/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | d_iface.h | 65 int skinwidth; member 158 void D_PolysetCalcGradients (int skinwidth); 159 void D_PolysetCalcGradientsT (int skinwidth); 160 void D_PolysetCalcGradientsT2 (int skinwidth); 161 void D_PolysetCalcGradientsT3 (int skinwidth); 162 void D_PolysetCalcGradientsT5 (int skinwidth); 173 void D_PolysetCalcGradients (int skinwidth); 174 void D_PolysetCalcGradientsT (int skinwidth); 175 void D_PolysetCalcGradientsT2 (int skinwidth); 176 void D_PolysetCalcGradientsT3 (int skinwidth); [all …]
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H A D | d_polyse.c | 79 int skinwidth; variable 1150 if (r_affinetridesc.skinwidth != skinwidth || in D_PolysetUpdateTables() 1153 skinwidth = r_affinetridesc.skinwidth; in D_PolysetUpdateTables() 1205 d_ptex += r_affinetridesc.skinwidth; in D_PolysetScanLeftEdge() 1224 d_ptex += r_affinetridesc.skinwidth; in D_PolysetScanLeftEdge() 1414 lptex += r_affinetridesc.skinwidth; in D_PolysetDrawSpans8() 1484 lptex += r_affinetridesc.skinwidth; in D_PolysetDrawSpans8T() 1562 lptex += r_affinetridesc.skinwidth; in D_PolysetDrawSpans8T2() 1630 lptex += r_affinetridesc.skinwidth; in D_PolysetDrawSpans8T3() 1695 lptex += r_affinetridesc.skinwidth; in D_PolysetDrawSpans8T5() [all …]
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/dports/games/quakeforge/quakeforge-0.7.2/libs/models/alias/ |
H A D | floodfill.c | 66 Mod_FloodFillSkin (byte * skin, int skinwidth, int skinheight) in Mod_FloodFillSkin() argument 95 byte *pos = &skin[x + skinwidth * y]; in Mod_FloodFillSkin() 101 if (x < skinwidth - 1) in Mod_FloodFillSkin() 104 FLOODFILL_STEP (-skinwidth, 0, -1); in Mod_FloodFillSkin() 106 FLOODFILL_STEP (skinwidth, 0, 1); in Mod_FloodFillSkin() 107 skin[x + skinwidth * y] = fdc; in Mod_FloodFillSkin()
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H A D | gl_model_alias.c | 67 Mod_FloodFillSkin (pskin, pheader->mdl.skinwidth, pheader->mdl.skinheight); in gl_Mod_LoadSkin() 71 gl_Skin_SetPlayerSkin (pheader->mdl.skinwidth, pheader->mdl.skinheight, in gl_Mod_LoadSkin() 83 fb_texnum = Mod_Fullbright (pskin, pheader->mdl.skinwidth, in gl_Mod_LoadSkin() 93 texnum = GL_LoadTexture (name, pheader->mdl.skinwidth, in gl_Mod_LoadSkin()
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | d_polyse.c | 104 static int skinwidth; variable 108 void D_PolysetCalcGradients(int skinwidth); 443 if ( r_affinetridesc.skinwidth != skinwidth || in D_PolysetUpdateTables() 448 skinwidth = r_affinetridesc.skinwidth; in D_PolysetUpdateTables() 492 d_ptex += r_affinetridesc.skinwidth; in D_PolysetScanLeftEdge() 508 d_ptex += r_affinetridesc.skinwidth; in D_PolysetScanLeftEdge() 553 void D_PolysetCalcGradients(int skinwidth) in D_PolysetCalcGradients() argument 660 lptex += r_affinetridesc.skinwidth; in D_PolysetDrawSpans8() 876 r_affinetridesc.skinwidth; in D_RasterizeAliasPolySmooth() 924 r_affinetridesc.skinwidth; in D_RasterizeAliasPolySmooth() [all …]
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/dports/games/tenebrae/tenebrae_0/ |
H A D | d_polyse.c | 106 int skinwidth; variable 110 void D_PolysetCalcGradients (int skinwidth); 402 if (r_affinetridesc.skinwidth != skinwidth || in D_PolysetUpdateTables() 405 skinwidth = r_affinetridesc.skinwidth; in D_PolysetUpdateTables() 454 d_ptex += r_affinetridesc.skinwidth; in D_PolysetScanLeftEdge() 473 d_ptex += r_affinetridesc.skinwidth; in D_PolysetScanLeftEdge() 668 lptex += r_affinetridesc.skinwidth; in D_PolysetDrawSpans8() 816 r_affinetridesc.skinwidth; in D_RasterizeAliasPolySmooth() 829 r_affinetridesc.skinwidth; in D_RasterizeAliasPolySmooth() 909 r_affinetridesc.skinwidth; in D_RasterizeAliasPolySmooth() [all …]
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/ |
H A D | d_polyse.c | 116 int skinwidth; variable 416 if (r_affinetridesc.skinwidth != skinwidth || in D_PolysetUpdateTables() 418 skinwidth = r_affinetridesc.skinwidth; in D_PolysetUpdateTables() 459 d_ptex += r_affinetridesc.skinwidth; in D_PolysetScanLeftEdge() 475 d_ptex += r_affinetridesc.skinwidth; in D_PolysetScanLeftEdge() 519 D_PolysetCalcGradients (int skinwidth) in D_PolysetCalcGradients() argument 643 lptex += r_affinetridesc.skinwidth; in D_PolysetDrawSpans8() 687 (plefttop[3] >> 16) * r_affinetridesc.skinwidth; in D_RasterizeAliasPolySmooth() 732 r_affinetridesc.skinwidth; in D_RasterizeAliasPolySmooth() 788 r_affinetridesc.skinwidth; in D_RasterizeAliasPolySmooth() [all …]
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/dports/games/quakeforge/quakeforge-0.7.2/tools/io_mesh_qfmdl/ |
H A D | export_mdl.py | 96 mdl.skinwidth, mdl.skinheight = (4, 4) 97 skin = null_skin((mdl.skinwidth, mdl.skinheight)) 100 mdl.skinwidth, mdl.skinheight = image.size 146 s = int(s * (mdl.skinwidth - 1) + 0.5) 149 s = ((s % mdl.skinwidth) + mdl.skinwidth) % mdl.skinwidth 232 if (mdl.skinwidth != image.size[0] 235 % (name, mdl.skinwidth, mdl.skinheight, 238 mdl.skinwidth, mdl.skinheight = image.size
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H A D | import_mdl.py | 56 s += mdl.skinwidth / 2 59 sts.append((s * 1.0 / mdl.skinwidth, 1 - t * 1.0 / mdl.skinheight)) 75 img = bpy.data.images.new(name, mdl.skinwidth, mdl.skinheight) 77 p = [0.0] * mdl.skinwidth * mdl.skinheight * 4 80 for k in range(mdl.skinwidth): 81 c = palette[d[j * mdl.skinwidth + k]] 84 l = ((mdl.skinheight - 1 - j) * mdl.skinwidth + k) * 4
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/ |
H A D | r_polyse.c | 114 int skinwidth; variable 187 if (r_affinetridesc.skinwidth != skinwidth || in R_PolysetUpdateTables() 190 skinwidth = r_affinetridesc.skinwidth; in R_PolysetUpdateTables() 298 d_ptex += r_affinetridesc.skinwidth; in R_PolysetScanLeftEdge_C() 317 d_ptex += r_affinetridesc.skinwidth; in R_PolysetScanLeftEdge_C() 666 __asm mov eax, skinwidth in R_PolysetCalcGradients() 804 lptex += r_affinetridesc.skinwidth; in R_PolysetDrawThreshSpans8() 1260 r_affinetridesc.skinwidth; in R_RasterizeAliasPolySmooth() 1281 r_affinetridesc.skinwidth; in R_RasterizeAliasPolySmooth() 1386 r_affinetridesc.skinwidth; in R_RasterizeAliasPolySmooth() [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/ |
H A D | r_polyse.c | 114 int skinwidth; variable 187 if (r_affinetridesc.skinwidth != skinwidth || in R_PolysetUpdateTables() 190 skinwidth = r_affinetridesc.skinwidth; in R_PolysetUpdateTables() 298 d_ptex += r_affinetridesc.skinwidth; in R_PolysetScanLeftEdge_C() 317 d_ptex += r_affinetridesc.skinwidth; in R_PolysetScanLeftEdge_C() 666 __asm mov eax, skinwidth in R_PolysetCalcGradients() 804 lptex += r_affinetridesc.skinwidth; in R_PolysetDrawThreshSpans8() 1260 r_affinetridesc.skinwidth; in R_RasterizeAliasPolySmooth() 1281 r_affinetridesc.skinwidth; in R_RasterizeAliasPolySmooth() 1386 r_affinetridesc.skinwidth; in R_RasterizeAliasPolySmooth() [all …]
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/dports/games/q2pro/q2pro/ref_soft/ |
H A D | sw_polyse.c | 112 int skinwidth; variable 185 if (r_affinetridesc.skinwidth != skinwidth || in R_PolysetUpdateTables() 188 skinwidth = r_affinetridesc.skinwidth; in R_PolysetUpdateTables() 296 d_ptex += r_affinetridesc.skinwidth; in R_PolysetScanLeftEdge_C() 315 d_ptex += r_affinetridesc.skinwidth; in R_PolysetScanLeftEdge_C() 664 __asm mov eax, skinwidth in R_PolysetCalcGradients() 780 lptex += r_affinetridesc.skinwidth; in R_PolysetDrawSpansTranslucent() 1364 r_affinetridesc.skinwidth; in R_RasterizeAliasPolySmooth() 1382 r_affinetridesc.skinwidth; in R_RasterizeAliasPolySmooth() 1481 r_affinetridesc.skinwidth; in R_RasterizeAliasPolySmooth() [all …]
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/ |
H A D | d_polyse.c | 268 d_ptex += sw32_r_affinetridesc.skinwidth; in sw32_D_PolysetScanLeftEdge() 284 d_ptex += sw32_r_affinetridesc.skinwidth; in sw32_D_PolysetScanLeftEdge() 324 sw32_D_PolysetCalcGradients (int skinwidth) in sw32_D_PolysetCalcGradients() argument 382 i < sw32_r_affinetridesc.skinheight*2;i++, j += sw32_r_affinetridesc.skinwidth) in D_PolysetDrawSpans() 648 sw32_D_PolysetCalcGradients (sw32_r_affinetridesc.skinwidth); in sw32_D_RasterizeAliasPolySmooth() 662 (plefttop[3] >> 16) * sw32_r_affinetridesc.skinwidth; in sw32_D_RasterizeAliasPolySmooth() 688 ((r_tstepy + r_tstepx * ubasestep) >> 16) * sw32_r_affinetridesc.skinwidth; in sw32_D_RasterizeAliasPolySmooth() 696 sw32_r_affinetridesc.skinwidth; in sw32_D_RasterizeAliasPolySmooth() 721 (plefttop[3] >> 16) * sw32_r_affinetridesc.skinwidth; in sw32_D_RasterizeAliasPolySmooth() 744 sw32_r_affinetridesc.skinwidth; in sw32_D_RasterizeAliasPolySmooth() [all …]
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/dports/games/gtkradiant/GPL/GtkRadiant/plugins/md3model/ |
H A D | mdlimage.cpp | 119 int skinwidth = istream_read_int32_le(inputStream); in LoadMDLImageBuff() local 133 RGBAImage* image = new RGBAImage(skinwidth, skinheight); in LoadMDLImageBuff() 138 for(int j=0; j<(skinwidth); j++) in LoadMDLImageBuff()
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H A D | mdl.cpp | 50 header.skinwidth = istream_read_int32_le(inputStream); in istream_read_mdlHeader() 74 ((float)st.s / header.skinwidth) + ((st.onseam == MDL_ONSEAM && !facesfront) ? 0.5f : 0.0f), in MDLVertex_construct() 124 inputStream.seek(header.skinwidth * header.skinheight); in MDLSurface_read() 128 inputStream.seek(numskins * (4 + (header.skinwidth * header.skinheight))); in MDLSurface_read()
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/dports/games/netradiant/netradiant-20150621-src/plugins/md3model/ |
H A D | mdlimage.cpp | 117 int skinwidth = istream_read_int32_le( inputStream ); in LoadMDLImageBuff() local 131 RGBAImage* image = new RGBAImage( skinwidth, skinheight ); in LoadMDLImageBuff() 136 for ( int j = 0; j < ( skinwidth ); j++ ) in LoadMDLImageBuff()
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H A D | mdl.cpp | 49 header.skinwidth = istream_read_int32_le( inputStream ); in istream_read_mdlHeader() 72 … ( (float)st.s / header.skinwidth ) + ( ( st.onseam == MDL_ONSEAM && !facesfront ) ? 0.5f : 0.0f ), in MDLVertex_construct() 123 inputStream.seek( header.skinwidth * header.skinheight ); in MDLSurface_read() 127 inputStream.seek( numskins * ( 4 + ( header.skinwidth * header.skinheight ) ) ); in MDLSurface_read()
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/dports/games/gtkradiant/GPL/Q2Tools/texpaint/ |
H A D | texpaint.c | 28 int skinwidth, skinheight; variable 90 if (!skinwidth) in BoundFaces() 103 s_scale = (skinwidth/2-4)/(float)width; in BoundFaces() 105 iwidth = skinwidth/2; in BoundFaces()
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/texpaint/ |
H A D | texpaint.c | 28 int skinwidth, skinheight; variable 90 if (!skinwidth) in BoundFaces() 103 s_scale = (skinwidth/2-4)/(float)width; in BoundFaces() 105 iwidth = skinwidth/2; in BoundFaces()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/ |
H A D | hw_md2load.c | 191 int skinwidth; // Width of the skin(s) in pixels member 483 uvptr[trisPtr->meshIndex[0] * 2] = texcoords[trisPtr->stIndex[0]].s / (float)header->skinwidth; in MD2_LoadModel() 485 uvptr[trisPtr->meshIndex[1] * 2] = texcoords[trisPtr->stIndex[1]].s / (float)header->skinwidth; in MD2_LoadModel() 487 uvptr[trisPtr->meshIndex[2] * 2] = texcoords[trisPtr->stIndex[2]].s / (float)header->skinwidth; in MD2_LoadModel() 506 *uvptr++ = texcoords[trisPtr->stIndex[0]].s / (float)header->skinwidth; in MD2_LoadModel() 508 *uvptr++ = texcoords[trisPtr->stIndex[1]].s / (float)header->skinwidth; in MD2_LoadModel() 510 *uvptr++ = texcoords[trisPtr->stIndex[2]].s / (float)header->skinwidth; in MD2_LoadModel()
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/dports/games/uhexen2/hexen2source-1.5.9/utils/genmodel/ |
H A D | genmodel.c | 497 newmodeltemp.skinwidth = modeltemp.skinwidth = LittleLong (model.skinwidth); in WriteModelFile() 898 model.skinwidth = LittleLong (mdl.skinwidth); in ReadModel() 913 skins[i].pdata = SafeMalloc (model.skinwidth * model.skinheight); in ReadModel() 914 SafeRead (FH, skins[i].pdata, model.skinwidth * model.skinheight); in ReadModel() 1019 int width, height, iwidth, iheight, skinwidth; in SetSkinValues() local 1125 skinwidth = iwidth*2; in SetSkinValues() 1126 model.skinwidth = (skinwidth + 3) & ~3; in SetSkinValues() 1130 model.skinwidth, skinwidth, model.skinheight); in SetSkinValues() 1268 skins[skincount].pdata = SafeMalloc (model.skinwidth * model.skinheight); in Cmd_Skin() 1276 memcpy(ptemp1, ptemp2, model.skinwidth); in Cmd_Skin() [all …]
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/dports/games/quakeforge/quakeforge-0.7.2/tools/qfmodelgen/source/ |
H A D | modelgen.c | 328 modeltemp.skinwidth = LittleLong (model.skinwidth); in WriteModelFile() 347 model.skinwidth * model.skinheight); in WriteModelFile() 473 int width, height, iwidth, iheight, skinwidth, i; in SetSkinValues() local 560 skinwidth = iwidth*2; in SetSkinValues() 561 model.skinwidth = (skinwidth + 3) & ~3; in SetSkinValues() 565 model.skinwidth, skinwidth, model.skinheight); in SetSkinValues() 655 malloc (model.skinwidth * model.skinheight); in Cmd_Skin() 664 memcpy (ptemp1, ptemp2, model.skinwidth); in Cmd_Skin() 665 ptemp1 += model.skinwidth; in Cmd_Skin()
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/dports/games/uhexen2/hexen2source-1.5.9/common/ |
H A D | genmodel.h | 71 int skinwidth; member 90 int skinwidth; member
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata_heretic2/ |
H A D | fmodels.c | 1442 s = (s ) / fmheader.skinwidth; in BuildGlCmds() 1741 int skinwidth; in BuildST() local 1812 skinwidth=iwidth*2; in BuildST() 1814 skinwidth=iwidth; in BuildST() 1898 fmheader.skinwidth = (swidth + 3) & ~3; in BuildST() 1935 fmheader.skinwidth = (ScaleWidth + 3) & ~3; in BuildNewST() 2395 for(j=0;j<fmheader.skinwidth;j++) in Cmd_FMBase() 2415 for(j=0;j<fmheader.skinwidth;j++) in Cmd_FMBase() 2731 memcpy (cropped+y*fmheader.skinwidth, in Cmd_FMSkin() 2732 pixels+y*width, fmheader.skinwidth); in Cmd_FMSkin() [all …]
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata_heretic2/ |
H A D | fmodels.c | 1415 s = ( s ) / fmheader.skinwidth; in BuildGlCmds() 1702 int skinwidth; in BuildST() local 1772 skinwidth = iwidth * 2; in BuildST() 1775 skinwidth = iwidth; in BuildST() 1858 fmheader.skinwidth = ( swidth + 3 ) & ~3; in BuildST() 1892 fmheader.skinwidth = ( ScaleWidth + 3 ) & ~3; in BuildNewST() 2330 for ( j = 0; j < fmheader.skinwidth; j++ ) in Cmd_FMBase() 2350 for ( j = 0; j < fmheader.skinwidth; j++ ) in Cmd_FMBase() 2658 memcpy( cropped + y * fmheader.skinwidth, in Cmd_FMSkin() 2659 pixels + y * width, fmheader.skinwidth ); in Cmd_FMSkin() [all …]
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