupTris->skinsets[1].st_index[0]); in ReadFaces_3DGS_MDL7()
1092 AI_SWAP2(pcGroupTris->skinsets[1].st_index[1]); in ReadFaces_3DGS_MDL7()
1093 AI_SWAP2(pcGroupTris->skinsets[1].st_index[2]); in ReadFaces_3DGS_MDL7()
1094 AI_SWAP4(pcGroupTris->skinsets[1].material); in ReadFaces_3DGS_MDL7()
1096 iIndex = pcGroupTris->skinsets[1].st_index[c]; in ReadFaces_3DGS_MDL7()
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H A DMDLFileData.h551 SkinSet_MDL7 skinsets[2]; member