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Searched refs:skinwidth (Results 1 – 25 of 201) sorted by relevance

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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dd_iface.h65 int skinwidth; member
158 void D_PolysetCalcGradients (int skinwidth);
159 void D_PolysetCalcGradientsT (int skinwidth);
160 void D_PolysetCalcGradientsT2 (int skinwidth);
161 void D_PolysetCalcGradientsT3 (int skinwidth);
162 void D_PolysetCalcGradientsT5 (int skinwidth);
173 void D_PolysetCalcGradients (int skinwidth);
174 void D_PolysetCalcGradientsT (int skinwidth);
175 void D_PolysetCalcGradientsT2 (int skinwidth);
176 void D_PolysetCalcGradientsT3 (int skinwidth);
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H A Dd_polyse.c79 int skinwidth; variable
1150 if (r_affinetridesc.skinwidth != skinwidth || in D_PolysetUpdateTables()
1153 skinwidth = r_affinetridesc.skinwidth; in D_PolysetUpdateTables()
1205 d_ptex += r_affinetridesc.skinwidth; in D_PolysetScanLeftEdge()
1224 d_ptex += r_affinetridesc.skinwidth; in D_PolysetScanLeftEdge()
1414 lptex += r_affinetridesc.skinwidth; in D_PolysetDrawSpans8()
1484 lptex += r_affinetridesc.skinwidth; in D_PolysetDrawSpans8T()
1562 lptex += r_affinetridesc.skinwidth; in D_PolysetDrawSpans8T2()
1630 lptex += r_affinetridesc.skinwidth; in D_PolysetDrawSpans8T3()
1695 lptex += r_affinetridesc.skinwidth; in D_PolysetDrawSpans8T5()
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/dports/games/quakeforge/quakeforge-0.7.2/libs/models/alias/
H A Dfloodfill.c66 Mod_FloodFillSkin (byte * skin, int skinwidth, int skinheight) in Mod_FloodFillSkin() argument
95 byte *pos = &skin[x + skinwidth * y]; in Mod_FloodFillSkin()
101 if (x < skinwidth - 1) in Mod_FloodFillSkin()
104 FLOODFILL_STEP (-skinwidth, 0, -1); in Mod_FloodFillSkin()
106 FLOODFILL_STEP (skinwidth, 0, 1); in Mod_FloodFillSkin()
107 skin[x + skinwidth * y] = fdc; in Mod_FloodFillSkin()
H A Dgl_model_alias.c67 Mod_FloodFillSkin (pskin, pheader->mdl.skinwidth, pheader->mdl.skinheight); in gl_Mod_LoadSkin()
71 gl_Skin_SetPlayerSkin (pheader->mdl.skinwidth, pheader->mdl.skinheight, in gl_Mod_LoadSkin()
83 fb_texnum = Mod_Fullbright (pskin, pheader->mdl.skinwidth, in gl_Mod_LoadSkin()
93 texnum = GL_LoadTexture (name, pheader->mdl.skinwidth, in gl_Mod_LoadSkin()
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dd_polyse.c104 static int skinwidth; variable
108 void D_PolysetCalcGradients(int skinwidth);
443 if ( r_affinetridesc.skinwidth != skinwidth || in D_PolysetUpdateTables()
448 skinwidth = r_affinetridesc.skinwidth; in D_PolysetUpdateTables()
492 d_ptex += r_affinetridesc.skinwidth; in D_PolysetScanLeftEdge()
508 d_ptex += r_affinetridesc.skinwidth; in D_PolysetScanLeftEdge()
553 void D_PolysetCalcGradients(int skinwidth) in D_PolysetCalcGradients() argument
660 lptex += r_affinetridesc.skinwidth; in D_PolysetDrawSpans8()
876 r_affinetridesc.skinwidth; in D_RasterizeAliasPolySmooth()
924 r_affinetridesc.skinwidth; in D_RasterizeAliasPolySmooth()
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/dports/games/tenebrae/tenebrae_0/
H A Dd_polyse.c106 int skinwidth; variable
110 void D_PolysetCalcGradients (int skinwidth);
402 if (r_affinetridesc.skinwidth != skinwidth || in D_PolysetUpdateTables()
405 skinwidth = r_affinetridesc.skinwidth; in D_PolysetUpdateTables()
454 d_ptex += r_affinetridesc.skinwidth; in D_PolysetScanLeftEdge()
473 d_ptex += r_affinetridesc.skinwidth; in D_PolysetScanLeftEdge()
668 lptex += r_affinetridesc.skinwidth; in D_PolysetDrawSpans8()
816 r_affinetridesc.skinwidth; in D_RasterizeAliasPolySmooth()
829 r_affinetridesc.skinwidth; in D_RasterizeAliasPolySmooth()
909 r_affinetridesc.skinwidth; in D_RasterizeAliasPolySmooth()
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/
H A Dd_polyse.c116 int skinwidth; variable
416 if (r_affinetridesc.skinwidth != skinwidth || in D_PolysetUpdateTables()
418 skinwidth = r_affinetridesc.skinwidth; in D_PolysetUpdateTables()
459 d_ptex += r_affinetridesc.skinwidth; in D_PolysetScanLeftEdge()
475 d_ptex += r_affinetridesc.skinwidth; in D_PolysetScanLeftEdge()
519 D_PolysetCalcGradients (int skinwidth) in D_PolysetCalcGradients() argument
643 lptex += r_affinetridesc.skinwidth; in D_PolysetDrawSpans8()
687 (plefttop[3] >> 16) * r_affinetridesc.skinwidth; in D_RasterizeAliasPolySmooth()
732 r_affinetridesc.skinwidth; in D_RasterizeAliasPolySmooth()
788 r_affinetridesc.skinwidth; in D_RasterizeAliasPolySmooth()
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/dports/games/quakeforge/quakeforge-0.7.2/tools/io_mesh_qfmdl/
H A Dexport_mdl.py96 mdl.skinwidth, mdl.skinheight = (4, 4)
97 skin = null_skin((mdl.skinwidth, mdl.skinheight))
100 mdl.skinwidth, mdl.skinheight = image.size
146 s = int(s * (mdl.skinwidth - 1) + 0.5)
149 s = ((s % mdl.skinwidth) + mdl.skinwidth) % mdl.skinwidth
232 if (mdl.skinwidth != image.size[0]
235 % (name, mdl.skinwidth, mdl.skinheight,
238 mdl.skinwidth, mdl.skinheight = image.size
H A Dimport_mdl.py56 s += mdl.skinwidth / 2
59 sts.append((s * 1.0 / mdl.skinwidth, 1 - t * 1.0 / mdl.skinheight))
75 img = bpy.data.images.new(name, mdl.skinwidth, mdl.skinheight)
77 p = [0.0] * mdl.skinwidth * mdl.skinheight * 4
80 for k in range(mdl.skinwidth):
81 c = palette[d[j * mdl.skinwidth + k]]
84 l = ((mdl.skinheight - 1 - j) * mdl.skinwidth + k) * 4
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/
H A Dr_polyse.c114 int skinwidth; variable
187 if (r_affinetridesc.skinwidth != skinwidth || in R_PolysetUpdateTables()
190 skinwidth = r_affinetridesc.skinwidth; in R_PolysetUpdateTables()
298 d_ptex += r_affinetridesc.skinwidth; in R_PolysetScanLeftEdge_C()
317 d_ptex += r_affinetridesc.skinwidth; in R_PolysetScanLeftEdge_C()
666 __asm mov eax, skinwidth in R_PolysetCalcGradients()
804 lptex += r_affinetridesc.skinwidth; in R_PolysetDrawThreshSpans8()
1260 r_affinetridesc.skinwidth; in R_RasterizeAliasPolySmooth()
1281 r_affinetridesc.skinwidth; in R_RasterizeAliasPolySmooth()
1386 r_affinetridesc.skinwidth; in R_RasterizeAliasPolySmooth()
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/
H A Dr_polyse.c114 int skinwidth; variable
187 if (r_affinetridesc.skinwidth != skinwidth || in R_PolysetUpdateTables()
190 skinwidth = r_affinetridesc.skinwidth; in R_PolysetUpdateTables()
298 d_ptex += r_affinetridesc.skinwidth; in R_PolysetScanLeftEdge_C()
317 d_ptex += r_affinetridesc.skinwidth; in R_PolysetScanLeftEdge_C()
666 __asm mov eax, skinwidth in R_PolysetCalcGradients()
804 lptex += r_affinetridesc.skinwidth; in R_PolysetDrawThreshSpans8()
1260 r_affinetridesc.skinwidth; in R_RasterizeAliasPolySmooth()
1281 r_affinetridesc.skinwidth; in R_RasterizeAliasPolySmooth()
1386 r_affinetridesc.skinwidth; in R_RasterizeAliasPolySmooth()
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/dports/games/q2pro/q2pro/ref_soft/
H A Dsw_polyse.c112 int skinwidth; variable
185 if (r_affinetridesc.skinwidth != skinwidth || in R_PolysetUpdateTables()
188 skinwidth = r_affinetridesc.skinwidth; in R_PolysetUpdateTables()
296 d_ptex += r_affinetridesc.skinwidth; in R_PolysetScanLeftEdge_C()
315 d_ptex += r_affinetridesc.skinwidth; in R_PolysetScanLeftEdge_C()
664 __asm mov eax, skinwidth in R_PolysetCalcGradients()
780 lptex += r_affinetridesc.skinwidth; in R_PolysetDrawSpansTranslucent()
1364 r_affinetridesc.skinwidth; in R_RasterizeAliasPolySmooth()
1382 r_affinetridesc.skinwidth; in R_RasterizeAliasPolySmooth()
1481 r_affinetridesc.skinwidth; in R_RasterizeAliasPolySmooth()
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/
H A Dd_polyse.c268 d_ptex += sw32_r_affinetridesc.skinwidth; in sw32_D_PolysetScanLeftEdge()
284 d_ptex += sw32_r_affinetridesc.skinwidth; in sw32_D_PolysetScanLeftEdge()
324 sw32_D_PolysetCalcGradients (int skinwidth) in sw32_D_PolysetCalcGradients() argument
382 i < sw32_r_affinetridesc.skinheight*2;i++, j += sw32_r_affinetridesc.skinwidth) in D_PolysetDrawSpans()
648 sw32_D_PolysetCalcGradients (sw32_r_affinetridesc.skinwidth); in sw32_D_RasterizeAliasPolySmooth()
662 (plefttop[3] >> 16) * sw32_r_affinetridesc.skinwidth; in sw32_D_RasterizeAliasPolySmooth()
688 ((r_tstepy + r_tstepx * ubasestep) >> 16) * sw32_r_affinetridesc.skinwidth; in sw32_D_RasterizeAliasPolySmooth()
696 sw32_r_affinetridesc.skinwidth; in sw32_D_RasterizeAliasPolySmooth()
721 (plefttop[3] >> 16) * sw32_r_affinetridesc.skinwidth; in sw32_D_RasterizeAliasPolySmooth()
744 sw32_r_affinetridesc.skinwidth; in sw32_D_RasterizeAliasPolySmooth()
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/dports/games/gtkradiant/GPL/GtkRadiant/plugins/md3model/
H A Dmdlimage.cpp119 int skinwidth = istream_read_int32_le(inputStream); in LoadMDLImageBuff() local
133 RGBAImage* image = new RGBAImage(skinwidth, skinheight); in LoadMDLImageBuff()
138 for(int j=0; j<(skinwidth); j++) in LoadMDLImageBuff()
H A Dmdl.cpp50 header.skinwidth = istream_read_int32_le(inputStream); in istream_read_mdlHeader()
74 ((float)st.s / header.skinwidth) + ((st.onseam == MDL_ONSEAM && !facesfront) ? 0.5f : 0.0f), in MDLVertex_construct()
124 inputStream.seek(header.skinwidth * header.skinheight); in MDLSurface_read()
128 inputStream.seek(numskins * (4 + (header.skinwidth * header.skinheight))); in MDLSurface_read()
/dports/games/netradiant/netradiant-20150621-src/plugins/md3model/
H A Dmdlimage.cpp117 int skinwidth = istream_read_int32_le( inputStream ); in LoadMDLImageBuff() local
131 RGBAImage* image = new RGBAImage( skinwidth, skinheight ); in LoadMDLImageBuff()
136 for ( int j = 0; j < ( skinwidth ); j++ ) in LoadMDLImageBuff()
H A Dmdl.cpp49 header.skinwidth = istream_read_int32_le( inputStream ); in istream_read_mdlHeader()
72 … ( (float)st.s / header.skinwidth ) + ( ( st.onseam == MDL_ONSEAM && !facesfront ) ? 0.5f : 0.0f ), in MDLVertex_construct()
123 inputStream.seek( header.skinwidth * header.skinheight ); in MDLSurface_read()
127 inputStream.seek( numskins * ( 4 + ( header.skinwidth * header.skinheight ) ) ); in MDLSurface_read()
/dports/games/gtkradiant/GPL/Q2Tools/texpaint/
H A Dtexpaint.c28 int skinwidth, skinheight; variable
90 if (!skinwidth) in BoundFaces()
103 s_scale = (skinwidth/2-4)/(float)width; in BoundFaces()
105 iwidth = skinwidth/2; in BoundFaces()
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/texpaint/
H A Dtexpaint.c28 int skinwidth, skinheight; variable
90 if (!skinwidth) in BoundFaces()
103 s_scale = (skinwidth/2-4)/(float)width; in BoundFaces()
105 iwidth = skinwidth/2; in BoundFaces()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/
H A Dhw_md2load.c191 int skinwidth; // Width of the skin(s) in pixels member
483 uvptr[trisPtr->meshIndex[0] * 2] = texcoords[trisPtr->stIndex[0]].s / (float)header->skinwidth; in MD2_LoadModel()
485 uvptr[trisPtr->meshIndex[1] * 2] = texcoords[trisPtr->stIndex[1]].s / (float)header->skinwidth; in MD2_LoadModel()
487 uvptr[trisPtr->meshIndex[2] * 2] = texcoords[trisPtr->stIndex[2]].s / (float)header->skinwidth; in MD2_LoadModel()
506 *uvptr++ = texcoords[trisPtr->stIndex[0]].s / (float)header->skinwidth; in MD2_LoadModel()
508 *uvptr++ = texcoords[trisPtr->stIndex[1]].s / (float)header->skinwidth; in MD2_LoadModel()
510 *uvptr++ = texcoords[trisPtr->stIndex[2]].s / (float)header->skinwidth; in MD2_LoadModel()
/dports/games/uhexen2/hexen2source-1.5.9/utils/genmodel/
H A Dgenmodel.c497 newmodeltemp.skinwidth = modeltemp.skinwidth = LittleLong (model.skinwidth); in WriteModelFile()
898 model.skinwidth = LittleLong (mdl.skinwidth); in ReadModel()
913 skins[i].pdata = SafeMalloc (model.skinwidth * model.skinheight); in ReadModel()
914 SafeRead (FH, skins[i].pdata, model.skinwidth * model.skinheight); in ReadModel()
1019 int width, height, iwidth, iheight, skinwidth; in SetSkinValues() local
1125 skinwidth = iwidth*2; in SetSkinValues()
1126 model.skinwidth = (skinwidth + 3) & ~3; in SetSkinValues()
1130 model.skinwidth, skinwidth, model.skinheight); in SetSkinValues()
1268 skins[skincount].pdata = SafeMalloc (model.skinwidth * model.skinheight); in Cmd_Skin()
1276 memcpy(ptemp1, ptemp2, model.skinwidth); in Cmd_Skin()
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/dports/games/quakeforge/quakeforge-0.7.2/tools/qfmodelgen/source/
H A Dmodelgen.c328 modeltemp.skinwidth = LittleLong (model.skinwidth); in WriteModelFile()
347 model.skinwidth * model.skinheight); in WriteModelFile()
473 int width, height, iwidth, iheight, skinwidth, i; in SetSkinValues() local
560 skinwidth = iwidth*2; in SetSkinValues()
561 model.skinwidth = (skinwidth + 3) & ~3; in SetSkinValues()
565 model.skinwidth, skinwidth, model.skinheight); in SetSkinValues()
655 malloc (model.skinwidth * model.skinheight); in Cmd_Skin()
664 memcpy (ptemp1, ptemp2, model.skinwidth); in Cmd_Skin()
665 ptemp1 += model.skinwidth; in Cmd_Skin()
/dports/games/uhexen2/hexen2source-1.5.9/common/
H A Dgenmodel.h71 int skinwidth; member
90 int skinwidth; member
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata_heretic2/
H A Dfmodels.c1442 s = (s ) / fmheader.skinwidth; in BuildGlCmds()
1741 int skinwidth; in BuildST() local
1812 skinwidth=iwidth*2; in BuildST()
1814 skinwidth=iwidth; in BuildST()
1898 fmheader.skinwidth = (swidth + 3) & ~3; in BuildST()
1935 fmheader.skinwidth = (ScaleWidth + 3) & ~3; in BuildNewST()
2395 for(j=0;j<fmheader.skinwidth;j++) in Cmd_FMBase()
2415 for(j=0;j<fmheader.skinwidth;j++) in Cmd_FMBase()
2731 memcpy (cropped+y*fmheader.skinwidth, in Cmd_FMSkin()
2732 pixels+y*width, fmheader.skinwidth); in Cmd_FMSkin()
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata_heretic2/
H A Dfmodels.c1415 s = ( s ) / fmheader.skinwidth; in BuildGlCmds()
1702 int skinwidth; in BuildST() local
1772 skinwidth = iwidth * 2; in BuildST()
1775 skinwidth = iwidth; in BuildST()
1858 fmheader.skinwidth = ( swidth + 3 ) & ~3; in BuildST()
1892 fmheader.skinwidth = ( ScaleWidth + 3 ) & ~3; in BuildNewST()
2330 for ( j = 0; j < fmheader.skinwidth; j++ ) in Cmd_FMBase()
2350 for ( j = 0; j < fmheader.skinwidth; j++ ) in Cmd_FMBase()
2658 memcpy( cropped + y * fmheader.skinwidth, in Cmd_FMSkin()
2659 pixels + y * width, fmheader.skinwidth ); in Cmd_FMSkin()
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