Home
last modified time | relevance | path

Searched refs:skipThumbnail (Results 1 – 25 of 160) sorted by relevance

1234567

/dports/games/libretro-scummvm/scummvm-7b1e929/graphics/
H A Dthumbnail.h50 bool skipThumbnail(Common::SeekableReadStream &in);
55 …umbnail(Common::SeekableReadStream &in, Graphics::Surface *&thumbnail, bool skipThumbnail = false);
H A Dthumbnail.cpp135 bool skipThumbnail(Common::SeekableReadStream &in) { in skipThumbnail() function
150 … loadThumbnail(Common::SeekableReadStream &in, Graphics::Surface *&thumbnail, bool skipThumbnail) { in loadThumbnail() argument
151 if (skipThumbnail) { in loadThumbnail()
153 return Graphics::skipThumbnail(in); in loadThumbnail()
/dports/games/scummvm/scummvm-2.5.1/graphics/
H A Dthumbnail.h59 bool skipThumbnail(Common::SeekableReadStream &in);
64 …umbnail(Common::SeekableReadStream &in, Graphics::Surface *&thumbnail, bool skipThumbnail = false);
H A Dthumbnail.cpp135 bool skipThumbnail(Common::SeekableReadStream &in) { in skipThumbnail() function
150 … loadThumbnail(Common::SeekableReadStream &in, Graphics::Surface *&thumbnail, bool skipThumbnail) { in loadThumbnail() argument
151 if (skipThumbnail) { in loadThumbnail()
153 return Graphics::skipThumbnail(in); in loadThumbnail()
/dports/games/scummvm/scummvm-2.5.1/engines/hopkins/
H A Dsaveload.h64 …adSavegameHeader(Common::InSaveFile *in, hopkinsSavegameHeader &header, bool skipThumbnail = true);
66 …RESULT bool readSavegameHeader(int slot, hopkinsSavegameHeader &header, bool skipThumbnail = true);
H A Dsaveload.cpp80 …er::readSavegameHeader(Common::InSaveFile *in, hopkinsSavegameHeader &header, bool skipThumbnail) { in readSavegameHeader() argument
98 if (!Graphics::loadThumbnail(*in, header._thumbnail, skipThumbnail)) { in readSavegameHeader()
215 … SaveLoadManager::readSavegameHeader(int slot, hopkinsSavegameHeader &header, bool skipThumbnail) { in readSavegameHeader() argument
222 bool result = readSavegameHeader(savefile, header, skipThumbnail); in readSavegameHeader()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hopkins/
H A Dsaveload.h64 …adSavegameHeader(Common::InSaveFile *in, hopkinsSavegameHeader &header, bool skipThumbnail = true);
66 …RESULT bool readSavegameHeader(int slot, hopkinsSavegameHeader &header, bool skipThumbnail = true);
H A Dsaveload.cpp80 …er::readSavegameHeader(Common::InSaveFile *in, hopkinsSavegameHeader &header, bool skipThumbnail) { in readSavegameHeader() argument
98 if (!Graphics::loadThumbnail(*in, header._thumbnail, skipThumbnail)) { in readSavegameHeader()
214 … SaveLoadManager::readSavegameHeader(int slot, hopkinsSavegameHeader &header, bool skipThumbnail) { in readSavegameHeader() argument
221 bool result = readSavegameHeader(savefile, header, skipThumbnail); in readSavegameHeader()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/pink/
H A Dsaveload.cpp89 …RESULT bool readSaveHeader(Common::InSaveFile &in, SaveStateDescriptor &desc, bool skipThumbnail) { in readSaveHeader() argument
99 if (!Graphics::loadThumbnail(in, thumbnail, skipThumbnail)) in readSaveHeader()
/dports/games/scummvm/scummvm-2.5.1/engines/pink/
H A Dsaveload.cpp89 …RESULT bool readSaveHeader(Common::InSaveFile &in, SaveStateDescriptor &desc, bool skipThumbnail) { in readSaveHeader() argument
99 if (!Graphics::loadThumbnail(in, thumbnail, skipThumbnail)) in readSaveHeader()
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/gui/
H A Dsaveload.cpp40 …Engine_v1::readSaveHeader(Common::SeekableReadStream *in, SaveHeader &header, bool skipThumbnail) { in readSaveHeader() argument
130 if (!Graphics::loadThumbnail(*in, header.thumbnail, skipThumbnail)) { in readSaveHeader()
131 if (!skipThumbnail) in readSaveHeader()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/gui/
H A Dsaveload.cpp40 …Engine_v1::readSaveHeader(Common::SeekableReadStream *in, SaveHeader &header, bool skipThumbnail) { in readSaveHeader() argument
127 if (!Graphics::loadThumbnail(*in, header.thumbnail, skipThumbnail)) { in readSaveHeader()
128 if (!skipThumbnail) in readSaveHeader()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/draci/
H A Dsaveload.cpp38 … bool readSavegameHeader(Common::InSaveFile *in, DraciSavegameHeader &header, bool skipThumbnail) { in readSavegameHeader() argument
61 if (!Graphics::loadThumbnail(*in, header.thumbnail, skipThumbnail)) { in readSavegameHeader()
/dports/games/scummvm/scummvm-2.5.1/engines/draci/
H A Dsaveload.cpp38 … bool readSavegameHeader(Common::InSaveFile *in, DraciSavegameHeader &header, bool skipThumbnail) { in readSavegameHeader() argument
61 if (!Graphics::loadThumbnail(*in, header.thumbnail, skipThumbnail)) { in readSavegameHeader()
/dports/games/scummvm/scummvm-2.5.1/engines/dragons/
H A Dsaveload.cpp38 …onsEngine::readSaveHeader(Common::SeekableReadStream *in, SaveHeader &header, bool skipThumbnail) { in readSaveHeader() argument
49 if (!Graphics::loadThumbnail(*in, header.thumbnail, skipThumbnail)) { in readSaveHeader()
/dports/games/scummvm/scummvm-2.5.1/engines/petka/
H A Dsaveload.cpp113 bool readSaveHeader(Common::InSaveFile &in, SaveStateDescriptor &desc, bool skipThumbnail) { in readSaveHeader() argument
123 if (!Graphics::loadThumbnail(in, thumbnail, skipThumbnail)) in readSaveHeader()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/
H A Dsaveload.cpp34 …onsEngine::readSaveHeader(Common::SeekableReadStream *in, SaveHeader &header, bool skipThumbnail) { in readSaveHeader() argument
46 if (!Graphics::loadThumbnail(*in, header.thumbnail, skipThumbnail)) { in readSaveHeader()
/dports/games/scummvm/scummvm-2.5.1/engines/illusions/
H A Dsaveload.cpp34 …onsEngine::readSaveHeader(Common::SeekableReadStream *in, SaveHeader &header, bool skipThumbnail) { in readSaveHeader() argument
46 if (!Graphics::loadThumbnail(*in, header.thumbnail, skipThumbnail)) { in readSaveHeader()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/neverhood/
H A Dsaveload.cpp35 …oodEngine::readSaveHeader(Common::SeekableReadStream *in, SaveHeader &header, bool skipThumbnail) { in readSaveHeader() argument
46 if (!Graphics::loadThumbnail(*in, header.thumbnail, skipThumbnail)) { in readSaveHeader()
/dports/games/scummvm/scummvm-2.5.1/engines/neverhood/
H A Dsaveload.cpp35 …oodEngine::readSaveHeader(Common::SeekableReadStream *in, SaveHeader &header, bool skipThumbnail) { in readSaveHeader() argument
46 if (!Graphics::loadThumbnail(*in, header.thumbnail, skipThumbnail)) { in readSaveHeader()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/macventure/
H A Dsaveload.cpp45 SaveStateDescriptor loadMetaData(Common::SeekableReadStream *s, int slot, bool skipThumbnail) { in loadMetaData() argument
69 if (!Graphics::loadThumbnail(*s, thumbnail, skipThumbnail)) { in loadMetaData()
/dports/games/scummvm/scummvm-2.5.1/engines/macventure/
H A Dsaveload.cpp45 SaveStateDescriptor loadMetaData(Common::SeekableReadStream *s, int slot, bool skipThumbnail) { in loadMetaData() argument
69 if (!Graphics::loadThumbnail(*s, thumbnail, skipThumbnail)) { in loadMetaData()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cruise/
H A Dsaveload.h41 …eadSavegameHeader(Common::InSaveFile *in, CruiseSavegameHeader &header, bool skipThumbnail = true);
/dports/games/scummvm/scummvm-2.5.1/engines/cruise/
H A Dsaveload.h41 …eadSavegameHeader(Common::InSaveFile *in, CruiseSavegameHeader &header, bool skipThumbnail = true);
/dports/games/residualvm/residualvm-0.3.1/graphics/
H A Dthumbnail.h50 bool skipThumbnail(Common::SeekableReadStream &in);

1234567